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Shadows of the Past v0.9.3.0

Submitted by -Kobas-
This bundle is marked as approved. It works and satisfies the submission rules.
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Keywords:
RPG, SPRPG, Shadows of the Past, Shadow, Shadows, Past, -Kobas-
Contents

Shadows of the Past v0.9.3.0 (Map)

Reviews
Moderator
» Vengeancekael:[c] 「Profile :: Hive Staff」 » Reasons: » Comment: Reviewing on request. » Rules: [c] 「Map Submission」 » Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !100%Verdict + Beautiful terrain + Advanced UI + Sounds - Gameplay...
    • » Vengeancekael:[c] Profile :: Hive Staff
      » Reasons:


      » Comment:
      Reviewing on request.

      » Rules: [c] Map Submission
      » Contact: [c] Staff Contact
      ! 'Reasons' are automated !

    • Verdict
      + Beautiful terrain
      + Advanced UI
      + Sounds
      - Gameplay
      - Troror Engrish
      - Content


      Full review
      Well, the terrain's pretty detailed and simply put a beauty, there's nothing to say about it, it's a must for someone like yourself Kobey. /o/ (I especially like the Keeper of the Grove cave)
      The UI is quite advanced, first the hero selection with the icons, then the hero inventory that is easy to use.
      You've also done a good job with the books and also specific dialogues with buttons.
      Though the fun factor is lacking - The beginning leaves more to desire, you're just going around talking to multiple people, finally you're told to go talk to people at a different place and then again to go back to your initial location to talk someone else, finally, at the end you have to talk to someone in a cave, but the main storyline ends there.
      Stahp, dialogue's always nice, but the beginning of a map should excite the player and later on focus a bit more on the storyline through conversations.
      The pet system doesn't really seem feel like a pet system either, you just get access to another hero you have to control, with its own set of spells to level up, etc.
      Would be better to make it follow you automatically and to have the option, but not be forced to, to level up/use its spells manually.
      You're developing a single player rpg, but in its current form it's just another MMO, you go around, talk to people, grab an optional quest, go kill a bandit or gather plants for someone and you get gold. Yippy yay~ The advantage of an SPRPG is that you can have a lot more dramatic effects on the environment - Make the world change (literally), be able to make decisions during a dialogue/..., characters move around. But mainly also make the player more powerful, an equipment system is nice and all, plus all of those retardedly numerous stats, but making the player feel more epic should be the priority here to make your map enjoyable.
      The RPG has lots of potential, but it feels like you've been working too long on systems and not actually been focusing on the gameplay and storyline - There are books around the world that you can pick up and read, which is always an addition for lore fanatics, there's interaction with characters (though only with people for a quest) and caves to enter which are very atmospheric.
      Minor things still to mention would be the beginning, (oh and btw where's the cinematic?) Martin talks about mushrooms, then about you bleeding, then you say where you are, like just wat. If you want the guy to appear wise, then make him more mysterious and don't mention the shrooms, lolol. (Also the soundtrack doesn't really fit)
      The QWER management is also a very important factor which you've added, you can assign the hotkey you want to your spell.
      You've also added appropriate sounds, for quests, environment, etc.
      Troror Engrish -> It starts off well with really well written dialogues, but then it degrades to your level. ;D

      To close it off, the map gets -1 because of extremely lacking content and it's not getting a DC because it's just not that enjoyable, aesthetically it is quite impressive, but you still need to work more on the gameplay.

      [Also dat Geries. May I interact with myself to touch myself??]


      Recommended
    • [tr][tab=Other]
      Suggestions:
      • Recommended resolution size: 1920x1080 GG one of the least popular
      • I get moved behind the Pet Trainer when I interact with Merchant Ida
      • Work on the unit facing during cutscenes
      • Y u no clear selection circles during cutscenes
      • The lobby description is too long
      • It's written twice "Choose your class" during hero selection
      • Dem in-game credits mayn
      • Pet Dragon Turtle: 'Ravage' & 'Crushing Strike' have the same hotkey

      Moderated Version: 0.9.3.0
      Date: 26/Mar/2013 16:59:51[/tab][/tr]
    [tr]

    Old Moderation
    14/11/2011 - Vengeancekael: Dumpy humpy this is a lot of fun.

    19:59, 28th Dec 2011
    Vengeancekael: Humpy dumpy this is great check it out.
    [/tr]
     
  1. -Kobas-

    -Kobas-

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    [​IMG]

    SotP v0.9.0.3 is now uploaded!


    Tuesday, Mart 12 2013 15:45
    ------------------------------------------------------
    Check it out:
    Shadows of the Past

    Few users are now constantly checking map and keep reporting bugs.
    So far I managed to fix almost 90% of reported stuff and things
    I wasn't able to fix are due to system replacement or recreation.

    I will keep updating Change Log with info each day, so please check it
    first so we can avoid reporting same bugs over and over again.

    Next a lot fixed and stable version will be uploaded shortly.

    Work in progress => http://www.hiveworkshop.com/forums/archive-679/changelog-view-more-209342/
     
    Last edited: Mar 13, 2013
  2. Switch33

    Switch33

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    For whatever reason the map crashes for me on loading before even getting in-game. I tried redownloading to see if it'd still occur and for whatever reason it still does. Maybe this has to do with the map optimizer or widgetizer settings?

    The map crashes around 90% of the time i try to run it. No idea why. I think it's probably not related to my computer specs since I usually don't have that much of a problem running maps that much. When it doesn't crash theres a few things that i've noticed. . .


    Important!!

    Make sure your settings are on high for model/texture quality to play this map else it will crash wc3 on loading!

    I've posted suggestions here: http://www.hiveworkshop.com/forums/project-development-idea-factory-680/bug-report-189990/
     
    Last edited: Dec 25, 2011
  3. Bugz

    Bugz

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    I.. Just.. Love.. You.! +rep for making a awezome map.
     
  4. MagiC_AntO.

    MagiC_AntO.

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    a new present for Hiveworshop ?
     
  5. LionsRawr

    LionsRawr

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    faark its finally out! well done to all that is involved merry christmas
     
  6. watermelon_1234

    watermelon_1234

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    So I tested the map for a while and got stuck because I kept getting killed by the Bandits in the forest, even though I was playing on Easy Mode as the Squire. XD

    Anyway, the opening was nice. I'm glad you made it skippable so people can replay the map easily. Being able to skip the second cinematic might also be nice.

    The Hero Pick System was good, though I thought there could have been more information on the Specialties and Signs (unless it's supposed to be a surprise?). There were some formatting errors with the monk and wizard for their text description and the thief didn't have anything.

    The camera was kind of annoying because it didn't really let me have a good view of what was going on.

    I liked the hit point bar and how the splash screen changed color accordingly, which I got to see many times due to getting slaughtered by Bandits.

    I found it funny that you could Interact with yourself. :p

    The main criticism I have for this is that there's a big lack of information at the start, at least gameplay-wise. The hunger system took me by surprise since nothing mentioned it, though it didn't matter too much after I found out how easily I could die. Having the people talk to you with Interact will help a lot and won't bother players that already know the information.

    Overall, I like the map's tone and atmosphere. It's pretty good for a map that isn't even complete yet. :D

    Keep up the good work! ^_^
     
  7. Kl3sk

    Kl3sk

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    I really don't want to nitpick, but there are a lot of things that need to be fixed. (i.e. : camera, balance, tooltips, icons, short-keys, etc.). I know this is a special treat for Christmas, but you shouldn't have rushed things like you did. ^^
     
  8. Bugz

    Bugz

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    Trust me, kobas did not rush this. :b
     
  9. Switch33

    Switch33

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    He may not have rushed development, but the release process he rushed for sure. There is something wrong with the map probably when it was optimized/widgetized or whatever since almost 90% of the time I try to load the map wc3 crashes. Beta testers are there to test for that stuff in my opinion.

    Edit:
    After reading the response to this:
    http://www.hiveworkshop.com/forums/2071927-post8.html
    I realized it does not crash if you set most of your wc3 settings to high(texture/model quality) and usually a higher resolution helps as well.
     
    Last edited: Dec 25, 2011
  10. Xian

    Xian

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    SH*T! SotP!
    INSTADOWNLOAD!
     
  11. marko9

    marko9

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    Ive expected more comments but its just a beggining :)
     
    Last edited: Dec 29, 2011
  12. Maker

    Maker

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    comments

    +Map has cool preview indow
    +I like the music, gives me Neverwinter Nights vibe, and I loved that game
    +Terrain is pretty good

    Bugs/other issues
    In the intro, there is "World Edit: Please help me" text
    The fast cam pan could be a bit slower in the intro, also try panning with constant height
    In hero selection "HERO STATS" is on the box border
    Hero stats is in caps, info is not. I think they could both be in caps
    The ranger model has a weapon in hero selection, and seems bigger than the rest of the models
    Info texts have an extra space in the beginning in hero selection
    In item tooltips, "Give" is not a good word for the stat bonuses
    ACV is green in Brutal Attack, red in Mortal Blow
    STR has different colour in BA and MB tooltips, ove of them has brackets, the other doesn't
    The starting shield of the Squire clips with the hand when running
    Squire Sound set...he shouts "For Lordaeron" and that doesn't fit
    I'm not sure I like the fade filter and the sotp text when running around
    The minimap image has white are at the bottom. Edit it out
    The quest descriptions are full of typos, missing words and bad grammar
    Backpack selection circles could be very small or the same size as the hero has
    Mortal Blow seems like it lags every time you cast it
    Brutal Effect seems to apply the effect and possibly the damage before the attack anim "hits"
    Why do I have to wait so long to respawn? I understand you might want some method of punishing the player for dying, but naking him wait is not very cool
    Select the hero for the player when he respawns

    Additionally, I've never liked hunger in games. And it goes down so fast. Is it possible to get food in this version?


    This has a lot of potential, it can be a great map, one of the best.
     
  13. eubz

    eubz

    Map Reviewer

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    SOTP already uploaded. Nice, I have been waiting for this since the beginning of its making.
     
  14. Statharas

    Statharas

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    It was like someone butchered my intestines with a sniper crowbar.
     
  15. babyjingrand3

    babyjingrand3

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    whats with the hunger system?? n food can be bought...
     
  16. SOSKI_KROTA

    SOSKI_KROTA

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    i got fatal when it was 3 seconds before revive
    and my friend got it absolutely the same way

    babyjingrand3, i think you can buy food in town

    forgot to mention - camera is slightly uncomfortable
    great map.Good Job
     
  17. -Kobas-

    -Kobas-

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    I'm working on update, expect to see improvements :)
    I worked 5 hours on new version.

    I fixed a lot of things you suggested, new version won't show new quests or items, just improved gameplay.
    I added few new features, converted few systems into vjass so everything works faster now.
     
  18. Grimrevenge

    Grimrevenge

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    WTF Hunger system? -60 hunger.. cant get any food?? amamamamg