Well that's some project, a lot of effort have been poured into this even though it is like 1/3 map spaced used. It really remind me of Elder Scrolls, so somewhy I could not find anything revolutionary about it, no offense. Good job on this one overally, but there are some minor matters that concern me.
1. Description did not tell anything about the game itself, it was not informative at all, it was also too long and I could not see all of it.
2. During the beginning cinematic some credits appeared and the message was too long and a part of it just hided over cinematic's bounds so I could not see all of it.
3. In selection class name Assassin actually goes into the text and I cant read full word, minor thing yet doesn't seem to be polished.
4. I actually had to push *Cancel* button to continue when class was picked? I don't think that was the right icon for it. Of course it does not make any difficulties, but it just seems not right in my opinion.
5. I picked Mage and eventually I started to dislike Unit Sound, it kept talking each time I order something, kept calling me Milord, etc.
6. Selection scales doesn't seem to be precise. Mage have too big one, yet NPCs in the town have too small ones. I believe the edge of slelection scale should be near feet, but do not touch it. Circles of Power have some BIG scales too.
7. After interaction text goes off the Dialog window boundaries, it looks rather ugly. Another minor thing, but it don't really add charm.
8. I went through the doodads like here in the barrel, same thing in the town, in the pile of hay, perhaps more come to be discovered in time.
9. I've noticed some icons do not have its DISBTNs or DISPASs in this case.
10. Some iron sword stacked up there in the inventory, it became inactive, I could not select it nor do anything at all with it, it just stood there. Later I loaded several items there and some confused with the stacked iron sword. I select one, it switch places and change item, it kept switching items in one spot.
11. I'm having some problem with spells, I couldn't get anything no matter how hard I interact with everyone, I may not be informed about it in the early beginning I guess.
12. Introduction quest seemed to be completed, yet it mention some old master I should visit. So it is completed or not?
Some minor stuff here, easily fixed within hour, but it was my first impression on the cons. I didn't play much so I don't have the right to rate, afterall I could not anyway. Some badass map indeed, good job on it again.