- Joined
- May 4, 2007
- Messages
- 2,260
Thx, o btw, what do you think of my suggestion about announcements in the last post ?
"Domination" sounds like it could be good for something else though.
Mind Domination, I have a spell which could use that name.The spell controls all enemy and creep units within a target area for 30 seconds. The units under the buff are not controlled by us, but instead, they just attack each other. It's like the cloud spell.
Lol .... i already have that spell in my map if you want to check ...
About the codes, well, i am having a few troubles with the level up trigger ...
The change trigger works perfectly, but every time i change the aura, the learning ability is set to 0, and therefore, you will have to learn the spell from level 1 again .... even if you are in level 5....
I will try to remake again the change trigger to avoid this trouble ... I think i may be able to find a solution, but not for now.
There is a simple solution for this problem: we give the two auras the same learning icon, an icon that differs from their ability icon. However this would force you to choose a new icon ... Still it is the only solution i can find.
Suggestion for Whom?:Firch
Suggestion:Name(And description) for "Aura (Un-named)"
I am just suggesting a name(And description) for firch's unnamed aura... "Hostility Aura: Fills all nearby enemies with a rage that causes them to do more damage when they attack, but are dealt more damage to themselves in return"
Okay. Just use some ingame one for now; I'll make the split one later. Too busy now.Flame_Phoenix said:I was thinking, maybe the learning icon should be a mix of the icons of the abilities... Like half part for aura 1 and the other half part for aura 2.
So you mean you're kinda stuck and need help on what to do next? You can always put something in the spell help section (this is going to be released to the public anyway).Also, i am kinda in a .... how do you say it .... wermmm .... a dead end (that's it!) with the spell.
I have not given up yet, but i am getting out of ideas.
Still i will let you know if i find something.
Well at the moment I'm trying to figure out why the hell JtD or DoA won't start. TD still starts fine, but the other two don't load.Meanwhile, i can create other spells for you (if you want), but minor spells (that don't require a long time for testing and debugging), as i have two spells to finish now.
Well I'll put something about it in the secret section; that way other beta testers can help. But at the moment this spell problem is a critical bug; I can't test anything else.O, I had a look on the spells, i can do Lightning Bolt for you if you want.
The Mind Mastery one? Go post it in the private forum!Hey, it's done.
I made your spell.
I can post it here if you want.
Still i have a few suggestions to complicate the spell a little bit:
1 - each time the target unit attack the enemy, it will give the enemy a chance to enter in an electrical stage, thus granting him faster attack
2 - each time the unit is attacked, it has a chance of taking extra electrical damage.
I mean the Lightning bolt.
So to resume, the Lightning spell must have:
1 - deals damage and slows opponent
2 - 0.5% instant kill (bah, 0.5 is nothing you should increase it)
3 - 2% of doing nothing ( i really think this is a bad idea ...)
4 - 8% of doing double spell damage (nice)
Still, do you want the chances to change per level?
Btw, when an unlucky guy gets the "DoNothing chance". will the target unit be stunned and slowed ??? Or just stunned ??? Or nothing really happens at all ?
call PlaySoundAtPointBJ( gg_snd_LightningBolt, 100, udg_LightningBoltPoint, 0 )
Btw, i also need your permission to do 1 thing.