- Team color fixes*, following this discussion;
- Changes to texture paths**, based on this poll;
- Various fixes, mostly sanity checker warnings.
* Team color now has a 10% of unshaded layer to make it a bit more visible at night and bring closer to units and buildings with brighter values.
** Models now have longer texture paths, relative to the originals. Example:
Buildings\Undead\SlaughterHouse\SlaughterHouse.blp. This was done for modding purposes, because War3HD assets are made to replace the classic models using local files.