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Story Line?

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Level 2
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Dude i think that in warcraft and wow,should Horde and The Alliance unite against Scourge and defeat it... and then they would live in peace and fight only in arena and battleground ... but that didnt happened ... so in this you should do it :)
 
Level 11
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Thanks for replying.
Though I think there should be a bit more that the old story of Arthas dies ect.
I dont know making him good I would love to see but a bit to too good to be true. Anyway mabey bring something other than the scourge in and then all the factions must unite (even the scourge in its own way) to kill or drive back the intruders, for Azeroth.
 
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No offense guys, but come on, Little Red Riding Hood is more interesting than that. What people want is a breathtaking story where evil devastates good and the good struggles to reach a peaceful life that just seems out of reach. Warcraft III got the popularity because you could play both sides, no advance of good over evil and that made the game to become epic.
Now, I always wanted to make a sequel in the old WE, but I lacked skill and people. Nevertheless, I continued developing the story and hoping that one day someone makes a project like this one. Now, after many years, most of my material got lost, but I still have 2 campaigns written in short terms. If you are interested in seeing my writings I can send you them in a private message. Yes or no?
 
Level 1
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The New Dawn: Storyline

Opening Cinematic - A World in Ruin.
All Azeroth, Northrend and Outland are in ruin. Decrepit buildings litter the landscapes. Animal corpses are seen rotting on the ground, picked at by cruel, featherless birds. The forests, too, are dead; none living walk the dusty wastelands.

Stormwind is a ghost-riddled relic. Oggrimar's flags are torn, covered in dust. The wisps of Sacred Darnassus have twinkled and gone out. No warrior cries out in vengeance, no voices ring out to the gods. No songs are sung.

Beyond the gates of the Black Citadel, where Arthas once sat as king, a hungry brood rumbles. Here we see one; it wears the tattered garb of an elvish priest, fighting with another for an object unknown. Others circle the duo, yammering, among them faces that were once human, and orc and elf. Their eyes betray their nature - dark and hollow, devoid of soul. Finally the once-elf falls, her tattered garb now smeared with grime and dried blood and the object she held is seen in its full light.

It is the head of Arthas and, on it, the crown of the Frozen Throne.
 
Level 3
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The warcraft storyline started going wrong when blizzard decided to make gameplay dictate writing (WoW). While they also chose gameplay first for WC3 they still manged to keep the warcraft universe in tact. To write wow they had to retcon and add all kinds of stupid shit; blood elves in silvermoon, amani trolls, father winter, warrior gnomes, the eredar/draenei misnomer, elves allying with forsaken and orcs and trolls. All to make wow gameplay "epic", they should have just improved gameplay or introduce more factions w/e. Personally I think that 25 little guys attacking a giant illidan is rediculous by anyones standards. A good story doesn't tell or show you what you want to here and see it has a message and a struggle with real loses. So my recommendation is if you want to make a good story start fresh right after the lich king CONTROLS arthas... so stupid that they made arthas more then a slave after ner'zul entered his body, he should be nothing but a husk.
 
Level 10
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Of course you will need to add new characters to the story.

I understand gameplay is essential. But you must also remember that story and gameplay must be woven together. That gameplay mechanics are written on par with video game story. Any great video game story has mechanics in mind and the gameplay is written with story in mind.

Warcraft 1-3 were great games because they accomplished this. Any great games have also.

This game/mod/map/campagin. Will be a great rendition of what happened after WC3 which was a giant cliff hanger. You have the Azerothian Kingdoms, Iron Forge Dwarves, Theramore, Human Surviviors in Lordaeron, the Night Elves and Druids. And hell the burning legion, kael'thas and Illidian. You have infinite supply of information. Can't wait to see the end result one day.
 
Level 18
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1,512
Of course you will need to add new characters to the story.

I understand gameplay is essential. But you must also remember that story and gameplay must be woven together. That gameplay mechanics are written on par with video game story. Any great video game story has mechanics in mind and the gameplay is written with story in mind.

Warcraft 1-3 were great games because they accomplished this. Any great games have also.

This game/mod/map/campagin. Will be a great rendition of what happened after WC3 which was a giant cliff hanger. You have the Azerothian Kingdoms, Iron Forge Dwarves, Theramore, Human Surviviors in Lordaeron, the Night Elves and Druids. And hell the burning legion, kael'thas and Illidian. You have infinite supply of information. Can't wait to see the end result one day.

Also the naga and Queen Azshara who they never revelead where she was etc (obv not considering wow)
 
Level 9
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a new dawn for sargeras

(lets say world of warcraft happens the lich king is defeated, arthus dies but ner'zhul lives, ner'zhul wandering spirit floats across the land looking for a host body that is strong enough for his spirit. Finally he crosses to the out land and stumbles across illidans' corps, he possess it. Then leads a small group of necromancers belonging to the cult of the damned and allying with the infinite dragon flight they assault the caverns of time, and successfully travel back in time. After traveling back in time Illidan/ner'zhul is defeated, but not before telepathically warning and instructing his "younger self" of the troubling times ahead.


(Nozdormu allows this to happen, because the world need all 5 dragons)


(also when the lich king goes back in time 4 characters are alerted to this the past lich king, past illidan, Nozdormu, medivh)

End of prolog video

interlude

Now, the lich king knows he can't win a frontal assault with allied horde and alliance. So he devises a plan to bring the demonic legion back to azzeroth. The lich king hates the legion but needs more bodies, so he is willing to risk the legions wrath. Illidan had discovered the tomb of sargeras and when ner'zhul had possessed Illidans corps he had also gained the knowledge and passed it down to his "younger self". The More Informed lichking sends a lich to the legion with the location of the tomb, to entice their return. Kil'jaden can't resists and leaves at once.

End of prolog

playing as the demonic legion

The legion uses the barely functioning gates of the old kirin'tor ruins to step foot into the azzeroth. And the slaughter starts, (as a side note: now the heroes of azzeroth know time has shifted but they don't what had happened in the future that had been lost). Kil'jadens forces stomp out local ogre, troll,and, gnoll. who are forced together and form a sudo horde called the tribunal this is led by Rexxar. As The tribunal organize and fight for survival and successfully push back the invaders. The forsaken on the other hand are completely demolished. The legion takes the under city and makes it their own. sylvanis and whats left of the forsaken flee to the docks and make for notherend due to a dream/vision sylvanis had.

end of chapter one

playing as the undead scourge

while the legion moves toward the tomb of sargeras, the scourge moves toward the ancient city of nerub due to an old rumors of a tunnel that leads straight to kalimdor. While making progress toward kalimdor the lich kings forces are divided the scourges strongest nerubians Break free of the lich kings grasp and take off, the Lich king is baffled by this because it never happened in the future that had been. The scourge is then assaulted by both nerubian and forsaken forces. The good captain from wc3 campaign is saved in his final hour by a man named medivh who then leads the last of the northerend alliance troops to battle against the scourge. The scourge takes it's losses but eventually comes out on top and the lich king proceeds with his ultimate goal of infecting the world tree with his blight.


end of chapter 2


Playing as the orcish horde

Now, the lich king knows he can't win a frontal assault with allied horde and alliance. So he devises a plan to bring the demonic legion back to azzeroth. The lich king hates the legion but needs more bodies, so he is willing to risk the legions wrath. Illidan had discovered the tomb of sargeras and when ner'zhul had possessed Illidans corps he had also gained the knowledge and passed it down to his "younger self". The More Informed lichking sends a lich to the legion with the location of the tomb, to entice their return. Kil'jaden can't resists and leaves at once.

End of prolog

playing as the demonic legion

The legion uses the barely functioning gates of the old kirin'tor ruins to step foot into the azzeroth. And the slaughter starts, (as a side note: now the heroes of azzeroth know time has shifted but they don't what had happened in the future that had been lost). Kil'jadens forces stomp out local ogre, troll,and, gnoll. who are forced together and form a sudo horde called the tribunal this is led by Rexxar. As The tribunal organize and fight for survival and successfully push back the invaders. The forsaken on the other hand are completely demolished. The legion takes the under city and makes it their own. sylvanis and whats left of the forsaken flee to the docks and make for notherend due to a dream/vision sylvanis had.

end of chapter one

playing as the undead scourge

while the legion moves toward the tomb of sargeras, the scourge moves toward the ancient city of nerub due to an old rumors of a tunnel that leads straight to kalimdor. While making progress toward kalimdor the lich kings forces are divided the scourges strongest nerubians Break free of the lich kings grasp and take off, the Lich king is baffled by this because it never happened in the future that had been. The scourge is then assaulted by both nerubian and forsaken forces. The good captain from wc3 campaign is saved in his final hour by a man named medivh who then leads the last of the northerend alliance troops to battle against the scourge. The scourge takes it's losses but eventually comes out on top and the lich king proceeds with his ultimate goal of infecting the world tree with his blight.


end of chapter 2


Playing as the orcish horde

orc and naga battle on the island archipelago were Sargeras' tomb is found. The legion arrives and do battle with both naga and the orcish horde, soon the naga just hang back and let the legion and horde do battle. Horde does a good job of keeping the legion at bay but the naga undermined the hordes blockade attempts and are forced to retreat. The naga retreat as well and kil'jaden claims his prize the ultimate power of sargeras which as it turns out is not out of his reach.

end of chapter 3

Playing as the nerubians "Remanent of azjol' nerub"

Silvanis, the good captian(who isn't udead), and the rescued anubarak are told their is a cure of their undeath, medivh tells them that their is a well much like the well of eternity that exploded eons past. this well was created from the same waters of the well of eternity and the scourge are well on their way to accidentally discovering it and defiling it. silvanis and the forsaken join the Remanent or the alliance and azjol'nerub to put an end to the lich kings underground campaign. On their way through the depths of azjol'nerub they discover a band of native nerubians who have allied them selves with the forgotten ones, and the faceless ones. In an never ending battle with the scourge anubarak and his allies earn the respect and gratitude of the forgotten ones who in return aid them in the quest to stop the lich king. After getting a foot hold in the lower depths of azjol'nerub the new found allies set off.

end of chapter 4

playing as the corrupted (satyrs)

Cursed and shunned the Corrupted have kept to them selves for a little more than a 10,000 years. With the legions returning the corrupted React in celebration. They offer the legion a blood sacrifice a traitor to their ways. A natural born satyr that has taken up druidism. The council carried out the sacrifice quickly for the druidess(Derla) was the daughter of one of the most powerful Hellrazors on the council(malfice) who when learned of his daughters death, Having already lost his spouse in a night elf ambush, went into exile. Leaving the council to be run by it's more ambitious members. The council turned to preparing the rest of the satyrs for the legions coming. Kauri a native born satyr rejected the council's wishes derla was his best friend and watching her a natural born satyr be sacrificed to some false god enraged kauri and many other natural born satyrs who are younger and did not witness the legions first coming. Fear a rebellion the council went to take kauris' head. However, kauri escaped with his brothers help.
After their escape they were led by a raven, to derlas' tomb, saying his final good byes Kauri discovered her body was gone and instead a monstrous hole in the earth that led down to a cavern. The two were joined by other satyrs who had no choice but to flee from the council and other legion supporters. Hearing their pursuers in the distance they had no choice but to flee into the cavern were they found the last of a dieing breed. Furblogs had taken up residence in the cavern and would of torn the satyr refugees a sunder if not stopped by derla who had been reborn as a dryad. While keeping most of her satyr looks derla now walked on 4 legs. Derla told Kauri of the forest spirit that had resurrected her and promised her his protection in return he had asked her to retrieve the Horn of Cenarius and ancient night elf artifact and bury it in the mal'violent grove(a dark and dreary wood). The spirit had confirmed that the horn was held by naga near the coast. Kauri and derla set out at once. Fighting through legion/satyr encampment and surviving a night elf ambush the corrupted refugees and their furblog allies finally arrive at the coast. To find the night elves had beat them to it, the naga had retreated to a small island and were being massacred. Quickly the satyrs rushed made quick of the unprepared Night elves who didn't anticipate Derlas' nature magic. Kauri distinguished him self as a fine warrior and was approached by a naga sorceress(namah) who also had known no other form, and despised the legion for what they had done to her people on their island home where sargeras' tome was located. She handed over the horn and offered to help the corrupted to reach the mal'violent grove. Fighting through scores of Night elf and legion, they made it to the grove. while the naga distracted the night elves, the corrupted successfully buried the horn of cenarius. But, to their dismay they the council had been waiting for them kauri, derla and their allies were been surrounded but were saved by Malfice who had learned about the sacrifice and the rebellion, rallying those satyrs loyal to him he joined with his daughter derla and burned the councils retched hides. When the legions supporters had been driven off the new corrupted were confronted by Cenarius the forest spirit who had been beside them all along protecting them. He had been reborn but different he had taken a walk through the corrupted forests as a spirit and instead of forsaking them he would join them and lead them in the battle that would come.

end of chapter 5

playing as Night elves

The Night elves find them selves stuck between the legion and the mountain. Tyranda rallies her sentinels and Malfurion rallies his druids. They square off with the fel'horde and then with the larger demonic legion. Xavius returns and brings the night elves to their knees. All is almost lost but Maive shows up and saves all but a few. Tyranda is saved but Furion is captured and taken captive. Before tortured to the point death Tyranda and Maive rescue him. The legion advance further and further into the forest. Malfurion resorts to asking the local human populous for help. But this only slows the Legions advances.

end of chapter 6

playing as forsaken/undying

The Scourge assault force led by Barron Demenicus as reached the well and run into it's guardians while they fight their way through the Forsaken forces finally catch up to them. The battle that ensues is major one and takes up most of the campaign. with the help of the northerend expedition Remanent and the forces of azjol'nerub the battle is won by the forsaken. The Good Captain and his Human/dwarven expedition volunteer to keep watch out side while anubarak and sylvanis lead their forces into the ruins that hold the last of the well of eternity. Fighting through the guardians anubarak finds a way to control them and reason with them. the revenants join his call and he is the first to walk through the wells waters. After he is restored to his Old Kingdom Glory. Anubarak Pledged his loyalties to Azjol Nerub once and again. Giving the revenants to the Forgotten once who would use them in their armies. Sylvanis and the rest of the forsaken stepped in to the well and changed... some were merely brought back to life such as sylvanis who was made anew(except for the distinct glow in their eyes). While others were turned into something else something more sinister. The grew claws and flesh was brought back to life wasn't its natural color it was blueish turquoise. Their figures varied but were odd all the same. Feeling as though sylvanis had betrayed them they disbanded from her and left off into the darkness. Sylavanis and those saved by the well joined the human expedition and continued on ward to kalimdor.

end of chapter 7

interlude
Medivh and Illidan Arrive on a small spit of land over looking the the Maelstrom. Medivh tells Illidan that eons ago their was an ancient city that held the Old gods at bay and lived peacefully. One day the city and it's inhabitants were turned to stone and sealed away deep below the earth and the old gods rained supreme. That city and it's in inhabitants still remain deep below the silt of the Eye of this maelstrom. And using the Magics Illidan had gained from Guldan they are going to raise it from the depths. as they start the interlude closes.

end

Playing as naga

As namah leaves her new satyr allies to return to the coast she finds move Nightelves waiting for her. The naga dispatch the night elves and rescues a few of the queens honor guards, Boros being their leader. The naga royal guard had been sent to execute the sorceress For her acts of violence towards the legion who had invaded her home and slaughtered her people. How ever seeing that she had saved his life boros joined namah they return to the The Island Archipelago were sargeras' tomb is located and defeated the fel'orc tribes and other legion that remained their. After entering and defeating the dread lord that took refuge inside the tomb they return to the surface to find lady vashj. Lady Vashj had lost Illidan and returned to her queen who had ordered her to strike down the naga who had assaulted the legion on the island home. Battle is waged between the naga. Boros and Namah ally with the makaru. And then defeat Lady Vashj who is then imprisoned in the tomb of sargeras. The makaru and the naga form a powerful treaty in which the naga give up half of their island habitat to the makaru.

end of chapter 8

playing as human

Jainna proudmoore leader of the human forces in kalimdore finds her self stretched too thin while assisting the night elves to the north and trying to investigate a rebellion in orgimar. On her way to orgimar she is set upon by thrall loyalist whom are brought to their knees before the talented mage. They explain that a brown orc who claims he is the son of gorm hellscream has taken thrall hostage and in doing so caused a civil war between those who support thrall and those who do not. Gorrash the son of grom has a full recollection of all the events that had happen in the future that is now past, garrosh tells thrall a human oracle had given him the knowledge. Janna leads a small well trained squad of humans into ogrimar only to find she is to late Thrall is victorious. Garrosh the brown orc has been banished. jainna meets with thrall and they discuss recent events. They agree to meet at hyjals summit once again to defend the world tree after deciding that the most demonic activity surrounds that area. On the way her forces are set upon by Fel'orc lead a craft warlock named kelar'tusk. After she deals with the fel'orc she becomes trapped by Xavius in an eternal nightmare which she does break free of. At mount hyjals summit she leads her forces against kil'jaden him self. with all the other races at her back she is successfully holds back the fel'orcs and the other demons.
end of chapter 9

cinematic

Huge battle where # of things happen

-Medivh appears with reinforcements from Exodar
-illidan helps medivh face down kiljaden from atop the world tree
-kiljaden is defeated and sageras appears
- cenarius leads the satyrs and a large army of ents.
-sargeras' magic isn't effective vs medivh so he punches him right down to the bottom of the world tree.
-the lich king makes it to the world tree, and tries to defile it with his blight and finds, that its' roots have grown to deep, they have grown so deep that they have grown into the walls of the prison in which the titans are held. If he defiles the tree they old gods will break free and destroy every one.... the lich king retreats...
-the lich king is confronted by anubarak and silvanisis forces.
-the demons allow the lich king to escape from anubaraks clutches
-when aboard a nearby undead vessel the lich kings feels the ground tremble as sargeras starts casting a spell that will bend the world tree into a wicked thing.
-realizing the danger the lich king has kel'thuzad teleport him to sargeras where he informs sargeras of the trees' roots sargeras' takes a look for him self and comes to the same conclusion.
-the lich king has kel'thuzad summon him back, but as this is done ner'zhul soul is grasped by sargeras and is lit on fire, it burns much like toilet paper and is gone in a less than a second.
-arthus is left to rule the scourge
- dragons appear in the distance
-medivh reappears
- sargeras leaves dragging kil'jaden back behind him through a portal


end
 
Level 9
Joined
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Messages
280
The warcraft storyline started going wrong when blizzard decided to make gameplay dictate writing (WoW). While they also chose gameplay first for WC3 they still manged to keep the warcraft universe in tact. To write wow they had to retcon and add all kinds of stupid shit; blood elves in silvermoon, amani trolls, father winter, warrior gnomes, the eredar/draenei misnomer, elves allying with forsaken and orcs and trolls. All to make wow gameplay "epic", they should have just improved gameplay or introduce more factions w/e. Personally I think that 25 little guys attacking a giant illidan is rediculous by anyones standards. A good story doesn't tell or show you what you want to here and see it has a message and a struggle with real loses. So my recommendation is if you want to make a good story start fresh right after the lich king CONTROLS arthas... so stupid that they made arthas more then a slave after ner'zul entered his body, he should be nothing but a husk.







yes, yes to every thing you said, it started going wrong when the allience turned its back on the horde and vice versa for no fucking reason.
 
Level 8
Joined
Dec 9, 2010
Messages
301
Woadrider said nicely what we all think.
I don't like the idea where in different chapters you play different races. Race change must happen with campaign change. I have worked out stories for the first two campaigns I tried to make to continue the story of wc3 in world editor, but I couldn't finish them. Mine first campaign happens after Arthas became LK, you play the Scourge (with Lich and Anubarak at charge) which attacks Khaz Modan. I thought about similar advancement through Khaz Modan as in wc3 through Quel'Thalas. Also they would deal with the Forsaken. The second campaign would be a blood elf one. I wouldn't ressurect Illidan, as by my opinion it was a terrible idea in WOW. Kael and Vashj would kill the Draenei, fight with the Scourge and bring Kiljaeden in Lordaeron and the BL would be back for another invasion.
These campaigns would also involve betrayals, some major character death, increase to lvl 20 of heroes (but other units would have stats improved, too). I had the stories worked out through chapters, but I don't have them anymore. Still I remember many things.
 
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