Whenever I cast this ability, after the target gets damaged the whole game goes to slow motion for at least 0.50 - 1.50 seconds and then goes back to its original state later. maybe there is a leak in the trigger? If so, please help
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Invoke Start
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Invoke Flame
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Actions
- Set Invoke_Total_Damage = ((1.00 + (1.00 x (Real((Level of Invoke Flame for (Triggering unit)))))) x (Real(Necrocount)))
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing Invoke_Total_Damage damage of attack type Chaos and damage type Normal
- Floating Text - Create floating text that reads (String((Integer(Invoke_Total_Damage)))) at (Position of (Target unit of ability being cast)) with Z offset 0.00, using font size 13.00, color (90.00%, 5.00%, 5.00%), and 0.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 40.00 towards 90.00 degrees
- Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
- Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
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Events