- Joined
- Nov 26, 2006
- Messages
- 11,136
Ooookay. A little bird once told me that it's better to have more custom spells instead of slightly changed in-game ones.
So here's the spell list. Things in white are spells I still need suggestions for.
Oh, and did I mention there'd be rep?! Yes, post a good suggestion and I'll rep you, just like in raging's rune ideas thread!
So here's the spell list. Things in white are spells I still need suggestions for.
- Pyritie (main character) [ranged]
- Lightning Bolt - Deals damage to the target unit, stuns them for a few seconds, then slows their attack speed. ~ UchihaSasuke.gr
- Polarize - Pyritie's attacks bounce for the next 5 seconds. [Autocast ability] [Cooldown of 15ish seconds] ~ Preskooldude
- Plasma Storm - While channelling, the spell releases waves of plasma balls. These balls will either bounce or split when they hit an enemy, causing damage in the process. (from a wc3c spell competition)
- Pyritie has lots of other spells in his artifact, all of which I'm fine with.
- Scorch (short tempered one) [ranged]
- Blizzard - Everyone that stands in the center area of the blizzard will be dealt damage and stunned for 0.5 seconds, while the other units in the corners of the blizzards area is dealt less damage and slowed. ~ Mechmap
- Flash Fire - Conjures a bolt of fire on a target unit, dealing damage and then burning the target over time. There is a 75% chance that when the damage over time is ended the bolt of fire will jump to another unit within 350 range taking the damage over time to the other unit. It will continue like this until the jump fails. Maximum of 5 jumps. ~ Mechmap
- Mana Tide - Kinda like mana burn but it restores health instead, can only be casted on allies.
- Mana Drain - Because Scorch is a mana whore. Can also be used on allies, but drains their mana [instead of restoring it]
- Elemental Mastery - Summons an elemental based on how complete the artifact is.
- Lirch (the hyperactive kid) [melee]
- Dirt bomb - throws a clump of dirt at the target location, temporarily blinding all units.
- Panic - runs faster
- Swipe - basically drunken brawler, I needed a good passive.
- Charge - Headbutts everyone out of his way and runs to the target point.
- Sprint - Lirch runs so fast to the target point that he turns invisible and knocks back enemy units in the way. He also leaves behind a flaming trail which burns enemy units for a small DoT. (ultimate)
- Firch (the evil one) [ranged]
- Mind Mastery (aura) - Decreases the armor of nearby enemy units but also increasing the damage. Can be reversed to a damage decreasing aura with a armor bonus effect. ~ Mechmap
- Drain Soul - drains the target units' health and mana
- Black Hole - The hero tears a hole in the fabric of space, creating a black hole that sucks enemy units within a X AOE radius. Enemy units who stray too near and get within Y units near the black hole will get sucked in. After Z seconds, the black hole collapses and explodes, dealing XX damage in a YY AOE radius and knocking them backwards. Units sucked in the hole will also get damaged and be thrown out of the void it was sucked into.
- Fear - AoE (no damage) where enemy units run away from firch in fear for X seconds
- Time stop - stops time for 12 seconds, firch's team can still move about while all other units are paused [animations paused too and stuff, really awesome]
- Pirch (a healbot) [ranged]
- Healing Light - Heals target unit for X, also heals nearby allies over time, but if healed unit is killed then enemies get healed for Y
- Aura of Energy - +mana regen aura, and whenever Pirch lands the killing blow on an enemy, nearby allies gain that unit's mana (shared) ~ Mechmap
- Mana Threads - see wc3c's mana burn themed spell contest for it - basically lays down "threads" on the ground that burn mana, and if (when laying down a thread) it intersects with another, then the mana burn effect continues along all of the threads... it's kinda hard to explain
- Nightmare - sleep + added DoT at the end
- Hypnotize - basically a mass temporary charm
- Coalch (the king who has too much self esteem) [melee]
- Courage Aura - Coalch soldiers follow him blindly in battle and don't want to see their king die. If Coalch has lots of hp left, his allies will fight as usual. If he has a little hp left, his allies will fight much better, increasing their damage and armor. ~ Mechmap
- Stomp - War stomp with added knockback
- Chain Throw
- Need idea for one more basic spell
- Need an ultimate (at the moment just vengeance changed to different models)
Oh, and did I mention there'd be rep?! Yes, post a good suggestion and I'll rep you, just like in raging's rune ideas thread!
Last edited: