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Slaughterhouse and Derivatives

Submitted by Ujimasa Hojo
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Ujimasa Hojo Presents

Slaughterhouse and Derivatives
Edited by Ujimasa Hojo

Slaughterhouse (Optimized) Info:
  • Added a base for slopes.
  • Fixed the texture wrapping in some areas.
Resource Info


Model Version 2.00

  • Uploaded.




Arcane Spire (Highborne) Info:
  • Created a Spire for the Highborne.
  • This model is supposed to be used together with the "Uproot" ability. Instead of walking like the Ancients, it hovers.
Resource Info


Model Version 1.04

  • Made some changes to the texture wrapping.
  • Covered the "holes" in the meshes.


Model Version 1.05

  • Now has a more Arcane-like Birth animation.




Slaughterhouse (Demon) Info:
  • Created a Demonic version of the Slaughterhouse.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Added a Base.
  • Made some changes to the texture wrapping.
  • Covered the "holes" in the meshes.




Video Preview






Slaughterhouse (Forsaken) Info:
  • Created a version of the Slaughterhouse for the Forsaken.
Resource Info


Model Version 1.01

  • Uploaded.


Model Version 1.02

  • Made some changes to the texture wrapping.
  • Covered the "holes" in the meshes.




Video Preview






Slaughterhouse (Zul'Drak) Info:
  • Created a Snowy version of the Slaughterhouse.
Resource Info


Model Version 1.00

  • Uploaded.


Model Version 1.01

  • Made some changes to the texture wrapping.
  • Covered the "holes" in the meshes.




Workhouse (Tauren) Info:
  • Created a Tauren version of the Slaughterhouse.
Resource Info


Model Version 1.00

  • Uploaded.




Video Preview








Keywords:
Building, Troop

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My Bitcoin wallet address is at 36ngyoNso9kvvugEa4YjZA1qkbSRZXpN6k
    • My Ethereum wallet address is at 0xff8baa64e79eede8e38117234cd1f1d8584946ab
Previews
Contents

Slaughterhouse (Forsaken) (Model)

Spire (Highborne) Button (Icon)

Slaughterhouse (Demon) (Model)

Arcane Spire (Highborne) (Model)

Slaughterhouse (Zul'Drak) (Model)

Slaughterhouse (Forsaken) Button (Icon)

Slaughterhouse (Demon) Button (Icon)

Slaughterhouse (Zul'Drak) Button (Icon)

Slaughterhouse (Optimized) (Model)

Workhouse (Tauren) (Model)

Reviews
Moderator
[img] [img] Misha [img] 9th Nov 2013 Moderator's Review: 'tis useful :) slightly different looks
Moderator
08:32, 24th Sep 2013 enjoy: Corresponding resource approved.
  1. Xonok

    Xonok

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    Lore doesn't matter that much for usefulness though.
    If someone wants to have forsaken slaughterhouses, then let them.
     
  2. takakenji

    takakenji

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    its not a lore lol? where in lore do forsaken train their spellcasters from some structure with a wierd and oddly night elven roof with three floating obelisks around it
     
  3. Hawkwing

    Hawkwing

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    Yes, I much preferred it before. It reminds me of an amusement park ride now. I believe someone (I'm guessing Misha, since I can't find the comment anymore) suggested placing some potions or vials on the wheel. I think that would be more appropriate. Now that this has been approved, however, I don't anticipate any changes.
     
  4. Kyrbi0

    Kyrbi0

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    Looking definitely more... Interesting. Well, I can't lie, it's creative. :p Yeah, definitely looks like a double-Ferris Wheel or something... I think I meant only 1 wheel, but this is an interesting step. Gratzi.

    This issue depends on two big points of contention: "In what way 'your' Forsaken are to be used in comparison to the regular Undead", and "How much you accept of WoW's portrayal of the Forsaken".

    For me, the response to the former is "May be replacing them ideologically, but should be different enough from them in all other ways". It may be the "stock Undead enemy" in my campaign, for instance, but I want them to be distinguishable from the Scourge (in Base, in Army, in Heroes, etc).

    Also for me, (and I might draw fire here), the response to the latter is a big "Pretty much none of it". I'm not a big fan of WoW's annihilation of the Wc3 Storyline, and a lot of the things they've done to transition the game from an RTS to an (MMO)RPG have changed a lot of how the game looks, how the factions are represented, etc.

    Case in point, there will/would be no Bats in my build of the Forsaken. Don't get me wrong; Bats are awexome. Bats are cool. But bats have a place, and that place is TROLLS. :p

    Along those lines, I would argue that, just like in the TFT Undead campaign, the Forsaken under Sylvanas, while being a derivative & a break-away from the Scourge, did not have access to the entirety of the tech-tree. Further, in my (eventual) build of the Forsaken, I would more strongly differentiate what they are capable of from the Scourge (I feel Blizzard would've done the same, but teaching players how to use an radically-modified Undead tech-tree (not to mention designing it) was a bit more than they had time/motivation for (which is a real shame, since that's part of what made TFT so cool & unique; instead of using regular Humans, they forced us to branch out by removing some of the core units (dwarves & knights). But then they replaced them with new exp. units & specialty Campaign units (B.Elves). Why didn't they do that with the Forsaken (removed Aboms & Necromancers, gave us new exp. units... But where's our super-Ghosts or whatever? :p) //EDIT 20161021// - I'm aware it's been 3 years, but I realized I was wrong & ought to correct it... They totally did the same for the Forsaken; they removed some of the 'classic' Scourge units (Necromancers, Abominations, Crypt Fiends) & left us with some new toys (Obsidian Statutes & Destroyers, primarily). I might've wished for more (Blood Elves got a bunch more), but still.

    I could go on, but I'll try not to ramble. Basically, Abominations to me are a big emblem of the Scourge; giant frankensteinien (lol spelling) shambling hulks made of various corpses and reanimated with necromancy. Most of that stuff the Forsaken just don't have (I mean, didn't they not have a way to progenerate more Forsaken until the whole "valk'yr" thing in WoW recently?), so in mine, they wouldn't.

    TL;DR - People can make/have models of whatever they want. However, I (along with many others) do not feel that WoW is a good standard for what should be in the Forsaken.

    @takakenji:
    Um, I'm pretty sure that was me calling it "creative"... And I still stand by that. Both have been re-textured, so I won't consider that in my comparison. Thus we compare the two: one is simply the Slaughterhouse (see this a lot) put on top of a... Nerubian Ziggurat. The other is the Boneyard (not often used), with a modified NE building on top (creative mix of races' architecture).

    It comes down to that for me. The Slaughterhouse has such a distinctive profile, and this doesn't change it very much. Nearly indistinguishable in-game (until you look at the base (which has a strangely-different architectural style)). The other has a little-used (I think; to be honest, I can't recall where that NE Druid Den is from. Is that one of the hidden/beta models, or is it just a Campaign model? Honest question.) model put onto the other, in a way which I don't usually see (modified Slaughterhouses are common; modified Boneyards, from what I've seen, are not.)

    As stated above, I agree; ever since Ujimasa started pumping out the Forsaken buildings, I have been somewhat at odds with both the texture choice (big, dull & blaring Purple! Not sure how that looks for Purple or Gray TC...) and the strange architecture (NE's curvy wooden beams & roofs). However, in terms of being the "Forsaken Caster Barracks"... Why not? Just as good as any other Caster Barracks. Heck, the Human's CB is a weird little building with a whole mess of spinning balls on top. Looks nifty & magical. This has big floating chained obelisks, with spirits that fly between them. Similarly magical, IMO.

    @Hawkwing:
    Actually, I believe that was me. :p

    And don't say that! Give up hope, and what have you got left? :p

    As a fellow modder, I can agree (and I'm surprised you've said it out loud; I always feel like it's guilty to think that way. :p). I'm always looking for things to become more useful to me. However, even if he does has change changed it, he's sure to have the original that you liked; he'll probably have no problem sending you a copy. : )

    Hm, I suppose. Might just have to agree to disagree, for the reasons stated above.

    I suppose I've seen worse (i.e. things that are even less creative or differentiated from their original form). For example, while I disregarded the re-texturing in my discussion with takakenji above for the purposes of our discussion, one wouldn't do that for an overall consideration of the model; and, as usual, Ujimasa delivers. He's definitely got a good eye for detail, and a keen hand for re-wrapping. That alone probably gives it the bump it needs.

    I might argue that "if it's not different enough (which, as you say, is debatable), it shouldn't be uploaded", but let's be honest, this is THW. For better or for worse, this place has a well-earned reputation for accepting the majority of models. This atmosphere is precisely why a lot of decent/good models, which wouldn't be accepted at places with higher standards (*cough* my beloved Wc3C... *takes off hat*), have a place here (which is good, I think).

    So yeah. I think we agree more than we disagree. But mainly, nothing's stopping you or him from uploading multiple versions with minor fixes & changes. Or a pack. Or a separate thread somewhere. Or a Pastebin for you/anyone else.

    True, and this follows my discussion above (big mega-quote set). In terms of how I see Forsaken, I think we agree fully; they don't have "the Cult of the Damned" as part of their organization, so why would they have it's Cultists? So Acolytes, Necromancers & Shades are gone. But more importantly, Undead/Acolyte building-summoning should be replaced as well.
    And as has been stated, many feel a mix between the Human (where many of the Forsaken are originally from) and Undead (where they most recently came from) is a good mix. Human-ish architecture, with Undead inspirations. Undead buildings, with a Human-twist.

    *high-five*
     
    Last edited: Oct 21, 2016
  5. Hawkwing

    Hawkwing

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    I commend you for taking the time to write all that out. :p I can't write too much without convincing myself that what I've written makes no sense and so I just end up reading over everything repeatedly. Eventually I often decide not to bother posting at all.

    Oh, sorry! I just skimmed over the previous posts quickly, guess I missed that one. As for my lack of confidence in believing that this will be updated, from my own personal experiences I find I am more receptive to constructive criticism rather than people arguing about their personal opinions. If Ujimasa is anything like me, he probably would be a bit frustrated at this point and leave his work in a state where at least the moderators are satisfied.
     
  6. Kyrbi0

    Kyrbi0

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    Well thanks. Honestly, sometimes I wonder if I should spend as much time as I do (answer: NO) on such things, but I felt remiss letting all the contention lie without putting in my two bits.

    No offense taken. : )

    I, too, find that many modelers have the unfortunate habit of not updating their works (either due to requests or to fix things up or add functionality) after having been Approved. However, this is not always the case, so I was trying to be positive. However however, my experience with this modeler in particular (Ujimasa) is as aforementioned; he infrequently takes constructive criticism in hand & changes his models around. Quite often he'll just leave it as is. Case in point, have you seen any major changes to any of his other Forsaken stuff? Or heck, even a post from him in his own thread? Yet I've been on nearly every one with (what I hope was received as) constructive critique, as well as others.

    C'est la vie.
     
  7. Misha

    Misha

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    tris looks trippy now o_O
     
  8. Go'el

    Go'el

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    It's just a building, if someone does not like the name just change the name in the 'world editor', and the Forsaken has many abominations that are 'built' in Apothecarium that is in the Undercity. And NOBODY ever said that Slaughterhouse is only a Scourge thing.
     
  9. Kyrbi0

    Kyrbi0

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    Umm...

    I believe I said that exact thing here, actually... Now whether you agree with me or not, that's another thing. :p
     
  10. Blizzard

    Blizzard

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    Yeaaaaaaaaaaaa! good job :D
     
  11. Yoga WP

    Yoga WP

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    I love this derivative !!
     
  12. master Gul'dan

    master Gul'dan

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  13. Ujimasa Hojo

    Ujimasa Hojo

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    Please put all replies in my Resources Discussions instead.