- Joined
- Mar 5, 2008
- Messages
- 3,881
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Deadly Throw
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Deadly Throw
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Actions
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Set TempLoc34 = (Position of (Triggering unit))
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Set TempLoc35 = (Position of (Target unit of ability being cast))
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Set DistanceVar02 = ((Distance between TempLoc34 and TempLoc35) / 2.00)
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing DistanceVar02 damage of attack type Spells and damage type Normal
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Floating Text - Create floating text that reads (String((Integer(DistanceVar02)))) above (Target unit of ability being cast) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Set FloatingTextVar[4] = (Last created floating text)
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Floating Text - Show (Last created floating text) for (All players)
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Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
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Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
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Wait 2.00 game-time seconds
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Floating Text - Destroy FloatingTextVar[4]
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Custom script: call RemoveLocation (udg_TempLoc34)
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Custom script: call RemoveLocation (udg_TempLoc35)
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Ok, so the missle speed is 1000, max cast range is 800
And yeah where i need to put wait in (4th line in actions)
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Deadly Throw
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Deadly Throw
-
-

Actions
-


Set TempLoc34 = (Position of (Triggering unit))
-


Set TempLoc35 = (Position of (Target unit of ability being cast))
-


Set DistanceVar02 = ((Distance between TempLoc34 and TempLoc35) / 2.00)
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Wait ((1.00 + (1.00 + 1.00)) + 1.00) game-time seconds
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing DistanceVar02 damage of attack type Spells and damage type Normal
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Floating Text - Create floating text that reads (String((Integer(DistanceVar02)))) above (Target unit of ability being cast) with Z offset 0.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
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Set FloatingTextVar[4] = (Last created floating text)
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Floating Text - Show (Last created floating text) for (All players)
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Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
-


Floating Text - Set the velocity of (Last created floating text) to 80.00 towards 90.00 degrees
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Wait 2.00 game-time seconds
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Floating Text - Destroy FloatingTextVar[4]
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Custom script: call RemoveLocation (udg_TempLoc34)
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Custom script: call RemoveLocation (udg_TempLoc35)
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Thanks!
-BerZeKeR-




