Hiho,
I have got a problem with editing a simple texture for my line tower wars map. I wanted to have a new ground splat for all of the towers in the map and had this ground splat which was too large - see screenshot for more details.
The only thing I had to do was to reduce the scaling of the image - no problem and did it with gimp2. However, as gimp2 can only edit png, tga, jpeg etc. and no blp files which are blizzard specific I had to convert it to a proper file type first - done. After editing my main problem was to convert it back to .blp. I know that there are a few tools for that but all of them don't work quite well. Warcraft3Viewer outputs only files with 0 bytes in size, another tool outputs only corrupted blp files ...
Can anybody here tell me how I finally can achieve to properly convert my edited .png file back to .blp so that it will show up in the game?
Thanks in advance!
Robbepop
edit: I forgot the screenshot ... T.T
I have got a problem with editing a simple texture for my line tower wars map. I wanted to have a new ground splat for all of the towers in the map and had this ground splat which was too large - see screenshot for more details.
The only thing I had to do was to reduce the scaling of the image - no problem and did it with gimp2. However, as gimp2 can only edit png, tga, jpeg etc. and no blp files which are blizzard specific I had to convert it to a proper file type first - done. After editing my main problem was to convert it back to .blp. I know that there are a few tools for that but all of them don't work quite well. Warcraft3Viewer outputs only files with 0 bytes in size, another tool outputs only corrupted blp files ...
Can anybody here tell me how I finally can achieve to properly convert my edited .png file back to .blp so that it will show up in the game?
Thanks in advance!
Robbepop
edit: I forgot the screenshot ... T.T
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