An awesome multiplayer campaign by Laosh'Ra.
A crew of 10 players is in control of the CBS Stingray, one of the most powerful battle ships in the entire galaxy. They fight their way through a cooperative campaign, destroying enemy ships with the turrets of the Stingray and equipping combat suits to defend/board space ships.
The Captain has to coordinate the crew. Controling the ship he is able to fire the main cannon and the missles. He's also the only one who is allowed to open&close the storage sector.
The Engineer is responsible for the distribution of energy. He can easily create and cut circuits to control the flow of power depending on the situation. Besides that he can instantly transfer energy to the shield or the main cannon. He can also repair the engines, the misslepod and the turrets if they are destroyed. The engineer is the only one whos capeable of defusing C7 explosives.
The rest of the crew is mainly focused on controlling the turrets and infantry combat.
The Ship's reactor generates 50 Terrajule per second which are stored in the main battery (max: 2000 TJ, can be upgraded). Every second, certain amounts of this energy are distributed among the turrets, the misslepods and the shield. The amount depends on the circuits inside the relays. The engineer can simply create and destroy circuits to control the flow of power. No energy is 'wasted', fully charged turrets send the energy back to the reactor if they dont need it.
The main engines are heavily armored and will most likely never stop functioning. The captain can rotate the ship using arrow keys. If damaged, the ship turns slower (or not at all). Both sides have seperate engines and turnspeeds.
NOTE: The ship itself does not really move: the stars fly in the opposite direction to simulate a movement. Advantages: Infinite space without using up much space on the map itself; There's also no way to miss your mission target by flying on a wrong course.
The shield can be upgraded. At the beginning, its capacity is 1500 TJ. Installing such a huge shield on a large ship like the Stingray comes with some problems though: it does not fully absorb incoming damage, some blasts pierce through even if the shield is still active. being disabled the shield requiers some efforts to be reinitilized.
The Class 'Carnage Battle Ship' Stingray is armed with 6 different turrets. Two bridge turrets, two wing turrets, one rear turret and a tower turret. All turrets except the tower turret have dead angles.
The main cannon can be charged for a dynamic amount (max: 500 TJ). The damage depends on the amount of energy and the hit zone: the middle part of the beam is much more devastating than the yellow edge. The beam lance instantly pierces through any number of enemies and lasts two seconds."
ALL CREDIT TO Laosh'Ra!
All I did was fix it to work with 1.24.
campaign, scifi, space