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Simple Model Workshop

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update, what do you think?
Ah, nice; the rotation seems just right.

The texture... Hrm. Ancient of War/Secrets? Either way, I'm not sure I'm huge into that... I'm kinda thinking it should be a similar color/texture to his skin (looking at some of the concept art linked in the Request post(s)); green-ish & plate-y. I wonder what the Green Dragon's "fins" would look like? Maybe the Snap Dragon has something?... Toenails the Thunder Lizard?

I'll keep thinking/looking. Maybe throw a few options at me. But mesh & alignment look pretty well done.

Looking forward to more. : )
 
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@Kyrbi0 choose among them lol

@Sunreaver I can't really see the model
 

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Level 48
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@Kyrbi0 choose among them lol
Lol, this is hard... I liked one of the top-left, but my wife liked the bottom one...

Honestly, I cannot decide, and I don't want to keep you waiting up on the rest of it. So... Since I now have the MDLVis & the capability to UVWrap myself, just pick one you like, and keep working on the rest. Lol. I'll do the mix-n-matching myself later rather than keep you coming back & forth with stuff.

So yeah, keep on keeping on. The next biggest things are the snout (shortened up), the artificial armor (tiki masks ftw, TC please), and some kind of nurnies (gills? spikes? paraphernalia? etc). Refer to the original Request post for the rest.
 
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Lol, this is hard... I liked one of the top-left, but my wife liked the bottom one...

Honestly, I cannot decide, and I don't want to keep you waiting up on the rest of it. So... Since I now have the MDLVis & the capability to UVWrap myself, just pick one you like, and keep working on the rest. Lol. I'll do the mix-n-matching myself later rather than keep you coming back & forth with stuff.

So yeah, keep on keeping on. The next biggest things are the snout (shortened up), the artificial armor (tiki masks ftw, TC please), and some kind of nurnies (gills? spikes? paraphernalia? etc). Refer to the original Request post for the rest.

what do you think?

Can somewant add hero glow to this model plus attachment points

there you go, it should work
 

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Level 48
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what do you think?
Ooh, very nice improvements.
  • I like the spikes, the horns are interesting... I kinda think the horns should be slightly shortened, but the (tail) spikes greatly exaggerated. Like, almost as big as his toenails; in fact, feel free to use the toenail texture if it makes it look better/more contrasting. I do not think they will show up in-game at all.
  • The snout looks much better. If you don't mind, can you try to widen & flatten it out even more; as I described in the Request post, this guy is basically a 'living battering ram', smashing his head into stuff. The Attack animation supports it (I believe), but it involves a lot of "smushing" of face.
  • I kinda like your choice of texture... :<, : )

The next part will be very important; the artificial armor. I ask that you avoid simply stapling on the all-too-common "tiki masks" (either from the Witch Doctor's wards or the Shadow Hunter's armor), as these are crazy-overused... However, even something as simple as a rewrap of one of these (say, the mesh of one with the texture of another) could be quite useful, I imagine.

Things are really shaping up; thanks! : )
 

Ardenian

A

Ardenian

Hey guys , just wondering , can you make this model about 3 times smaller than it's normal size , when I do the scaling in object editor it messes the model up , thanks in advance :)

I think that's it. Pretty simple, use Magos and go to 'Model Editor', then use 'Scale' and type in the wished size.
 
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Level 12
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Messages
631
Ooh, very nice improvements.
  • I like the spikes, the horns are interesting... I kinda think the horns should be slightly shortened, but the (tail) spikes greatly exaggerated. Like, almost as big as his toenails; in fact, feel free to use the toenail texture if it makes it look better/more contrasting. I do not think they will show up in-game at all.
  • The snout looks much better. If you don't mind, can you try to widen & flatten it out even more; as I described in the Request post, this guy is basically a 'living battering ram', smashing his head into stuff. The Attack animation supports it (I believe), but it involves a lot of "smushing" of face.
  • I kinda like your choice of texture... :<, : )

The next part will be very important; the artificial armor. I ask that you avoid simply stapling on the all-too-common "tiki masks" (either from the Witch Doctor's wards or the Shadow Hunter's armor), as these are crazy-overused... However, even something as simple as a rewrap of one of these (say, the mesh of one with the texture of another) could be quite useful, I imagine.

Things are really shaping up; thanks! : )

~update

I can't flatten the face, it does not look good on the model (it looks compressed)

where do you want to add a TC?

Hello I just need a model of the sentry with the huntress weapons (night elf) I tried to do it and I can't.

thanks in advance :)
what does the sentry model looks like?
 

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Level 48
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~update

I can't flatten the face, it does not look good on the model (it looks compressed)

where do you want to add a TC?
Ah shucks.

Team Color should probably be in 2-3 places. The main one I'm thinkin' is the "artificial armor", the Trollish bark-plates described in the Request post. Right on the upper (back?) thighs.

Second to that might be some kind of plate across the forehead... I wonder if there's some greenish scaley/plate-y texture that has TC across it?
 
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Ardenian

A

Ardenian

There is a tutorial here on Hive to remove the hero glow, but I didn't know it is so easy.

Thanks for sharing the tutorial!
 
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Hi, if not a problem I want a skinny or thinner villager woman with brown and blonder hair. Thanks if you help me!
 
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Ardenian

A

Ardenian

man that hero glow tutorial really saves a lot of time, but everytime i try it my WE crashes T__T

I experienced this issue, too. I don't know how to fix it, but if you attach the model I can do an inefficient workaround only deleting the hero glow geosets with Mdlvis.
This works fine, as experienced.
 

Ardenian

A

Ardenian

Ye, I think so too, but if you follow the tutorial exactly it does not work, since there are also geoset animations and bones.

I don't know, deleting only geosets in Mdlvis works fine.
 

Ardenian

A

Ardenian

@Rex. I think this workshop is paused, since Kaizer wasn't online last weeks.

But maybe Hayate or Edge45 can do it, they are part of this workshop, kinda.
 

Ardenian

A

Ardenian

@stein123, try this one, please.

@Hayate Damn, sad, your skills would help a lot ;)
 
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Ardenian

A

Ardenian

It is very simple. Once you come to the point when you need it, message me and I show you how to do it with Mdlvis easily :)
 
@stein123, try this one, please.

@Hayate Damn, sad, your skills would help a lot ;)

I've Already Disappoint alot of people for not be able to finishing request :p (Or Super Long Delay)
So joining this would be... a Bad Idea i think

But Since Is not so Active, I guess I will just Float around and Do some Easy work to do :p
(Gotta Disappoint more people If I accept Heavy Request Again)
 
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