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Eternal Shadows ORPG

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EternalShadowsORPGBackround5.jpg

Oct 07/07, 12:53pm

Story:
You and your young friends were once living peacfully.
The times have changed.
Every time you make a choice in life, there is a split of time. You specifically follow the split of the choice you made. But there are other "you's" who make the OTHER choices and live in a different world. Sometimes a mistake happens and you get stuck in the wrong choice. Unfortunatly, this happened to you and your friends. You are now trapped in a dimension where most of the world is enhabited by evil monsters. You must overcome this challenge, and fight the monsters until there are none left, and you are the most powerful on earth. Only then, will you be able to return to normal life.​
Sept. 30/07, 10:44am

Dungeons:
Bandit Camp:
Bandits have taken over part of the forest. They have amazing skill and weaponary, take them out and you will receive great rewards from their loot.
PeriusORPG4-1.jpg
PeriusORPG3-1.jpg

Sept. 30/07, 10:54am

Zones:
PeriusORPG7-1.jpg

PeriusORPG5-1.jpg

PeriusORPG6-1.jpg

PeriusORPG2-1.jpg

PeriusORPG9-1.jpg

PeriusORPG1-1.jpg

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PeriusORPG10-1.jpg

PeriusORPG11-1.jpg

Oct. 05/07, 10:01pm



Features:
-Flight Paths - Find walking to slow, and feeling rich? Spend your well earned money on a flying mount to take you to cities around the world.
-Minigames - Training getting to ya? Come on down to a minigame organizer in one of the cities and play a minigame! Minigames include: Mazes, TDs, Arenas and Survivals.
-Gambing - Got a good poker face? Come on down to a gambling master and play his gambling games! Chances to win up to 50, 000 gold!
Oct. 09/07, 6:09pm
Updated: Oct. 13/07, 11:08am

Classes:
Rogue:
Level 1 - Stab
Level 2 - Stealth
Level 3 - Eye Gouge
Level 5 - Powerful Strike
Level 7 - Solar Plexus

Priest
Level 1 - God's Blessing
Level 2 - Shadowbolt
Level 3 - Song of Life
Level 5 - Holy Light
Level 7 - Heavens Prayer

Defender
Level 1 - Stomp
Level 2 - Taunt
Level 3 - Shield Bash
Level 5 - Avatar
Level 7 - Charge
Oct. 09/07, 6:22pm

Geomancer
Level 1 - Throw Rock
Level 2 - Sand Explosion
Level 3 - Sand Wave
Level 5 - Sand Tornado
Level 7 - Earthstorm
Oct. 16/07, 3:18pm
PeriusORPG12.jpg

PeriusORPG13.jpg

Oct. 16/07, 4:44pm

Quests:
Sticky Spiders
Citizen Bob: Hello there adventurer. I've heard many stories about you and your friends...I hear you will save this world from destruction. I hope you can. I have a small and simple task for you. Kill 10 spiders in the forest north-east of here, and return to me when the task is complete.

Spider Head Soup
Citizen Timmy: Hello. I hear you had some trouble on the journy into this world! Well, I can see you are far stronger than me. Would you mind gathering a spider head for my soup tonight? I would even reward you, seeing as your journy here was difficult.

Tartula
Citizen Bobo: I was hoping for you to eliminate the foul tartula in the forest just north-east from us. He has been terrorizing the citizens here for a long time. I'm not really sure why we call him the tartula, but that is the name he has developed over the years. Maybe now we will finally be rid of that name!
Oct. 13/07, 11:14am

Monsters and Their Drops:
Spider
HP: 45
Damage: 1-1
Defense: 0
Drops: Spiders Leg (10%), Spiders Head (10%), Spiders Eye (2%).

Forest Spider
Level: 1
HP: 50
Damage: 1-2
Defense: 0
Drops: Spiders Leg (10%), Spiders Head (10%), Spiders Eye (2%).

Black Spider
Level: 1
HP: 55
Damage: 1-3
Defense: 0
Drops: Spiders Leg (10%), Spiders Head (10%), Spiders Eye (2%).

Centaur Drudge
Level: 2
HP: 75
Damage: 2-4
Defense: 0
Drops: Centaurs Axe (10%), Centaurs Helmet (10%), Ring of the Centaur (2%).

Centaur Archer
Level: 2
HP: 50
Damage: 3-7
Defense: 0
Drops: Centaurs Bow (10%), Centaurs Helmet (10%), Ring of the Centaur (2%).

Skeleton Warrior
Level: 3
HP: 125
Damage: 5-12
Defense: 2
Drops: Skeleton Shield (10%), Skeleton Sword (2%).

Skeleton Archer
Level: 3
HP: 100
Damage: 7-16
Defense: 0
Drops: NONE

Acolyte
Level: 4
HP: 150
Damage: 7-12
Defense: 3
Drops: Cursed Cloak (2%).

Giant Wolf
Level: 5
HP: 175
Damage: 9-14
Defense: 2
Drops: Wolf Fur (10%), Wolf Head(10%), Wolf Claw (2%).

Dire Wolf
Level: 6
HP: 200
Damage: 10-16
Defense: 2
Drops: Wolf Fur (10%), Wolf Head(10%), Wolf Claw (2%).

~KnightsOfTables
 
Last edited:
Level 8
Joined
Jun 23, 2007
Messages
548
Very nice screenshots, Ideas, and im loving the gambling, flight path, and minigame idea. Keep it up this is a map I'm going to be waiting on.
Also will those be the only classes and will there be better skills? or will you just upgrade those current ones. Are they custom spells like agi x2 dmg or are they just regular stuff?
-Yabooer
 
Level 4
Joined
Mar 8, 2006
Messages
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I thought it was under Knights, but I tried that and it wouldn't log me in, so I did the lost password thing and it sent me the GooGooPuff ID so meh I guess it was under this ID...:(

>Are they custom spells like agi x2 dmg or are they just regular stuff?
Custom.

>Also will those be the only classes and will there be better skills?
Far more classes, and spells will go up to level 25, until the max level is raised, and there will be 11 spells per class, again until the max is raised.
 
Level 4
Joined
Mar 8, 2006
Messages
27
Please Welcome The:
Geomancer
Level 1 - Throw Rock
Level 2 - Sand Explosion
Level 3 - Sand Wave
Level 5 - Sand Tornado
Level 7 - Sandstorm
Oct. 16/07, 3:18pm

@Raging
This name is okay, but thanks. As long as people know that I am KnightsOfTables, which should be made clear, as I usually end my posts with a KnightsOfTables or a Knights.

Thanks,
Knights
 
Level 4
Joined
Mar 8, 2006
Messages
27
UPDATED:
Features
-Class Trainers - There are class trainers for each unique class, allowing for individual alignment towards certain spells. For example, you could max your level 1 spell, and your level 7 one, while leaving all the others at minimum, or not obtaining them at all. Also, this allows for quest-gained spells, so, listen to your class trainer, and follow the chains of class-quests.

Psi, again, another great hero. I may not use the same spells, etc, because firstly, there are 25 levels, so of course I have to think of the future spells, and also some of the ways of damage are a little odd. I may just make the different guns different 'shapeshifts' with different damage.

Website created:
www.ESoRPG.FreeForums.org

Trailer:
http://www.youtube.com/watch?v=AuX7IcA-uRs

Thanks,
Knights:cool:
 
Level 4
Joined
Mar 8, 2006
Messages
27
Bump.

Progress is still being made with this map, I'd like to let everyone know.

Please welcome the:
Pyromancer:
Level 1 - Fireball
Level 2 - Burn
Level 3 - Immolation
Level 5 - Warmth
Level 7 - Pyrobolt

There are also many other updates, such as backpacks, new quests, new items, and a new city/zone.

Thanks,
Knights:cool:

P.S. Don't forget to check in on the website, www.ESoRPG.FreeForums.org.
 
Level 12
Joined
Feb 1, 2007
Messages
1,092
I am hoping you have many more quests done then the few you listed on your first post? Randomly walkign around and getting exp would be horribly boring, and so are boring quests... because... yeah, so lots of different types of quests will keep everyone happy.

And just HOW massive is this online rpg? How many custom items are there? Weapons? Armors and the like?
 
Level 4
Joined
Mar 8, 2006
Messages
27
I am hoping you have many more quests done then the few you listed on your first post? Randomly walkign around and getting exp would be horribly boring, and so are boring quests... because... yeah, so lots of different types of quests will keep everyone happy.

And just HOW massive is this online rpg? How many custom items are there? Weapons? Armors and the like?

Quests - I'm planning for over 50 with the released version. All RPGs are never finished, theres ALWAYS more you can add, may they be heroes, items, quests, mobs, etc etc. As long as this ORPG is alive, thats how this will work. The first release will probably have 50-150 usable items, currently there are around 35 equips/used items, not counting items to enter minigames or gamble, take flight paths, etc.

I don't exactly like games that totally take you outside of the wc3 experience, because if you want to make a game like that, don't make it for WC3, make a new game. Therefore, this game will be unique for an ORPG, but it is still WC3. I've seen several ORPGs that are confusing, take time to learn how to play, etc, but this one is fairly simple, but still has unique ideas, like the minigames.

UPDATES:
-Ghosts - When you die, you are turned into a ghost, and taken to the last visited town. From there, you must find your body(it will be pinged when you need it to be) and revive, or if you cannot make it to your body, are lazy, or your body is in a bad location, you can respawn at town for a price and a waiting time.

By the way, quests are being added (At the moment there are 7), but it is very hard to keep everything updated, so I will update the post when I can.

Thanks,
KnightsOfTables:cool:
 
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