1.6 PATCH [29 June 2021]:
Affad's Essence triggers twice whenever attacked
Hamaria the Aeon can be learned despite has been learned before
Hamaria the Aeon not dealing Chaos damage
Blade Fury tooltip for level 4 being missing
Hysteria using Vampiric Aura buff
Item: Assar's Essence
Item: Directive's Essence
Shop: Hive Totem
Item: Raidou's Essence
Game Mode: Spawn Rush
LegendzKing's Essence: Armor bonus reduced from 0.3 to 0.1
Atika's Essence: HP and MP bonus increased from 5 to 15*level
Affad's Essence: Only gains stat if damage is over 200 points. Now reduces damage taken if triggers.
Affa's Essence: Reduces 7 stats instead of 10 stats. Minimum stat reduced from 30 to 20. Recovers with FULL mana and RESET all ability cooldowns.
Demoniac: Increased armor reduction from 20 to 25 points.
Loki Essence: Moved to a hidden shop
General Change: Daytime/Nighttime duration is doubled
General Change: Game now starts at Daytime
Karmon's Gun: Reduced cast time from 20 seconds to 8 seconds
General Change: Chaos damage now deals 2x damage to all armor except Divine
Affa's Essence: Now also prevents owner from giving bounty to enemies
Innate Upgrade: No longer requires 3 levels of upgrade from other hero upgrading options, but requires hero to be alive
Archmage: Water Elementals now influenced by Intelligence
AI: Now resets every 15 seconds
AI: Added 2 more hero to AI pool
Spawn: Now travels at maximum speed when unhindered
Sadim's Essence: Now recovers 18 health for each level
Fallen: Shattering Presence now deals 10/20/30/40 damage per second, down from 50/100/150/200 per second. Tick instance reduced by 80%, lowering effectivity of damage-based essences effect from this spell.
Keeper of the Grove: Health bonus for Nature's Force now changed to intelligence-based from 250 constant.
Black Mask/Crow: Eiga(on) now deals 125/300/450/700, up from 100/250/400/550
Fallen: Animation now revives 2/4/6/8 and affects 1200 range, up from 1/2/3/4 and 900 range.
Death Knight: Death's Decree damage increased from 250 to 800.
Tauren Chieftain: Reincarnation cooldown reduced from 600/500/400/300 to 500/400/300/200.
General of Alariz Alliance: General's Sword mana combust reduced from 100 (50) to 60 (30).
Archmage: Reduced Cold Nova mana cost from 100/75 to 50/50
Crow: Kouga attack speed reduction increased from 50% to 75%
Death Knight: Undead General damage bonus reduced from 50%/60% to 35%/50%.
Warden: Shadow Strike now only lasts 3 seconds with 1 second damage interval, but cooldown reduced to 5 seconds. This effectively change the ability from immobilization type to burst damage.
Affad's Essence: Now provides 1 to all stats instead of 2 int per trigger.
Crow: Tactical Spirit now recovers 100/250, up from 50/200.
Affa's Essence: Now gives bounty to wearer when they die.
AI: XP Rate increased from 80/100/150 to 120/150/200.
X-Commander of Acceleration Squad: Eye of Darkness in active form now instantly refresh all abilities on cast.
Lord of the Dead: Increase health restored from 25%/50%/75%/100% to 50%/100%/150%/200%
1.5 PATCH [9 June 2021]:
A new building now existed as the target building for both sides.
Mind Cooperation now increases XP rate by 3% per upgrade.
Added 2 additional gold mines to improve base AI flow.
Innate Upgrade now requires 3 levels of upgrades from Mind Cooperation, Body Cooperation, Shield Upgrade, and Damage Empower.
Fixed an issue with Victory/Defeat conditions.
AI no longer train troops from their Altars.
New Feature: Soul Essence
Changed attribute relation to combat stat values, making heroes more powerful but fragile.
Greatly increase experience required for next level to redistribute exp relation with the new Mind Cooperation bonus.
Fixed a major bug with some heroes' not getting armor from Shield Upgrade.
Increased Phoenix Assault (Magus Scepter) damage from 500 to 1000 and can now damage structures.
If AI somehow bugs, they will now resets every 30 seconds.
Power Axe strength bonus reduced from 20 to 12.
Fixed a weird issue with Affad Aybe's Eye of Darkness passive not proc properly.
Lord of the Dead ultimate replaced with a new one.
Adjusted price of several items in correlation to their power.
Improved Horn of Magus stats.
Improved Magic Scroll stats.
Improved Maiev's Bracer stats.
New Item: Golem Fragment.
Chilling Aura now affects 900 range, down from 1000
Changes Attribute Bonus to make it a viable choice in early game.
Player now gains XP twice as fast. AI also adjusted for all difficulties.
Repositioned the starting taverns.
Creep Shield only triggers after tenth level of upgrade.
Additional abilities for spawns.
A half map wide visibility is now given for both sides, allowing better control of the player's side situation.
New Shop: Shayra the Lorekeeper
Magus Scepter's Phoenix Assault deals 1800 damage, up from 1000.
Sadim's General Sword now deals 100 (50) feedback, up from 30 (15). Multiplier against unit increased from 2 to 4.
Changed some AI purchasing behaviors.
Reduces initial resources by 66%.
AI now has less gold bonus.
Items no longer dropped on death, with some exceptions.
Blood Money now only takes 5 golds per hit, down from 25 golds.
Greatly improves Magic Scroll's Cripple.
Akechi's Debilitate now costs 120 mana, down from 150 mana, and afflict for twice as long.
Spawns are no longer classified as summon.
Reduced main stat factor for damage from 3 to 1.25, effectively reducing base damage by more than 50% for heroes from their previous patch.
Tweaked cost of some items.
1.4.1 PATCH [PRIVATE]:
Nerfed Far Seer's broken passive
Fixed Crypt Lord Devour bug
Cumulonimbus no longer invulnerable, but has Divine armor instead
Remake the following item's functions: Karmon's Gun, Anti-Magus Axe (now Slayer Axe), Hero Slayer (now Heaven Smasher)
Atika's Necklace now gives a warning for consideration of its potential unwanted side effects.
Rename some spell internal names
Changed the SFX of Kouga(on)
Nerfed Lich Slow Aura movement reduction from 50(70)% to 20(50)%
Nerfed Crypt Lord Spiked Carapace return damage but increase armor bonus
Our fellow Big Brewale now open shops at front lines too
Creep Boost no longer increases health regen but gives armor bonus
Call of Chaos now reduces 20 armor instead of 10 armor, also reduces damage bonus from 300(600)% to 200(400%)
Improves AI lumber flow
1.4 PATCH [29 July 2020]:
Hero: Hamaria - Lord of the Dead
Hero: Akechi Goro - Crow
Hero: Black Mask - Loki
Item: Corruption Orb [Karmon]
Reduces health of all tiers of town hall massively
Mana now regenerates rapidly near fountain
Moved shops to avoid getting trapped during teleports
Changed Assassin's Claw to Power Axe for AI Item Set
Fixed Mind Terror's hotkey
Increased Nature Bind's stun from 6 (3) to 10 (5)
Increased Peace's duration from 10 to 15
Doubled Shadow Strike's initial damage on all levels
Flash Out now has 150 seconds cooldown
Increased Elune's Arrow's damage from 150/225/300/500 to 200/400/600/800
Elune's Arrow range now reflects properly how long it will travels
Triples Star Rain's starfall damage from 10/20/30/40 to 30/60/90/120
Eye of Darkness [Active] will not damage Affad Aybe anymore
Relocation Magic cooldown severely increased to 120 seconds
Relocation Magic now afflicts everyone in the radius
Reduced start time by 1 minute
Innate Upgrade now has 1 second research, down from 1 minute
-t now shows player's exp rate in percentage
Player 11-16 will now get proper limiter for hero and get resources from the base gold gathering
1.3 PATCH [27 June 2019] [Warcraft 1.30]:
Fixed -b due to being the main probable cause for desync
Speed of Light now gives 30%/60% evasion instead of temporal 15 minutes evasion
Heaven's Bracer is now droppable
Removed passive part of Rage
Zann the Light renamed to Manadar the Light
Fixed Light Blast tooltip
Reduced Light Blast int factor from 11/4 to 9/4
Zan now has 300 initial hp, up from 100 to compensate for his loss of 100% evasion
Increase cooldown of Flash Out to 15 seconds, up from 1 second
New shop : Thorka the Axebearer
Fixes tower not regenerating properly
Reduces tower armor to 0 for all Reinforcement's towers
Handicap Boost now boost Reinforcement's towers' armor
Fixed Silence cooldown being invinsible
Improved Todi's Staff's silence ability by increasing duration by 4 (2) seconds and area by 275
Improved High Corruption armor destroyed by 10 points
Hero Slayer is now dropped upon death
Reduced Hero Slayer price by 1000 golds
Changed layout of both fountains slightly
Increased Fountain regeneration over shorter distance
Changed Reinforcement's tower layout
Level II Towers now has Critical Strike
Handicap Boost now improves Reinforcement Tower's damage
Fixed Karmon's Gun item
AI now choose at the last 15 seconds instead of first 30 seconds
Light Pulse cooldown increased from 8 to 45
Light Blast cooldown increased from 15 to 30
Bounty now rises faster if you kill weaker heroes, as opposed to stronger heroes to encourage weaker players to kill the strongest player
Fixed Archmage's Water Elemental tooltip
New Heroes : Fallen the Fallen, Sadim Bright the General of Alariz Alliance
Upgraded Hero Slayer
[Wrap some of the magic numbers into constants for improvements in future balancing, lot more but I'm occupied at the moment...]
1.2 PATCH :
Changed Loading Screen
Reduced Lich's Frost Cage cooldown from 120 to 60
Brig Brewale the Alchemist now sells new, different items!
Zark the Worldbender enters this world! Find him and purchase his exclusive item to help turn the tide!
Fixed NE Mercenary hero not gaining bonus bounty properly
Heaven Bracer's damage reduction removed
Heaven Bracer's EXP bonus increased from 10% to 30%
Creeps are no longer under player's control
AI and Player now starts at Fountain
Tier 1 Tower HP increased from 1500 to 2500
Tier 2 Tower HP increased from 3000 to 5000
Gold is now split into number of player in team instead of 3
Reduced select time from 5 to 3 minutes
Game begins after selection ends
AI select hero at 0:30
Greatly increases tower armor, from 10 to 100/200 and upgrade bonus from 1 to 5/10 (Tier 1/Tier 2)
Killing will creep/summon now gives your head more bounty than with hero
Carrion Beetles now gains damage bonus from Empower
Damage Empower bonus damage increased from 2 to 5
Damage Empower now affects most summons
Removed items from Tombs of Relic and Ancient of Wonders
Added more AI heroes
Increases AI EXP Rate from 20/40/60% to 40/60/80%
Doubled the bounty of spawns
Fixed Bounty bonus information not accessible for some players
Dramatically increase bounty rise to encourage hero killing
Changed Fire Style : Phoenix Assault to Fire Style : Phoenix Charge
AI no longer random heals
Lowered Spirit Link share of damage from 90% to 50%
Reduced Far Seer's Water Wave cooldown from 30/25/20/15 to 15
Eye of Seer now has 30% proc chance
Fixed Holy Blessing not upgraded by Innate Upgrade
Changed hotkey of heroes
Changed cost of heroes into 500G/250L
Increased Starting Gold and Lumber, adapts to player number
Moved starting taverns to center
Corrected Mind Cooperation tooltip
New Hero : Guardian of Light
Reinforcements now has 'summoned' classification
Changed Mass Teleport to affect heroes only
Fixed an issue with handicap boost
New Item : Todi's Staff (Norandur)
New Item : Magic Scroll (Norandur)
KNOWN ISSUE : Random desyncs in multiplayer
1.1 PATCH :
Fixes Anti-Magus Axe item
Fixes Item Healing text from AI heroes
Undead champions now has green color text
Raises Armor of Darkness level req from 1 to 2
Raises Unholy Aura level req from 1 to 3
Raises level skip req of all Far Seer hero abilities except Elementalist from default to 3
Reposition Elementalist X Button from 2 to 3
Raises Thorns Aura level req from 1 to 3
Raises Attribute Bonus level req from 1 to 7
Reduces Attribute Bonus skip level req from default to 1
Increases Hunt cooldown from 5 to 60 seconds
Reset Blood Mage to use the default Blood Mage materials
Heroes can no longer be duplicate between players (AI still has chance to duplicate with player hero)
Reduces food used from heroes from 5 to 0
Reduces max food to 100 from 300
Blood effect disappear on death
Completed X-Commander of Acceleration Squad
Improves Sword of Judgement by adding 40 damage
Increases Mantle of Imelda cost from 500 to 1000
Increases Talisman of Stars int bonus from 3 to 6
Grand Phoenix now benefits from Damage Empower
Changed Relocation Magic to work on all units, not only Magic Marked ones
Increases Relocation Magic mana cost from 75/50 to 125
Changed Relocation Magic to have 1 second delay
Changed Relocation Magic cooldown to 7 from 10/5
Added Tauren Chieftain and Far Seer to AI roster
AI pick now shows picked hero for 60 seconds
AI now renamed with name of hero to help identification
1.0 RELEASE :
Reset Slow Poison for Dryads
Completed Lich hero
Completed TC hero
Totem of Might now benefits from Damage Empower and Shield Boost
Increase Star Rain base damage from 60 to 100
Decrease Starfall cooldown from 150/140/130/120 to 120 seconds
All players properly gain extra bounty over time
Completed Shadow Hunter hero
'Blood Effect' on low health
Reduce Hunter (Night) Bash chance from 75% to 60%
Changed UD Mercenary hero name
Update Carrion Swarm (Dreadlord) tooltip
Completed Far Seer hero
-lvl command now gives level 20
Elune's Arrow now has 25% chance for fast cooldown and free mana for next cast
Changed Shadow Meld of PotM with Unseen Watcher
Fixed a bug that causes some AI to not revive
Increases damage bonus from Frozen Sword/Frostmoure from 1.25/2 to 2/3
Reduces chance for Frozen Sword/Frostmoure from 50/100 to 33/66
Completed Death Knight hero
Teleportation items now has 150 seconds initial cooldown
Gem of True Seeing now has 300 seconds cooldown and initial cooldown
Artifacts now has 600 seconds initial cooldown and 300 seconds cooldown
Fixed Sentinel heroes might get stuck after teleport to near fountain
Completed Keeper of the Grove hero
Reduces Searing Arrow's damage from 30/60/120/240 to 30/60/90/120
0.9 BETA :
Fixed a leak with Exorcism
Completed Blood Mage hero
Increase Blink (Warden) cooldown from 10/7/10/4 to 10/10/10/10
Set all player's color to Coal from Maroon
Properly place hero icons in the tavern
Decrease Exorcism damage by 100
Increase number of player to 12
Decrease level of research to 20
Fixed Fatal Blow level missing a 4th level
Fixed tooltip for deactivate Immolation hotkey
Upgrade Warden's Unseen Watcher, granting evasion buff
Innate Upgrade effect, double as much
Increase Avatar's Spirit of Vengeance cap from 6 to 24
Buffed summons' armor to Hero and raise their value
Increase Water Elemental level 4 summon to 4 from 3
Buffed Holy Light's ability with stat bonus
0.8 BETA :
More model and icon changes (credits will be added by 1.0)
Items now have proper 120 second cooldown for permanent items
Rebalances some item cost
Level cap increased to 20
Expanded Hero non-ultimate ability by 1 level
Added Attribute Bonus
Rebalances ability to reflect the additional level
Fixed some spell tooltips
Fixed Paid Mercenary doesn't grant bonus gold
Increases AI revival time
New victory/defeat condition
Increased main building health
Creep Boost now affects summons
Paladin's Holy Light now heals self
Now bounty rises slowly as the hero survives
Improved Paladin's Exorcism damage from 75 to 150 + 2x(Strength+Intelligence)
Changes bounty mechanic : killing powerful heroes significantly increase your bounty, killing weak heroes rises bounty decently, killing with units devoid bounty rise
0.7 Beta :
Changed some models and icons
Disabled damage bonus due to crash issues
Created a new kit for Mountain King
Lowered Demon's Fury mana cost
Added lumber cost to upgrade and AI now generate lumbers for themselves as well
Added Gold Coins and Bundle of Lumber to Karmon the Dragon Hunter (new name for Dwarf Miner)
All shop now doesn't show any minimap icon unless approached
Removed Dragon Roost from random troop shop
Improved gold bonus per second
Lowered Blood Money duration, but increased gold lost and cooldown
Improved AI slightly
Improved Blademaster Wind Walk and Critical Strike
Shuffled Blood Mage and Shadow Hunter
Fixed Kodo Beast selling
Created a new kit for Crypt Lord
Improved Dreadlord's Inferno
Reduced Starfall's mana cost from 150/148/147 to 100
Increased Master Vampire (Day) reduction effect
Reduced Master Vampire (Night) bonus effect
Changed Summon Water Elemental mana cost distribution
Improved Rage effect
Improved Eye of Seer effect
Reduced Shuriken mana cost
Improved Inferno mana cost, effect and summon
Reduced Frostmoure's percentage for level 1
Increased Elune's Arrow distance
Improved some Human heroes spells
0.6 Alpha :