- Joined
- Apr 9, 2007
- Messages
- 4
So I have about all of the damaging spells on my map as trigger based damage and I get to this flamestrike one and it's really bothering me I've tried a few things now, I've tried making one based off the silence spell as well.
Here's the trigger:
Here's the trigger:
-
Events
- Unit - A unit begins casting an ability
-
Conditions
- Ability Comparison - (Ability being cast) equal to Flame Strike (BM Custom)
-
Actions
-
If (All Conditions are True) then do (Then Actions) Else do (Else Actions)
-
If - Conditions
- (Level of Flame Strike (BM Custom) for (Casting unit) Equal to 1
-
Then - Actions
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (15 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.20)) damage of attack type Spells and damage type Normal
- Wait 0.33 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Wait 1.00 seconds
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 150.00 at (Target point of ability being cast), dealing (5 + ((Real((Intelligence of (Casting unit) (Include bonuses)))) x 0.10)) damage of attack type Spells and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) Else do (Else Actions)