Decrease enemy unit movement speed rate depends on this skill levels for 3 second. If you cast this spell again to targeted unit immediately, it will deals splash damage and decrease nearby enemy units movement speed by 50% for 3 second. If you cast Fire, and immediately cast this spell, it will silence enemy for 5 second. |
Instantly deals damage depends on this skill levels. If you cast this spell again to targeted unit immediately, it will stun enemy for 2 second. If you cast Ice, and immediately cast this spell to targeted unit, it will knockback enemy and deals bonus damage. |
[+]Makes this spells MUI. [+]Converts 24 triggers to 1 trigger only. [+]Changes Fire effect and Fire Combination. |
I am done now too I think. At last =) (I guess I should add alot more documentation, but currently, meh._.)
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Crusher Ward
Summons an immobile ward at the targeted point with an attached chain and spinning missiles which are moving around the ward, faster and faster. When the missiles reaches a specific limit the chain will collapse sending the missiles away. While moving, the missiles will damage any enemy ground unit standing in their way.
Level 1 - 750 max speed, up to 75 damage per hit, 5 damage per second over 5 seconds if ignited.
Level 2 - 900 max speed, up to 90 damage per hit, 10 damage per second over 5 seconds if ignited.
Level 3 - 1050 max speed, up to 105 damage per hit, 15 damage per second over 5 seconds if ignited.
Level 4 - 1200 max speed, up to 120 damage per hit, 20 damage per second over 5 seconds if ignited.![]()
Phoenix Strike
Calls forth a flying phoenix at the targeted area, sending explosive missiles at random points within the area of effect. When the missiles reaches the ground they will deal damage to enemy ground units.
If a crusher ward attachment is being hit by a phoenix missile it will ignite setting nearby enemy units on fire and explode upon death.
Level 1 - Fires 5 missiles dealing 50 damage each.
Level 2 - Fires 6 missiles dealing 75 damage each.
Level 3 - Fires 7 missiles dealing 100 damage each.
Level 4 - Fires 8 missiles dealing 125 damage each.
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I may also have taken a few shortcuts at the end. I "borrowed" a copy of the poison ability to get my final effect. Let's say I was getting tired
Enjoy=)
Hint: Don't look at the code until you tested it. The code is really huge and confusing.
Edit: The spells have been compiled with JassHelper and JNGP v5b
The spells also requires a small library called PMB (Playable Map Bounds) it is included in the map
JASS:library PMB initializer Init globals real mapRectMaxX real mapRectMaxY real mapRectMinX real mapRectMinY endglobals constant function IsInMapRect takes real x, real y returns boolean return x < mapRectMaxX and y < mapRectMaxY and x > mapRectMinX and y > mapRectMinY endfunction private function Init takes nothing returns nothing set mapRectMaxX = GetRectMaxX(bj_mapInitialPlayableArea) set mapRectMaxY = GetRectMaxY(bj_mapInitialPlayableArea) set mapRectMinX = GetRectMinX(bj_mapInitialPlayableArea) set mapRectMinY = GetRectMinY(bj_mapInitialPlayableArea) endfunction endlibrary
Ale? Sounds like Drunken Brawler
Edit:
@l0git3c
It looks much better now and mui (seems so yeah=)
If you submit this later in the spells section make sure that you mention that you are using the custom values.
No it just sounds weird... just say it loud:
And it will deal 180 damage and if any unit comes near the caster it will get stunned and it will take some damage. (Ok that's a bit for teh lulz)
Decrease enemy unit movement speed rate depends on this skill levels for 3 second. If you cast this spell again to targeted unit immediately, it will deals splash damage and decrease nearby enemy units movement speed by 50% for 3 second. If you cast Fire, and immediately cast this spell, it will silence enemy for 5 second. |
Instantly deals damage depends on this skill levels. If you cast this spell again to targeted unit immediately, it will stun enemy for 2 second. If you cast Ice, and immediately cast this spell to targeted unit, it will knockback enemy and deals bonus damage. |
[+]Smoothing knockback system. [+]Remove unused variable. [+]Replace Elemetalist <gen> with variable caster unit. |
instead of the whole spell anew you should update the other post and just say its updated ... just for the record.Well, update again >,<
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Ice
Description
Decrease enemy unit movement speed rate depends on this skill levels for 3 second. If you cast this spell again to targeted unit immediately, it will deals splash damage and decrease nearby enemy units movement speed by 50% for 3 second. If you cast Fire, and immediately cast this spell, it will silence enemy for 5 second.
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Fire
Description
Instantly deals damage depends on this skill levels. If you cast this spell again to targeted unit immediately, it will stun enemy for 2 second. If you cast Ice, and immediately cast this spell to targeted unit, it will knockback enemy and deals bonus damage.
Changelog :
[+]Smoothing knockback system.
[+]Remove unused variable.
[+]Replace Elemetalist <gen> with variable caster unit.
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instead of the whole spell anew you should update the other post and just say its updated ... just for the record.