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Orc Slaughterhouse (War of the Ring)

Submitted by HerrDave, Tamplier777
This bundle is marked as approved. It works and satisfies the submission rules.
The sound of screaming swine and chopping blades emanates from this bloody den, providing food and fodder for the minions of Sauron.

Co-Author: Tamplier777

Changes
- Removed Icons
Contents

Orc Slaughterhouse (War of the Ring) (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.
  1. SonsOfSami

    SonsOfSami

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    Very nice, though you should add a base under the model i think, and its a bit wierd that blood always comes out from the building, maybe make it in a stand 2 animation?
    Why not use default wc3 building animations? i think you can do it by copying your building's mesh and pasting it in a wc3 building
    Anyway, excellent work!
     
  2. HerrDave

    HerrDave

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    I didn't use the default building animation because I literally can't :<
    I could copy the multiple meshes over, but I can't copy the animation

    For some reason, I actually can't get the blood to show up in-game
     
  3. Nagax

    Nagax

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    I just love your orcs models from Lords of the rings, if you can do more would be awesome :D
     
  4. HerrDave

    HerrDave

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    There's more coming, never fear

    Next up are the improved Mordor guard-tower and the Foundry
     
  5. Nagax

    Nagax

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    Cool :) I've just a question, are you going to update some (or totality ?) of your models for reforged ?
     
  6. HerrDave

    HerrDave

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    Alas, none of my models will be updated for Wc3: Reforged.
    At least, not by me.


    The reason behind this is I'm self-taught and the tools I use are outdated/experimental/unstable.
    Because I do this as a hobby, and I'm not paid to do any of it, I can't afford to make professional-grade models :(
    If I were to devote the time to modeling professionally, unpaid, I wouldn't be able to buy food or pay bills.


    With my current tools, (MdlVis, Magos' Model Editor, and Gimp 2)
    A regular Wc3: Classic model takes a few hours to a few days to make, as it's poly-count is relatively low and the texture is easy to make and adjust.
    A Wc3: Reforged model would take weeks to make as they have far more polygons, HD textures, and even bump-maps
     
  7. Frostfaust

    Frostfaust

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    I know this is off topic, but: Really nice Colour-coding there, HerrDave, real nice.
     
  8. hexhound

    hexhound

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    Really nice slaughterhouse.
     
  9. General Frank

    General Frank

    3D Modeling Moderator

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    Works in-game, performs appropriately and is a good addition to the model section.