- Joined
- Jul 11, 2011
- Messages
- 599
Well I was talking with Wolfe the other day and he came up with the idea of slightly tweaking some spells to work better for each Advanced class. We however did not go into detail so I'm going to attempt that now.
Maybe...
Druid:
Flaming Arrow-> Searing Arrow: (attackpower) physical damage+(spellpowerX1.75) fire damage over the same amount of time.
Hunter:
Remedy-> Primal Rage: Increases the target's attackpower and attackspeed by (attackpowerX.1) for 70 Seconds. 33.5 Seconds CD, 7 second casting time.
Bishop:
Symbol of Fury-> Symbol of Magic: Increases spellpower by 10% for 45 seconds.
Monk:
Divine Shield-> Magic Shell: Negates the next incomming spell completely. Only works on certain spells. (not like ata or Curse of the Vampire).
Bard:
Song of Vigour-> Song of Rigour: Increases the main state of the target by (levelX.33).
Assassin:
Steal-> Mug: Same as steal but does (attackpowerx.5) damage.
Berserker:
Intimidateing Roar: Intimidates the surrounding enemies decreasing their attackspeed by 5% and reducing threat towards the user.
Crusader:
Shield Bash-> Smite: Deals (strengthX1.5) and (intellegenceX1.5) holy damage to the target. Interupts Spellcasting. Creates a high amount of threat.
Sorcerer:
Magic Mislle-> Magic Barrage: Deals (spellpowerX.5) in 5 burst to al targets in the area.
Necromancer:
Water Globes-> Corrosive Bath: (Deals spellpowerX4) poison damage and causes the target to take 10% extra fire or lightning damage for 10 seconds. (Think about it like a flammable liqued such as gas or something which lightning can spark)
Well this would put a difference between each class even more, and help each class with their current role, also might make it harder to figure out waht to get rid of for new skills hence causing more diversity. Feel free to post your ideas on mine or what skills should be changed to what.... be realistic.....
Maybe...
Druid:
Flaming Arrow-> Searing Arrow: (attackpower) physical damage+(spellpowerX1.75) fire damage over the same amount of time.
Hunter:
Remedy-> Primal Rage: Increases the target's attackpower and attackspeed by (attackpowerX.1) for 70 Seconds. 33.5 Seconds CD, 7 second casting time.
Bishop:
Symbol of Fury-> Symbol of Magic: Increases spellpower by 10% for 45 seconds.
Monk:
Divine Shield-> Magic Shell: Negates the next incomming spell completely. Only works on certain spells. (not like ata or Curse of the Vampire).
Bard:
Song of Vigour-> Song of Rigour: Increases the main state of the target by (levelX.33).
Assassin:
Steal-> Mug: Same as steal but does (attackpowerx.5) damage.
Berserker:
Intimidateing Roar: Intimidates the surrounding enemies decreasing their attackspeed by 5% and reducing threat towards the user.
Crusader:
Shield Bash-> Smite: Deals (strengthX1.5) and (intellegenceX1.5) holy damage to the target. Interupts Spellcasting. Creates a high amount of threat.
Sorcerer:
Magic Mislle-> Magic Barrage: Deals (spellpowerX.5) in 5 burst to al targets in the area.
Necromancer:
Water Globes-> Corrosive Bath: (Deals spellpowerX4) poison damage and causes the target to take 10% extra fire or lightning damage for 10 seconds. (Think about it like a flammable liqued such as gas or something which lightning can spark)
Well this would put a difference between each class even more, and help each class with their current role, also might make it harder to figure out waht to get rid of for new skills hence causing more diversity. Feel free to post your ideas on mine or what skills should be changed to what.... be realistic.....