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Slashcraft 2.1.9

Submitted by hunalexnl
This bundle is marked as approved. It works and satisfies the submission rules.
Slashcraft 2.1.9

Game style:
  • 2D fighting

Map info:
  • This is the first fighting game styled Warcraft 3 map.
  • It was mostly influenced by Mortal Kombat and KwonHo.

Features:
  • 10 champions
  • in-game hotkey list (accessible even while fighting)
  • champion descriptions (replacing quests)
  • several game modes and further options
  • game settings displayed in a multiboard (if the text 'Settings' flashes, P1 is checking the options)
  • unique champion selection with a difficulty meter for new players
  • an AI (playing as Morse Explorer, one of the champions) to test it in single player mode

Interface:
  • time and wins are displayed at the top
  • buttons indicate hotkeys (players are supposed to use only the keyboard)
  • visible buttons indicate cooldown
  • cooldown of the invisible button (which is made visible by a normal attack) is indicated by a small light
  • colored health bars indicating the players' health with their own color, and the enemies' health with a small line

Moves:
  • every champion has a normal attack, two special moves and one unique ability (these are different for each champion)
  • jump - enables the champion to evade attacks (some attacks can't be evaded)
  • block - if timed well, blocks half of the incoming damage

Hotkeys and cooldowns:
  • Q Attack - 0.5s
  • W Special 1 - 2.5s
  • Q+W Special 2 - 2.0s
  • E Unique - 25.0s

  • UP Jump - 2.0s
  • DOWN Block - 3.0s

Settings:
  • arena can be picked
  • game mode can be chosen
  • damage output can be increased or decreased
  • collision can be turned on and off

Game modes:
  • Pirate Assault - every few seconds the ship in the background fires its cannon targeting a random point in the arena
  • Scorching Sun - the sun is so hot that the champions are burned red and eventually die if they don't cool themselves with the water that randomly comes up from the ground

  • Acid Rain - decreases the life of every champion each second
  • Tempest - everything turns dark, the only time you are able to see your enemy is when a lightning illuminates the area

  • Lambageddon - every few seconds a sheep falls down from the sky, dealing damage to nearby champions

Background Music:
  • KwonHo battle song

Additional information
Changelog
2.0.3
initial upload

2.0.4
camera shakes when damage is dealt
changed Banshee's name to Spirit Adept
added Enchanted Moth as an availible champion
the attack sound delay got shorter when Forsaken Assassin attacks
once a champion dies, the victorious champion will immediately face the camera
fixed a bug where an additional spell would pop up if you immediately toggled Special 2 after jumping

2.0.5
changed the Enchanted Moth's Unique
added a short description about every champion
made the text on the loading screen somewhat shorter
jump time has been decreased, animation remains the same
added the hotkeys to the buttons as well, as people refuse to read the tutorial for some reason

2.0.6
minor modifications in the interface
moved the hotkey description to a different location
changed High Tide Ripper's S2 when he has his servitor fighting
fixed a bug in the High Tide Ripper's movement with his servitor
the champion controllers are initially selected, so you have more time to get to know the controls

2.0.7
created custom buttos
changed Player 1's color to yellow
added Stormy Invader as an availible champion
Enchanted Moth's orbs are now invisible, S2's damage is decreased
fixed a bug where players would be able to start moves before the game started
decreased the amount of time the victorious champion waits before facing the camera

2.0.8
created three game modes
added Magmatic Ursidae as an avilible champion
the time a unit is considered jumping has been decreased
fixed a bug where Stormy Invader was able to teleport out of the arena
increased Stormy Invader's ultimate's damage, and decreased its duration
decreased the delay between the laying of Raging Brand's S1 and the actual explosion

2.0.9
added Maverick Automaton as an avilible champion
replaced the champion labels with a difficulty meter
Magmatic Ursidae's S1 sphere is removed when a champion dies
enabled rotation to every direction from first champion at champion selection
modified the order of champions in the descriptions to fit the champion selection

2.1.0
added a new game mode
added the ability to block
increased Morse Explorer's S2's damage
Enchanted Moth's S2 has a short casting time
changed the special effect on Magmatic Ursidae's S1
Stormy Invader's and High Tide Ripper's S1 and S2 moves have been switched
Maverick Automaton is now slowed while launching S2 when its Unique is active
S2 is no longer triggered by pressing the down arrow key, now you have to combine attack with S1

2.1.1
High Tide Ripper's S2 damages jumping units as well
Raging Brand's S2 no longer damages him if he's at or below 3 health
enabled players to test the map in single player mode against the Morse Explorer

2.1.2
the AI's name is now Morse Explorer
changed Shepherd of Fall's S1 to a heal
Forsaken Assassin's S1 now turns him invisible
Magmatic Ursidae's unique only deals half the damage to him
Morse Explorer's unique no longer stuns, it makes the enemy unable to move instead
reduced cooldowns and players don't have to wait as long as earlier before moving after an attack
P1's life bar is on the left, and P2' life bar is on the right side, indicating their own and the enemy's health

2.1.3
champion slots have been reduced to 10
reduced High Tide Ripper's unique's duration
the AI no longer tries to evade invisible things
fixed the bug that made people unable to play the map online
once a champion dies, the victorious champion can no longer receive damage from moves like Morse Explorer's S1
extended the block time to one second, reduced its cooldown and fixed the bug when you died even though you blocked enough damage to stay alive

2.1.4
enabled blocking while jumping
added the ability to restart the game
reduced High Tide Ripper's S2's damage
changed the order of the champion descriptions
replaced the Enchanted Moth with Engulfing Matter
redesigned game mode selection and added further game settings

2.1.5
jumps take longer
changed descriptions
reduced block's cooldown
set Forsaken Assassin's difficulty to 3
changed Raging Brand's S2 and unique
decreased the number of spectators to one
replaced High Tide Ripper with Sanctified Panda
slightly increased Spirit Adept's unique's damage
slowed the basic attack to make it easier to cast S2
Morse Explorer's unique is now his S2, he has a new unique
Morse Explorer's S1 now targets the ground in front of the enemy
damage 'amplifier' is now 'output' and its values are 50% - 100% - 150%
movement speeds are now added and substracted instead of set to a value
Forsaken Assassin's S2 is now able to immediately deal damage if it's layed close to the enemy
fixed the bug where Player 2's camera was initially pointed at the second champion instead of the sixth
created a new system to hinder collision, if both champions are jumping, they will collide with each other

2.1.6
added background music
changed the order of champions
changed Forsaken Assassin's unique
movement speed is increased while jumping
fixed the bug in Spirit Adept's unique's slow
fixed a minor bug in Morse Explorer's S2's slow
changed the 'Spectators' force name to 'Spectator'
champions can no longer be teleported out of the arena
Sanctified Panda's unique no longer gets the AI bugged
fixed the bug where Tempest mode didn't restart each round

2.1.7
added a new arena
removed the spectator
changed the background music
every arena will have 2 unique game modes
Shepherd of Fall has a completely new skill set
slightly decreased Forsaken Assassin's unique's delay
Forsaken Assassin's S1 now doesn't add speed, it sets it to a value
disabled the Lambageddon game mode until the release of a third arena, but created two new ones for the latest one
once a new round starts and a champion casts a spell, it'll no longer start walking if the player hasn't pressed either left or right

2.1.8
changed Raging Brand's unique
Raging Brand's difficulty went up to 4
removed the glow and orb from Raging Brand's model

2.1.9
added shadows
enhanced the collision system
changed champion description order
replaced Maverick Automaton with Floral Trainee
replaced Magmatic Ursidae with High Tide Ripper
fixed a damage related bug in Engulfing Matter's S2
reduced the casting time of Engulfing Matter's Unique
changed Engulfing Matter's model and a minor special effect
changed Shepherd of Fall's Unique's system to make it work while having shadows


Keywords:
Slashcraft Fighting Game Mortal Kombat Street Fighter
Contents

Slashcraft 2.1.9 (Map)

Reviews
Moderator
10:45, 23rd Jul 2011 -Kobas-: Status: Approved Comment
  1. Bugz

    Bugz

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    Sounds interesting..!
     
  2. Raven0

    Raven0

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    You sir just restored my faith in Warcraft mods. Very original, very innovative, and very well done. A few things:

    - you need to make it more clear that Q+W is the hotkey combo for the 2nd special
    - you should have different battlegrounds (maybe one with platforms?)
    - item possiblities? (dropping from the sky like super smash bros)

    just some thoughts ^-^ Great map bro
     
  3. Bugz

    Bugz

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    I rate it 4/5, its very fast game and i would like some story lines to each hero, you have a lot of space you could make levels and story line's aswell as items to be bought. But i really think this have a lot of potential and i will test every update you make, so keep it up!
     
  4. hunalexnl

    hunalexnl

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    What kind of items are you guys suggesting?
    The dropping boosts sound really cool, but I'm not sure about the items that can be purchased. Although, a very early version of the map did contain a save system - you had to collect credits to unlock specific champions.
    Do you mean stuff like increased speed, damage, health?
     
  5. Kl3sk

    Kl3sk

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    I'm gonna go by that and figure that it might also involve items you can pick up and trow, like your average BOMB, TNT case, a net to disable your opponent, etc.
     
  6. hunalexnl

    hunalexnl

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    Wow, those didn't really come to my mind. Well, I never really played Smash Bros (although I'd love to give it a go), so I don't know much about it.
    I'm actually more into replacing these things with game modes instead. I've wanted to add a mode where you'd have light coming down from the sky, and when it hits the ground and you're around, you'd get healed (pretty much the opposite of Lambageddon). I think this could be a single game mode, and stuff like this shouldn't be included in the default game mode.
    If I get a list of what people want, I'll try to make it as close to the requests as possible.
    Also, I'm open for game mode suggestions and champion modifications, new champions (as the description says, there are still 2 more to come and I have no clue what I should add).
     
  7. Kl3sk

    Kl3sk

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    I have two suggestions but it'll have to wait til tomorrow. It's way past my bedtime (no really, it is kinda late)

    Til then, I'm curious of other people's suggestions. So nice to see this thread alive after being reviewed and approved.
     
  8. hunalexnl

    hunalexnl

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    Yea, something's happening at last. ;D
     
  9. Bugz

    Bugz

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    I think you should make this a huge map, instead of one single fight, you can make a 2d city, where you can press cities and enter, and take quest's. When you take a quest a portal in the city will be set to quest destination, where you have to fight monsters ( like the way you did before ), i really would like to see this map proceed and i believe its a future DC, also for items no need to make stuff like armor, just make it combat weapons. This will take long time, but it would be really great
     
  10. oldmilk

    oldmilk

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    It says Continue or Quit Slashcraft. Both end up quitting the game. Fix that please.
     
  11. hunalexnl

    hunalexnl

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    @Bugz: you're talking about a beat 'em up game. It can't be done with the system I've created for this map, but I'm pretty sure that I'll soon start a similar map, because I've been thinking about a Mario styled map as well. I'll just make it a beat 'em up.

    @oldmilk: yea, it's something annoying, but I cannot change it. It only continues after a melee game, but it throws you out of custom ones (as far as I know).
     
  12. Bugz

    Bugz

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    Alright cool
     
  13. newbchu

    newbchu

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    Started the game and CRASHED!
     
  14. Bugz

    Bugz

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    Your computer is 2 old..
     
  15. newbchu

    newbchu

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    =_= its not
     
  16. MrMoonCrow

    MrMoonCrow

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    Really good!
    Good things will come from this map on future.
     
  17. Raven0

    Raven0

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    I tried LANing this w/ a friend and the game crashed when the game started. We trief it w/ different comps snd tge same thing happened. 1 player works fine but it seems to crash w/ 2 human players
     
  18. hunalexnl

    hunalexnl

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    I just got the same kinda error when I was testing it in my test mode, where there is no AI. When does it crash? at the very beginning? In my case it crashed when I got close to the enemy champion.
     
  19. JenDarK

    JenDarK

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    Same crash in LAN.
     
  20. hunalexnl

    hunalexnl

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    Whenever you get close to each other? Is that it?

    EDIT: Okay, I'm getting close to the source of the problem, it's somewhere in one of the AI triggers. Not sure yet, but the AI might have to go if I'm not able to find it.

    EDIT2: Problem was solved, map has been updated.
     
    Last edited: Jul 24, 2011