- Joined
- Jul 19, 2007
- Messages
- 931
I'm very noobish at triggering and I've tried to make a spell in my map to cause damage based on the casting hero's agility and is this the way to go? The spell is a melee attack that causes the hero to attack a single target enemy and cause damage based on the agility..
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Mighty Stab
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Mighty Stab
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Actions
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Set MS_Level = (Level of (Ability being cast) for (Triggering unit))
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Wait 0.00 seconds
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing ((2.00 x (Real(MS_Level))) x ((Real((Agility of (Casting unit) (Include bonuses)))) + 0.00)) damage of attack type Spells and damage type Normal
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