Moderator
M
Moderator
ap0calypse: doesn't work with 1.24+
(13 ratings)
here it is... hf!
0.63:
-fixed the performance drop issue
-Blitz Dash trail effects improved
-BSE Interceptors now only appear in mission 1 and 4 like they used to; the other missions include normal (Ice Mantis) Interceptors
-fixed 2 typos in cinematics
-added hotkeys for creating power circuits (Q W E withing the submenu)
-stock maximum for buyable upgrade points: 10 (it still restored by 1 per second)
-fixed a rare issue with units getting stuck on the hermes after the detionation
-engineers "Repair Turret" now has 5 seconds casting time but cooldown removed
-customized immolation effect on hornet impact / c7 / debris flames: aoe from 220 to 150, damage lowered from 10 per second to 7.5 per second (intervalls reduced from 1.00 to 0.10), target effect changed
-lowered gravity (in/de)crease range from 320 to 250 to prevent you from activating it from the lower level of the engine room
-reduced the duration of the gravity being disabled upon certain hull breach events (30s-180s lowered to: 20s-120s)
-changed medic's restore: now heals 50 hp/sec for 20 TJ energy/sec at intervalls of 0.25 seconds
-the captain now has energy/mana: 35 TJ max, 0.50 reg/sec
-torso booster detonation energy cost reduced from 50 to 25
-c7 / torso booster detonation aoe improved: 175/350 to 225/450; spawned fire increased from 3-13 to 5-17
-multiboard colorfix: changed default color from yellow to white in order to distinguish a turret controlled by the yellow player
-torso detonation may only be used once per mission per play
-engineer max energy from 35 to 50
-engineer now has Ice Shock instead of TEM