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Sharpshooter Online v1.20b

Submitted by xXx-Tricky-xXx
This bundle is marked as approved. It works and satisfies the submission rules.
Sharpshooter Online [v1.20b]

Sharpshooter Online is a team based first person shooter capable of being played with friends. Arrow keys and WASD are treated as if using a joystick rather than a mouse for aiming. Experience sharpshooting from a rifleman's eye in this remote mountain range war zone. Dominate your opponents by blending in with your environment and snipe them down one by one from extreme ranges. May the strongest team win, game ends after one team reaches 25 or 50 kills.

[​IMG]
Download
Sharpshooter Online v1.20b

Created by xXx-Tricky-xXx, additional credit to Uareanoob, Moronicizer, and Azur3wrath for all of their helpful contributions to the creation of this map.​

Remember to vote, rate this map if you like it!

Updates:




Features:


  • Fully functional movement system via 'Arrow Keys'.
  • Complete scope and movement view rotation via 'W'A'S'D'.
  • Dynamic shooting of head, chest, and leg body detection.
  • Destructible environment including barrels, trees, and walls.
  • Misc abilities such as knife, grenade, and sprint.

Additional Information:

  • Arrow keys will move you around while W'A'S'D keys rotate your view.
  • To shoot press (T), but make sure you have remaining ammunition.
  • When you run out of ammunition the reload ability will appear. By pressing (R), you will begin reloading your weapon.
  • Pressing (S) will enable you to move faster until pressed again or when your breath runs out below your health.
  • When someone is too close to shoot, knife them! By pressing (E), you will attempt a fast and painful slash.
  • To throw a grenade, press (G), but remember you only have a few. Grenades are very useful for destroying building walls as well as players.
  • The aim feature is a magnified scope that appears when you press (A). You will not be able to move, but you can simply exit the mode by pressing (A) again.
  • The sensitivity control with the given camera icon will increase or decrease your aiming sensitivity. By first pressing (Q), three abilities slow(Q), medium(W), and fast(E) are given. These may be simultaneously pressed to prevent interruption of tweaking. Combinations are as followed: (Q-Q), (Q-W), (Q-E).
Most of all, have fun... It may be hard at first, but once you get the hang of the controls it gets easier.

Important:


Sharpshooter Online is currently a beta, therefore is not final and subject to change and be updated. I'm uploading this here due to many people wanting it even though I did not consider it near good enough quality to release yet and quit working on it for some time, but better now then never. Since it is currently in the very early stage, no more than 3-4 players will be able to play in a stable manor until a later time. Feel free to try more, but you will notice a large frame rate loss. Remember, this map is in no way perfect, it will have many bugs and issues. Anyone who wants the unprotected version due to curiosity or the interest of editing the map may email me at xxx_tricky_xxx@yahoo.com or just private message me here on the forums. Unprotected version for everyone once I clean up the triggers to be editable, someone else may have to fix the lag issues. Feel free to comment about any bugs or suggestions.​

  • It is also recommended host use List Checker, Dota Client, or any type of third party Lan program for better response time.

Screenshots:

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Keywords:
sniper, fps, shoot, first person shooter, first, person, shooter, warcraft, 3, wc3, scope, gun, shooting
Contents

Sharpshooter Online v1.20b (Map)

Reviews
Moderator
22:51, 25th Feb 2009 by bounty hunter2: After I had played this map it left me in shock. I was amazed by its brilliance. This is a basic FPS conversion into a warcraft map. The games command are a bit slow and that remains a problem, however it...
  1. 22:51, 25th Feb 2009 by bounty hunter2:
    After I had played this map it left me in shock. I was amazed by its brilliance. This is a basic FPS conversion into a warcraft map. The games command are a bit slow and that remains a problem, however it couldn't be done much better I suppose. I assure you that if you play this map either 1v1 or Full House you will have tons of fun and I recommend this map to any warcraft player. Thus the rating is 4/5 (Recommended) and the map is Approved!

    You can find my full review Here.
     
  2. I)eadnerzhul

    I)eadnerzhul

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    Is the first person arm/rifle an ingame screenshot?

    Edit: I don't care, testing.

    Edit2: WOW... the awesomeness of this map cannot be countered. This is the first time I've ever seen an FPS without an addon- an FPS done RIGHT! Bravo! Bravo!

    Edit3: Is it possible to add more FPS for the reloading/shooting/knife/grenade sequences? They look nice, but you may want to consider it...
     
  3. Septimus

    Septimus

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    Packaging look great, I would review it when I have time.
     
  4. Callahan

    Callahan

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    Lol this is actualy a sprite.
    Very well made.Best FPS map played.
     
  5. Raxxor

    Raxxor

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    Oh since when is this on hive,quite funny that I just found this map somewhere else yesterday and hosted a few times,definitely one of the best games I've played.
     
  6. Darkenneko_003

    Darkenneko_003

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    Was pretty Fun,
    But you need to add, Maybe more Stage areas, the ability to pick how many kills are needed to win.
    Ect. Just some extra things to make players happier. =]
     
  7. JansiGX

    JansiGX

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    This is most amazing thing I ever seen made in warcraft.
    Since it's beta ver I believe there will be more weapons in complete ver. Do you plan to add machin gun or different type of grenades?
    And it would look better if you use imported trees. Not shore if there are any for winter though.
     
  8. I)eadnerzhul

    I)eadnerzhul

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    Adding more weapons would be better. Oh, as well as a targeting reticule.

    I've got another idea: give the game the ability to look IN ADDITION to strafing. I.E. arrow keys for movement and WASD for looking, and remapping the ability slots? Good idea?
     
  9. xXx-Tricky-xXx

    xXx-Tricky-xXx

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    Increasing the frames per second for all animations is a possibility but it was decreased to keep the map size down. Creating filters and animations for them is very time consuming as well. I really cant say if I will be adding any more guns. I recently took out the other gun which was a rifle because it just took up too much room but its definitely doable. Im trying to keep it limited for the moment so I don’t confuse anyone with a plethora of options and my main goal for the time being is doing anything I can to increase framerate for players when over 3-4 players in one game which is the main issue currently with this beta.

    I will most likely change it so the host can select how long the round will last and the team score limit, the beta version is basically so people can play and test it out and I wanted some kind of game completion. Stage areas I am not quite sure about. The original map was decreased enormously because just having too much on the screen created a big toll on framerate. Possibilities are slightly bigger maps, but most likely more stuff in each map instead that will try to make it unique, the current map is more of a test environment.

    Nerhzul, I am not really sure what you are suggesting about a targeting reticule. There is already a scope in the game that appears when you press A. If that isnt what you mean then feel free to evaluate. ASDW is a consideration actually, but not quite what you are talking about. I am not actually sure what you mean by looking. I have considered using ASWD not to move but as a tapping feature. Because arrow keys are somewhat delayed online, you can tap any of the ASDW keys constantly to slightly rotate your view while you are using your scope which will hopefully if implemented correctly, make it easier for some people to hit targets accurately or even moving ones. While your not aiming, the four keys will act as a larger turn so you may quickly shift to another direction when maneuvering . Strafe would not be applicable for this because it is impossible to use press and release detections for anything other than arrow keys without using a 3rd party program client to change the engine which would be straying away from what I wanted to do.

    Im pretty busy now with a lot of other stuff, but Ill work on updating and tweaking things as well as changes that any suggestions might offer that are very good but for now, Im awaiting my Pending for this map to be changed. Seems to be a lot of submissions this month so it may be a while. All updates will be changed here and noted in the update section whenever I work on it.
     
  10. I)eadnerzhul

    I)eadnerzhul

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    "Looking", as in turning around and looking up and down. Similar to using a mouse in a regular FPS. A targeting reticule as in the little "x" in the center of the screen for most FPSes, so that you don't have to always have to zoom in with a scope to shoot. When I hosted this, the players sometimes got close, and were unable to do anything besides knife eachother. The reticule, combined with "looking", would make a much better experience I think.
     
  11. xXx-Tricky-xXx

    xXx-Tricky-xXx

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    Ill see what I can do regarding controls and easier playability, however I wont have time to update any time soon. It seems either the pending is a bit slow on the approval or this map is not going to be. However, I would like to see more people testing out the map even if they have no interest in it just to get a wider idea of what people think and things to be improved. All comments are taken with importance.
     
  12. JansiGX

    JansiGX

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    If you want more people to test your map you could:
    -make a link for it in your signature.
    -make a tread in map development forum.
     
  13. UAreanoob

    UAreanoob

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    Can't have a duel analog system since arrow keys are the only keyboard event you can have.
     
  14. I)eadnerzhul

    I)eadnerzhul

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    How about using the mouse? Or an aim-assist of some sort?
     
  15. UAreanoob

    UAreanoob

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    You can't use the mouse because it has no events besides trackables which still wouldn't help.
     
  16. I)eadnerzhul

    I)eadnerzhul

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    Good point. Are there any other ways to do it?
     
  17. UAreanoob

    UAreanoob

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    No. Not without RtC
     
  18. I)eadnerzhul

    I)eadnerzhul

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  19. HappyTauren

    HappyTauren

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    Dude, what about using 3D models? I'd make you some rifles if you want, though not really now. However, with RTC this map would indeed rock. You'd be allowed to strafe, and use mouse to aim. However, only in SP.