- Joined
- Nov 30, 2012
- Messages
- 255
Glitter Lance: Throws a magic beam to a target unit that will deal damage to it and heals nearby allied unit.
Level 1: 90 damage, 40 heal
Level 2: 120 damage, 70 heal
Level 3: 160 damage, 100 heal
Level 4: 230 damage, 140 heal
Orb of Magic: Surrounds an enemy unit with an orb of light that makes the enemy take damage over time. If casts on an allied unit it will heal it. Lasts 10 seconds
Level 1: 15 damage/ heal per second
Level 2: 25 damage/ heal per second
Level 3: 35 damage/ heal per second
Level 4: 45 damage/ heal per second
Fairy Regeneration: Every time a nearby allied or enemy unit or yourself casts a spell, you will have a chance to restore your hit points equivalent to the
mana cost of the spell.
Level 1: 10% chance
Level 2: 25% chance
Level 3: 35% chance
Level 4: 50% chance
Final Spark: Fires down a huge light ray that will deal damage to enemy units and slows their movement speed.
Level 1: 180 damage, 40% slow
Level 2: 220 damage, 50% slow
Level 3: 280 damage, 60% slow
Notes: Fairy Regeneration is passive
Level 1: 90 damage, 40 heal
Level 2: 120 damage, 70 heal
Level 3: 160 damage, 100 heal
Level 4: 230 damage, 140 heal
Orb of Magic: Surrounds an enemy unit with an orb of light that makes the enemy take damage over time. If casts on an allied unit it will heal it. Lasts 10 seconds
Level 1: 15 damage/ heal per second
Level 2: 25 damage/ heal per second
Level 3: 35 damage/ heal per second
Level 4: 45 damage/ heal per second
Fairy Regeneration: Every time a nearby allied or enemy unit or yourself casts a spell, you will have a chance to restore your hit points equivalent to the
mana cost of the spell.
Level 1: 10% chance
Level 2: 25% chance
Level 3: 35% chance
Level 4: 50% chance
Final Spark: Fires down a huge light ray that will deal damage to enemy units and slows their movement speed.
Level 1: 180 damage, 40% slow
Level 2: 220 damage, 50% slow
Level 3: 280 damage, 60% slow
Notes: Fairy Regeneration is passive