- Joined
- May 21, 2015
- Messages
- 70
Transforming trigger to MUI Ability
how do i make this into a MUI ability ex. 2 players with the same hero casts the same ability.
how do i make this into a MUI ability ex. 2 players with the same hero casts the same ability.
-
Strike
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to (==) [Warrior] Strike II
-
-
Actions
-
Set StrikeChanceII = (Random integer number between 1 and 4)
-
Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
StrikeChance Equal to (==) 4
-
-
Then - Actions
-
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (((Real((Strength of (Casting unit) (Include bonuses)))) x 2.00) + ((Real((Agility of (Casting unit) (Include bonuses)))) x 1.00)) damage of attack type Spells and damage type Enhanced
-
-
Else - Actions
-
-
-
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of (Casting unit) (Include bonuses)))) x 2.00) damage of attack type Spells and damage type Enhanced
-
Floating Text - Create floating text that reads (String(((Real((Strength of (Casting unit) (Include bonuses)))) x 2.00))) above (Target unit of ability being cast) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
-
Floating Text - Change (Last created floating text): Disable permanence
-
Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
-
-
Last edited: