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- Jan 25, 2011
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I can tell you the weapon & armor are on pointe for Warcraft sensibilities. ;P
The red seems a little... maroon-y? for an Orc. Maybe. I'm no color expert. I like the green, though, and "I really like her... mane?"![]()
That's a cool orc. Somthing like an HQ model. What about the rigging and anims?
Thanks man.
The plan is to rig and animate it for War3. The only thing is that right now its tris count is in the 3k's (with the axe not shown here).
That alone makes the orc quite large filesize wise for War3.
And it will only get larger when the texture has to be implemented and animations will also take a good share of the filesize.
I foresee it will take up between 4-500kb. That's a huge amount when it comes to War3...
Wow, that's pretty huge for warcraft, really. You could cut some polies, you know. Just look at Tauer's models, he made them just like in game models, the texture makes it look good, and you skinned it great so no need for more vertices. You could lower the green color on his head and arms, it wont look good compared to other in game orcs. What about team color, are those red spots tc or?
I am thinking of places I can cut but I'll have to experiment with it before making any decisions.
The texture is not complete yet, and the skin is coming right up as the next thing I have to work on
And damn... I completely forgot about team color... I have to come up with an idea for that too. I think the shoulder plates and the belt buckle could do.
Thanks for the suggestions!
I'd suggest shoulder plates, like you said, and arm bracers could be a good spot for a tc. Nice model so far, never saw this kind of armor on some orc model, great idea.
Are you planning to give him in game animations or custom ones? What program do you use, btw?
Bracers are not a bad choice either.
I have taken some inspiration for the texture from this picture:
http://www.blizzplanet.com/wp-content/uploads/2013/10/world-of-warcraft-artwork-orc08-full.jpg
Primarily the red color and patterns on the leg plates.
The plan was to make this model fully custom made. That's why I tried texturing it myself. So the animations will be from scratch as well.
That's a nice reference. Then good luck. In game animations would make the model look bad. That's a nice choice. Wish to see it finished soon. We lack good orc units, human as well. Do you have any plans on making some human models?
Thanks man. I hope I can finish soon as well. I think sometime next week is a realistic deadline (I have exams this week).
Puh I dunno about more orc or humans. I need to practice my hand painting so future models would also come with custom textures = large file size. And they take pretty long to create.
I might though. At least I have some ideas for more orc units in my head.
You could always use in game textures. As many vertices model has the better you can wrapp the model with in game models, just look at Grendel's or Direfury's models.
It looks really cool, and I don't think the boots are quite off - a viewer wouldn't have any negative reaction to them, it blends well with the set and looks authentic.
If I were to suggest something, it would be changing the pants to something else - maybe cloth? Or something dark grey? Idk. Good work btw!
Oh you got me, I was referring to the feet! haha.
On a closer look, the upper red leg may look funny, but ingame think this red armor should look better. Because the viewer will actually notice a change on his legs that way, while dark brown version wasn't much visible.
Now the leather/strap part, I think it is alright for ingame camera. However the materials used are indeed weird if looked closely (looks like some goblin device or something)In case you want to perfect it, how about some actual leather wraps (example skin) or some black material (like the ones used these armors example1/example2)?
Is that orc made for wc3?
It seems as there are some asian references in the design. Aside from the asian-like moonwells, I wouldn't have thought of mixing NE style with asian, and it blended really well.
Everything but the head, lol.
Seems a little fast/jerky, but aside from that it's actually rather cool.
What's your personal favourite?
I think it would be the 50 contrast or 100 contrast, depending on ingame view. But I guess 50 contrast would feel better when she is standing next to the other Warcraft models (Blizzard's skins and icons have some serious contrast in Warcraft III).