- Joined
- Jul 6, 2008
- Messages
- 11,317
Actually I suggest humans should have some kind of Captain/Leutenant/Force Commander. this would suit the squad system more.
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Lol, too much DoW.Force Commander
If not, you could perhaps make unit/building hybrids? Like, they walk and attack and everything, but real units require them to be trained, and they generate resources or something. I'd like to see a really slow unit/building which restores mana in some creative balanced way.@GhostThruster:
Yea, I don't really want them controlling the GY's as I don't really want the Undead getting buildings, so to speak (if Boneward is a building, that will be an exception). So it will be a matter of creating GY's and then the Humans will need to hunt down the Necro by predicting which GY he will be at. Which is sort of where I'm thinking that the GY's will be completely separate to the Gold Mines (while the Humans will have sort of closed-in expansion points to use, the Undead GY's will be more open to assist the Necro in escaping).
Once again, my friend, some simple triggers I could show you if you want.A %reincarnate could be possible, although I'm not too sure how to get the % part working (yet)![]()
Woops, didn't read this till now. That's basically my idea, though they should walk and use alternate ways of training. eg. a 'Skeletal Devourer' Devours ( a spell) a target unit, and an Undead minion is spawned. These buildings should be very limited in training capabilities, so as to not stray too far from your Necromancer ideas.Then there could be a Bone Guard or Bone Ward which will be the tower. What I'm thinking is that these could serve as secondary unit summoners, where the Necromancer puts it's 'essence' into the tower, essentially transferring mana to it (to a certain cap, of course). The Bone Guard/Ward will then be able to raise certain low tier Undead units to the battlefield, essentially serving as secondary barracks'.
Reincarnate

Events


Unit - A unit Dies

Conditions


((Triggering unit) has buff I like Men) Equal to True


(Random integer number between 1 and 100) Less than or equal to 25

Actions


-------- ^1st condition checks if unit has buff --------


-------- ^2nd condition is a chance [25%, as I have put it] --------


-------- /you can add sfx, change the code etc etc --------


Set temp_point = (Position of (Triggering unit))


Hero - Instantly revive (Triggering unit) at temp_point, Hide revival graphics


Custom script: call RemoveLocation(udg_temp_point)
I disagree with this. Aside from the fact that I don't think you can take off mana, it's too much work and should really only be implemented if these unit/buildings are far too imba, coz taking mana from the Necro can really cripple an Undead player's army.Well, I was thinking of implementing tleno's idea of taking max mana from the Necromancer, so they will most definitely need to be limited somehow. But yea, I was thinking they'd be more so for summoning low tier units, too.
Damage

Events


Game - GDD_Event becomes Equal to 0.00

Conditions


((Life of GDD_DamagedUnit) - GDD_Damage) Less than or equal to 0.00


(GDD_DamagedUnit has buff Jks, I don't like men. I LOVE MEN.) Equal to True

Actions


Unit Group - Add GDD_DamagedUnit to RespawnGroup
Reincarnate

Events


Unit - A unit Dies

Conditions


((Triggering unit) is in RespawnGroup) Equal to True


(Random integer number between 1 and 100) Less than or equal to 25

Actions


-------- ^1st condition checks if unit has buff --------


-------- ^2nd condition is a change [25%, as I have put it] --------


-------- /you can add sfx, change the code etc etc --------


Set temp_point = (Position of (Triggering unit))


-------- unfortunately, revivals only work for heros, so we will have to manually re-trigger it --------


Unit - Remove (Triggering unit) from the game


Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at temp_point facing Default building facing degrees


Custom script: call RemoveLocation(udg_temp_point)


-------- Debug msg --------


Game - Display to (All players) the text: Hi
I hope it's a really small chance. Or better yet, you could choose a less OP effect such as Zombies will slowly degenerate HP (encouraging you to spam them quickly and use them as cannon fodder).there's a chance that any zombie can be killed instantly on any physical attack.
