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Some of my terraining

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Here are some screenshots of the LoaT map I was making before I found out there was a full-fledged project underway.

Police HQ
http://i242.photobucket.com/albums/ff102/DaedraEater/Terrain002.jpg

Church
http://i242.photobucket.com/albums/ff102/DaedraEater/Terrain003.jpg

DMV
http://i242.photobucket.com/albums/ff102/DaedraEater/Terrain004.jpg

Port
http://i242.photobucket.com/albums/ff102/DaedraEater/Terrain005.jpg

It's definitely not much, since I had started to work on the day SC2 came out, but any feedback/constructive criticism is welcome.
 
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Much of it seems slightly... empty, but I've had the same problem using those tilesets too. Maybe some more tile variation would help? to disinguish the pavement from the roads and the floors?

It is fairly empty, and it's taken me some time to get used to the tile "set-up". Like I said though, this is what I had only started to work on, and I probably wont finish it now. :bored:
 
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yawn. You really gotta pack up the screen with stuff that has a logicle purpose of being there. This isn't even a terrain. You are just letting the Starcraft II engine show its pretty graphics. You really gotta take advantage of the doodads. Whenever placing somthing ask yourself "how did this get there? Why is it here? Who built/placed it here?". Do that and you should have very smart and entertaining piece of artwork. Good luck :)
 
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yawn. You really gotta pack up the screen with stuff that has a logicle purpose of being there. This isn't even a terrain. You are just letting the Starcraft II engine show its pretty graphics. You really gotta take advantage of the doodads. Whenever placing somthing ask yourself "how did this get there? Why is it here? Who put built/put it here?". Do that and you should have very smart and entertaining piece of artwork. Good luck :)

Agreed :D

Good Luck
 
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