Legends of the Past

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Legends of the Past

a 4v4 or 2v2v2v2 melee map

Description:
A time long ago countless battles were fought upon this very soil. While the land has now mostly recovered from endless skirmishes, the drums of war thunder once again. Will you join the legends of the past, or will your broken body decay on the field?

Made by BaDitO.
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Note: I posted the preview screenshots in reforged graphics, but this map is 1.31.X compatible! I've made it with the current world editor not the beta one!

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The map includes:
8 starting gold mines (17k gold)
8 medium expansion goldmines (12,5k gold)
2 big goldmines (20k gold)

4 Goblin shops
4 Goblin labs
4 lordaeron summer merc camps
4 taverns
1 marketplace

2 red creepcamps
20 orange creepcamps
24 green creepcamps

spawning north s south and east vs west is possible!

unmodified Lordaeron summer terrain
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As you may notice, this map is based on the oldschool 4 player
Reign of chaos map Legends.

Overall my goal with this was was two fold:
1) recreate one of my favorite RoC melee maps.
2) make a 4v4 map that looks well in both reforged and classic war3 but has an oldschool feel to it.

I hope you guys will enjoy this one

Best regards BaDitO
Contents

Legends of the Past (Map)

Reviews
mafe
Legends was one of those map that definitely felt very rain-of-chaos-y, and this map still does. My initially association was that this looks like a better version of Friends. -I like the general changes such as replacing bridge-doodads with selfmade...
mafe
Overall good changes (not bringin up the trees again here). Map approved.

mafe

Map Reviewer
Level 23
Joined
Nov 2, 2013
Messages
869
Legends was one of those map that definitely felt very rain-of-chaos-y, and this map still does. My initially association was that this looks like a better version of Friends.

-I like the general changes such as replacing bridge-doodads with selfmade wider bridges.
-The unbuildable terrain near the expansion is a good idea to prevent sneaky tower rushes.
-Itemdrops and creeps are good.
-Trees have no gaps! Hooray!

A few things should get a second look however:
-Near several expansion gold mines, Town Hall placement is very restricted.
-At the expansions, a lvl 3 item is drop from an easily killable lvl 2 shadow priest. The blademasters of Azeroth might approve, but probably most other people dont.
-Trees seem to be farther away than usual from some spawn locations.

Also, unfortunately the AI seems to bug and not start mining, which usually happens when main bases are to close each other. But this is a general bug.
So, just because I think you make some quick wins with respect to the three points I mentioned, I'm putting this back to "Awaiting Update".
 
Level 6
Joined
Jan 8, 2013
Messages
53
Update:
- Changes expansion creeps to 1 high priest 1 berserker and 2 normal trolls, with both items drops from the berserker and highpriest
- made the expansion wood openings bigger
- minor visual changes to the middle of the map


>-Trees seem to be farther away than usual from some spawn locations.

I disagree on that one, it has space for a human altar, two farms and a barracks, like most starting postions modern melee maps (see attached screenshot)
 

Attachments

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