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Model validation: Orc Slaughterhouse (War of the Ring)

SlaughterHouse.mdx

0 errors 4 severe 2 warnings 8 unused
  • 1 ParticleEmitter2 0 - "Bloodsplat_1"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 1 - "Bloodsplat_2"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 2 - "Bloodsplat_3"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 3 - "Bloodsplat_4"
    • Using squirt without animating the emission rate
  • 2 Model
    • Attachment 5 "rallypoint ref" carries no recognized attachment keyword; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Include a keyword like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 1 - "Hook_1"
    • 1 Rotation
      • Track 3 at frame 2500 is not in any sequence
  • 1 Bone 2 - "Hook_2"
    • 1 Rotation
      • Track 3 at frame 2500 is not in any sequence
  • 1 Bone 3 - "Hook_3"
    • 1 Rotation
      • Track 3 at frame 2500 is not in any sequence
  • 1 Bone 4 - "Hook_4"
    • 1 Rotation
      • Track 3 at frame 2500 is not in any sequence
  • 1 Bone 5 - "Base Slab"
    • 1 Translation
      • Track 5 at frame 7499 has exactly the same value as tracks 4 and 6
  • 1 Bone 6 - "Banner"
    • 1 Translation
      • Track 6 at frame 7499 has exactly the same value as tracks 5 and 7
  • 1 ParticleEmitter2 4 - "Fire"
    • 1 Visibility
      • Track 9 at frame 14500 has exactly the same value as tracks 8 and 10
  • unused Texture 9 - "BloodSput.blp"
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