- Joined
- May 21, 2015
- Messages
- 70
Transforming trigger to MUI Ability
how do i make this into a MUI ability ex. 2 players with the same hero casts the same ability.
how do i make this into a MUI ability ex. 2 players with the same hero casts the same ability.
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Strike
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to (==) [Warrior] Strike II
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Actions
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Set StrikeChanceII = (Random integer number between 1 and 4)
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- StrikeChance Equal to (==) 4
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Then - Actions
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (((Real((Strength of (Casting unit) (Include bonuses)))) x 2.00) + ((Real((Agility of (Casting unit) (Include bonuses)))) x 1.00)) damage of attack type Spells and damage type Enhanced
- Else - Actions
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If - Conditions
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Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Strength of (Casting unit) (Include bonuses)))) x 2.00) damage of attack type Spells and damage type Enhanced
- Floating Text - Create floating text that reads (String(((Real((Strength of (Casting unit) (Include bonuses)))) x 2.00))) above (Target unit of ability being cast) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Set StrikeChanceII = (Random integer number between 1 and 4)
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Events
Last edited: