BB Code List For hidden tag and others
Additional information2.0.3
initial upload
2.0.4
camera shakes when damage is dealt
changed Banshee's name to Spirit Adept
added Enchanted Moth as an availible champion
the attack sound delay got shorter when Forsaken Assassin attacks
once a champion dies, the victorious champion will immediately face the camera
fixed a bug where an additional spell would pop up if you immediately toggled Special 2 after jumping
2.0.5
changed the Enchanted Moth's Unique
added a short description about every champion
made the text on the loading screen somewhat shorter
jump time has been decreased, animation remains the same
added the hotkeys to the buttons as well, as people refuse to read the tutorial for some reason
2.0.6
minor modifications in the interface
moved the hotkey description to a different location
changed High Tide Ripper's S2 when he has his servitor fighting
fixed a bug in the High Tide Ripper's movement with his servitor
the champion controllers are initially selected, so you have more time to get to know the controls
2.0.7
created custom buttos
changed Player 1's color to yellow
added Stormy Invader as an availible champion
Enchanted Moth's orbs are now invisible, S2's damage is decreased
fixed a bug where players would be able to start moves before the game started
decreased the amount of time the victorious champion waits before facing the camera
2.0.8
created three game modes
added Magmatic Ursidae as an avilible champion
the time a unit is considered jumping has been decreased
fixed a bug where Stormy Invader was able to teleport out of the arena
increased Stormy Invader's ultimate's damage, and decreased its duration
decreased the delay between the laying of Raging Brand's S1 and the actual explosion
2.0.9
added Maverick Automaton as an avilible champion
replaced the champion labels with a difficulty meter
Magmatic Ursidae's S1 sphere is removed when a champion dies
enabled rotation to every direction from first champion at champion selection
modified the order of champions in the descriptions to fit the champion selection
2.1.0
added a new game mode
added the ability to block
increased Morse Explorer's S2's damage
Enchanted Moth's S2 has a short casting time
changed the special effect on Magmatic Ursidae's S1
Stormy Invader's and High Tide Ripper's S1 and S2 moves have been switched
Maverick Automaton is now slowed while launching S2 when its Unique is active
S2 is no longer triggered by pressing the down arrow key, now you have to combine attack with S1
2.1.1
High Tide Ripper's S2 damages jumping units as well
Raging Brand's S2 no longer damages him if he's at or below 3 health
enabled players to test the map in single player mode against the Morse Explorer
2.1.2
the AI's name is now Morse Explorer
changed Shepherd of Fall's S1 to a heal
Forsaken Assassin's S1 now turns him invisible
Magmatic Ursidae's unique only deals half the damage to him
Morse Explorer's unique no longer stuns, it makes the enemy unable to move instead
reduced cooldowns and players don't have to wait as long as earlier before moving after an attack
P1's life bar is on the left, and P2' life bar is on the right side, indicating their own and the enemy's health
2.1.3
champion slots have been reduced to 10
reduced High Tide Ripper's unique's duration
the AI no longer tries to evade invisible things
fixed the bug that made people unable to play the map online
once a champion dies, the victorious champion can no longer receive damage from moves like Morse Explorer's S1
extended the block time to one second, reduced its cooldown and fixed the bug when you died even though you blocked enough damage to stay alive
2.1.4
enabled blocking while jumping
added the ability to restart the game
reduced High Tide Ripper's S2's damage
changed the order of the champion descriptions
replaced the Enchanted Moth with Engulfing Matter
redesigned game mode selection and added further game settings
2.1.5
jumps take longer
changed descriptions
reduced block's cooldown
set Forsaken Assassin's difficulty to 3
changed Raging Brand's S2 and unique
decreased the number of spectators to one
replaced High Tide Ripper with Sanctified Panda
slightly increased Spirit Adept's unique's damage
slowed the basic attack to make it easier to cast S2
Morse Explorer's unique is now his S2, he has a new unique
Morse Explorer's S1 now targets the ground in front of the enemy
damage 'amplifier' is now 'output' and its values are 50% - 100% - 150%
movement speeds are now added and substracted instead of set to a value
Forsaken Assassin's S2 is now able to immediately deal damage if it's layed close to the enemy
fixed the bug where Player 2's camera was initially pointed at the second champion instead of the sixth
created a new system to hinder collision, if both champions are jumping, they will collide with each other
2.1.6
added background music
changed the order of champions
changed Forsaken Assassin's unique
movement speed is increased while jumping
fixed the bug in Spirit Adept's unique's slow
fixed a minor bug in Morse Explorer's S2's slow
changed the 'Spectators' force name to 'Spectator'
champions can no longer be teleported out of the arena
Sanctified Panda's unique no longer gets the AI bugged
fixed the bug where Tempest mode didn't restart each round
2.1.7
added a new arena
removed the spectator
changed the background music
every arena will have 2 unique game modes
Shepherd of Fall has a completely new skill set
slightly decreased Forsaken Assassin's unique's delay
Forsaken Assassin's S1 now doesn't add speed, it sets it to a value
disabled the Lambageddon game mode until the release of a third arena, but created two new ones for the latest one
once a new round starts and a champion casts a spell, it'll no longer start walking if the player hasn't pressed either left or right
2.1.8
changed Raging Brand's unique
Raging Brand's difficulty went up to 4
removed the glow and orb from Raging Brand's model
2.1.9
added shadows
enhanced the collision system
changed champion description order
replaced Maverick Automaton with Floral Trainee
replaced Magmatic Ursidae with High Tide Ripper
fixed a damage related bug in Engulfing Matter's S2
reduced the casting time of Engulfing Matter's Unique
changed Engulfing Matter's model and a minor special effect
changed Shepherd of Fall's Unique's system to make it work while having shadows
What kind of items are you guys suggesting?
The dropping boosts sound really cool, but I'm not sure about the items that can be purchased. Although, a very early version of the map did contain a save system - you had to collect credits to unlock specific champions.
Do you mean stuff like increased speed, damage, health?
I'm gonna go by that and figure that it might also involve items you can pick up and trow, like your average BOMB, TNT case, a net to disable your opponent, etc.
Wow, those didn't really come to my mind. Well, I never really played Smash Bros (although I'd love to give it a go), so I don't know much about it.
I'm actually more into replacing these things with game modes instead. I've wanted to add a mode where you'd have light coming down from the sky, and when it hits the ground and you're around, you'd get healed (pretty much the opposite of Lambageddon). I think this could be a single game mode, and stuff like this shouldn't be included in the default game mode.
If I get a list of what people want, I'll try to make it as close to the requests as possible.
Also, I'm open for game mode suggestions and champion modifications, new champions (as the description says, there are still 2 more to come and I have no clue what I should add).
I have two suggestions but it'll have to wait til tomorrow. It's way past my bedtime (no really, it is kinda late)
Til then, I'm curious of other people's suggestions. So nice to see this thread alive after being reviewed and approved.
Your computer is 2 old..
Well, I'm still sleepy , but I must keep my word. My suggestion for champions are as follows :
(I - Shadow (I'm bad with names, I told you) ; Model can be anything that fits the name / theme.
Skills : - Q (attacks with a shadow-like animation from underneath the target , this skill is ranged but not a special attack, so damage should be pretty low)
- W (special : creates a burst of black matter from bellow the opponent. *note : skill is instant, but you must be facing your opponent and the opponent must be on the ground, or it will have no effect on the target. Damage and effects may vary)
- Q + W (special 2 : transforms champion into a shadow and travels "X" distance in front of him, dealing damage in a line *ground and performs a "Q" attack on destination. *Note : if "Q" is currently in cool-down, it will not perform this skill upon arrival.
- E : Engulfs the battlefield with shadows / dark matter that damages and reduces damage that "special" moves do to your champion for 5-10 seconds. This skill is channeling (2 second cast time). The way I picture it in my head, the champion gathers these shadows / dark matter from the battlefield (meaning they get "sucked in" the champion while the skill is casting) and only then are they spewed out all across the battlefield (this can be random, or across the entire bridge).
^ I'm not sure if all that is possible or if it makes much sense, but I see great potential for combos if that type of character would be implemented.
Your view, hunalexnl ?
Effin awesome, I was hoping for people to post these kinda ideas, cuz I want to change some of the current champions, as they are rather boring. I've maximized the number of champions in the last version to 10, so I'm not going to add an 11th champion, but Enchanted Moth will be replaced with your idea for sure. Thankies!
@Bugz: well, there's this little thing about my crappy attitude. I don't really like using other people's work, I'm only using stuff that I've made, so I guess there are no custom models coming - maybe custom skins, though, but I don't see why I should do that, because the original skins go pretty well with whatever I'm doing. Dunno yet.
Then who do you think made the orignal models? you? or someone else? it doesnt change anything, and people like it more that way
@Bugz: well, there's this little thing about my crappy attitude. I don't really like using other people's work, I'm only using stuff that I've made, so I guess there are no custom models coming - maybe custom skins, though, but I don't see why I should do that, because the original skins go pretty well with whatever I'm doing. Dunno yet.
@Kl3sk: right now I need to figure out how the other arena should look. I really effin hate terraining, but I have to get this one right. I've been trying to make a swamp but it's a disaster... If I were able to make some cloud models, I'd totally do an arena in the sky, though. x'D
First off, let's get things straight : How is it a "crappy attitude" to rely on yourself, rather than others ? It's not ; But on the other hand, you should leave pride aside and remember that there is no shame in using other people's hard work and creativity, just like there should be none improving a map / project that does or does not belong to you. As long as you credit those people, no one's gonna point any fingers, but rather, they'll revel at the outcome of ingenuity, creativity and hard work. The Hive is the best place for such things , as it provides access to wonderful resources that (presumably) all members have access to, whether they've contributed to the Hive , or not. < -- This is what makes it a great place for both young, inexperienced map-makers and W3 vets alike. If you want to create a map and want 5 star rating all-round, the Hive is your oyster! Time is ticking, don't let it go to waste!
It would no longer feel like my own work. Anyway, if I DID use custom models, I'd first team up with someone who's able to make custom models only for this map, and only add his works to Slashcraft. In this map, it's not really about the models themselves, but mainly the animations. If I had custom animations for the models, I'd be able to make more abilities too.
Team up with, or ask :
1) HappyTauren
2) -Kobas-
3) Valkemiere
4) ap0calypse
and so on. I'm sure they'd love to give a hand, or at least recommend someone.
That's weird, it works perfectly for me. Where does it throw you out?
It should be fixed, try and download the new update
Oh fck I wanted to make a side view battle game![]()