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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

SMotA v1.00

Submitted by nargaque
This bundle is marked as approved. It works and satisfies the submission rules.
Sacred Masters of the Arctic is an AoS that focuses on the balance, coherency, themes, and uniqueness of heroes. Its hero count currently stands at 110.

Changelogs: http://smotamap.blogspot.com/

Note: Yes, there were versions v0.01, v0.02, v0.03, v0.03b, etc.


Keywords:
SMotA, AoS, nargaque, TheImmortalOne
Contents

SMotA v1.00 (Map)

Reviews
Moderator
Heero: Well, the map is based on Dota, altough some alternatives what makes it fun to play.
  1. Heero: Well, the map is based on Dota, altough some alternatives what makes it fun to play.
     
  2. TheImmortalOne

    TheImmortalOne

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    Last edited: Apr 13, 2009
  3. Asgard_Ragna

    Asgard_Ragna

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    Even if Aos maps get a bit overmade/used atm u did a great job with this.
     
  4. EpixBelongToMe

    EpixBelongToMe

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    the map isn't very balanced

    -the time keeper is the worst hero i have ever seen (more imbalance isn't possible) - mass stun / slow - time stop over the whole map - bash
    -the ultimate of the ghule is imbalanced too (he can attack and remains invis)
    -the gnoll archer and the harpy are very weak
    -the towers could be stronger
     
  5. ipeonrush-ship

    ipeonrush-ship

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    This is an excellent map. I liked it so much i decided to sponsor it on my site.
    http://www.thegoldenageofpirates.com/forum

    I highly recommend everyone try this map as it's got a lot of original concepts.

    It is still a map in progress so balancing will eventually pan out. Dota wasn't created in one day either.
     
  6. twelveoclock

    twelveoclock

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    Nice map! There are alot of heroes that are like dota's except with a twist. There are also many original ideas.
     
  7. Pszczolek

    Pszczolek

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    Very good AoS map. Each hero is well playable, spells are nice and quite good ballanced (but some targetable spells costs a lot of mana and deal less damage then many AOE spells), items are not hard to remember what they give. If nargaque keep working on this map it will be one of the best AOS.
     
  8. WerBackIII

    WerBackIII

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    Umm... I had a map called "DotA: Icecrown heroes" that was nothing but a re-terraining of DotA, which, I think, was used in this map... I don't know.

    EDIT: Never mind, I played it and It's AWESOME!
     
  9. Hedgehog-king

    Hedgehog-king

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    this seems really organized, surprisingly
     
  10. chichichi1

    chichichi1

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    Would be lovely if someone can make an ai version for this great map. I know it is REALLY HARD to make a good ai version of any map but any effort will be much appreciated.
     
  11. r0x_yo_s0x

    r0x_yo_s0x

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    not too shabby.
     
  12. 1)ark_NiTe

    1)ark_NiTe

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    God damnit, at least make it sound different than DoTA .
     
  13. Tempopopo

    Tempopopo

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    Sep 2, 2006
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    I like the map overall :) nice ideas of skill creations. Balancing is pretty well done. Fun to play online.

    but yeah, the terraining is just not good enough. All the trees aren't looking natural. Should have studied more on terraining skills. You should have made it look more lively. Puts in more those mushrooms, rocks or some shrubs near trees to make them real, and use raise and lower terraining, too.

    Other than that, a very good map. :)
     
  14. Ochibi

    Ochibi

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    Feb 6, 2008
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    Looks nice. I haven't had time to try it, but some friends of mine have tried it and they say they like it. I really like the name, too. It has a funny ring to it.
     
  15. Phooxeh

    Phooxeh

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    Massive feedback incoming!

    Dear nargaque :

    First off, I'd like to say that I really enjoyed this map a lot, the heroes are mostly original and their skills are lots of fun ^^.

    Of course, this being a beta means that there are a few rough ends that need smoothing, I'm going to state what I found here :

    Balance :

    I'm going to say that balance is mostly decent but there are a few culprits that really break balance and they are :

    1. Kotaka, The Destroyer :

    Right, nothing special about this guy stats or skill wise - except for a wee bit of a slight problem. His curse skill.

    The tool tip claims that it amplifies incoming damage by 30% but it's actually a lot more than that, I'm assuming 300%. In a 1v1 with a friend of mine who was trying out destroyer, he had a max damage of 150 (items included) and with Orb of annihilation, this makes for 250 damage. I was playing Drixxel, elven hunter.

    He cursed me and then fired one shot at me - my current HP at that time was 900 btw - I instantly died! A test turned that the damage dealt was 1.1k - O.O?

    2. Drek'Thar', The Far Seer :

    This guy's skills are just way out of whack - I'm talking about Far lightning and Ether bomb in specific. They're far too good - map-wide nukes? That's crazy!

    It would've been fine if it only affected enemy creeps or heroes, but no, both spells hit neutral creeps and neutral creeps give LOTS of gold in general.

    The result? A very well-feeded Far Seer winning the game singlehandedly.

    3. Earthquaker, The Tauren.

    I'm really not very sure that this guy is 'fine' compared to other heroes, he also suffers from the Drek'Thar syndrome - His global stomp affects neutral creeps.

    4. Ober, The Helicopter :

    His skills are possibly way too good for what they are, Auto gunships maxed at level 5 will deal 16x5 damage - that's 80 damage++ (without having to stop, mind you - can hunt running heroes this way indefinitely. - works when stunned too^^).

    Lift off is a very, very good escape skill due to it's mini-map dot removing capabilty and massive speed boost.

    unload gunner makes a gunner with good stats and low cooldown

    Hyper-dimensional wrap is quite evil and at level 4 it has a mere 60 seconds cool down - highly abuseable.

    All I have so far


    --------------------------------


    Skill-related bugs :

    1. Destroyer's Curse (see above).

    2. Fearoth's (doom guard) Demonic charge - if the enemy keeps running, fearoth will keep charging at max speed and magic immunity, getting hits in but not able to stun until the enemy stops in their tracks before fearoth hits them.

    3. Duran's (Ghost) nuke can cause a massive mini-base ownership bug if it was used on a friendly base's tower and killing it - resulting in a "deny".

    When that happens, the base "ownership" gets transfered to a possibly random? player on the ghost's team.

    This gives you the ability to select structures and train creeps from there, the ability to control the 2 extra spawned super-creeps and makes the enemy unable to capture the base - They will be able to kill the tower and turn it into their side but all the structures won't change ownership, this includes the teleporter.

    4. Again, globals affect neutral creeps - netting a ton of money.


    ---------------------------------------

    Items :

    1. I personally think Armor ++ items are way too cheap - quickly negates the usefulness of physical attacks.

    2. Periapt of vitality and Khadagar's Gem of Health are not cost-effective. The end result of Essence of Azune and Heart of Searinox aren't very effective either.

    Let's do a little comparison here :

    A Maul of strength, 10+ STR costs 700 total gold : 150+450+100 = 700. This adds 210 HP to our hero and a hp regen of 0.60 as well as 10 additional damage if our hero is a STR-based hero.

    Periapt of vitality only adds 150 HP and costs 600 gold, we don't get extra HP regen nor extra damage. If it got upgraded into khadagar's, which is 800 gold - we end up with 1400 gold wasted.

    The price of two mauls, adding 1.20 HP regen, 20+ damage (if str based) and 420 extra HP - we can later save inventory space by turning them into a Horn of Strength, working our way towards crown of kings II.

    3. Mindstaff is possibly also too strong on Int-based heroes. For a mere cost of ~4300 gold, we get 75+ damage, 400 mana and 200% mana regen - That's pretty killer early mid-game!

    4. Overall, late game items aren't much aside from orbs - gets a bit bland y' know? :p.

    ----------------------------------------

    That's all from my side, Here's a comment by a player :

    "I think the game is too focused on heroes, heroes become strong rather quickly and creeps quickly become useless - they don't upgrade fast enough to keep up with single heroes slaughtering every creep in their path for breakfast. Game becomes a hero-arena as a result of this."

    Note that the game that player was in had short mode enabled.


    Last words :

    Finally, the map has very high potentional, very fun to play and rather easy to get players to join the game due to the name having a funny ring to it - more than half the players join the game asking "wtf is smota?"

    ..... Although I do think the full name is rather cheesy =). Also, every game just HAS to have a player picking ghost - A real noob trap I tell you.

    Phew, that was one long wall of text.
     
  16. nargaque

    nargaque

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    Very helpful feedback Phooxeh, and the rest of you. The Destroyer bug came from a ghost trigger was being created every cast and it increased the damage exponentially per cast ... fixed :p. The other things were much easier to change. Keep up the support!
     
  17. Night_Gob

    Night_Gob

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    nice map:) is SMota shortened word for anything? like dota is defense of the ancient
    or just for have a dota-like name?
     
  18. Phooxeh

    Phooxeh

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    Thanks for the fix narq!

    By the way, mind maintaining a changelog for the stat-cruncher in each of us?

    And is there a site / someplace for smota now that GAOP is nuked?

    Edit : A quick test reveals that Far seer's Ether bomb still hits neutral creeps. I assume far lightning also does this?

    Edit 2 :

    Ack, I forgot to mention this in the previous comment :

    There's a small bug with the Shield of Honor.

    You see, if two heroes fight and both of them die at the same time with one of them having the shield of honor (or possibly both, but I haven't seen that yet), the one with the shield of honor will get 2 kills effectively gaining double bounty while the player who doesn't have the shield loses double money and doesn't get a kill.

    Also, one of my friends feels that death-penalty tends to make you lose huge amounts of gold later in the game, I personally can't say whether I've noticed that or not as I'm too busy worrying when I'm going to spawn. (Not that I die that much :p).

    Oh and F9 could use a bit of update perhaps?

    I don't see any secret shops for example ;P.

    What's the point of The Cheese as well? Just an inside-joke / tribute to maps with "+ all stats" cheese?
     
  19. nargaque

    nargaque

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    Oh I have a changelog and it was originally on a different forum (GAOP, which got hacked), but it's far too long to post here.

    Regarding the two Far Seer spells the damages are decreased slightly and cooldowns increased (one from 20 to 25, another from 22 to 30). This makes it less efficient to farm neutral creeps with them.

    And with the Shield of Honor I have no idea what could be causing the double kill text; I guess that could be a bonus power of the item :D (since "honor" gives more gold per kill).

    Finally, the purpose of the cheese is clear once one finds the secret shop(s) :p.