- Joined
- Jan 17, 2010
- Messages
- 6,109
Could you implement a save/load system in the map or if there is one could you tell me the commands for it?
It is already there, but not finished.
I will start working on it soon.
(58 ratings)
Could you implement a save/load system in the map or if there is one could you tell me the commands for it?
I have problem with interacting trioh.
Why the pet doesn't stop running and walking can you stop it! It's CRAZY.
![]() | SotP got new project member! |
really good map. there is a problem with quest after u inform big boss mage. u go to basment of ruined house to talk to that acolyote guy and u cant interact(talk) with him.
you should put some info on those stats like marksmanship etc.
Are stats such as str,agi and int increasable and are there other skills to find but for mages and battlemages.
There's a bug with entering caves. after u exit your pointer on map switches to near center of map so u must guess where u are making map interaction quite usseless. entering basement fix's this.
Why not giving your pet rest ability?
and i am guessing those unpickablle pets are not finished yet?
Inventory still need some polishing indeed, and I still need to include customdont wory when i notice wrong grammar i'll inform u about it.
well pet rest would be nice add on cuzz while pet tanks hero rests and vice versa. since pet doesnt have active inventory for potions and such stuff.
And yeah nice going with inventory. it's really nicely done. even tho some description would do great
and if u cant go further with quest u could input some msg which would point that u cant go further in quest.
U could put difficulty settings at begining. like easy-cheats on, better item drops xx%. normal cheats off etc.
so u could input save/ load systemsince the map is huge. when it's done that could provide additional chalenge and u could that way input score system.
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Can you describe when exactly game crushed?
I was using Assasin with the whisp pet. most crashes happened when the whisp was casting his bounding spell or when i used a spell with my hero. also one time my hero just died but the whisp killed the creep with his last hit which gave me a level up. game instantly crashed then. hope this helps, gonna try again with another hero and another pet today.
what about stat growth?
i mean str,agi and int?
i got to lvl 25 and they were still at 9 8 10
I've watched the "prologue" cinematic in the gallery
and i have a question
how comes that the story around the mysterious adventurer found unconscious and having no clues, turned around to be a story about angels, titans and all?
or was this all planned before? nice plot twist
i guess the story is already planned though![]()
I love this map, good systems... great map! =D
but.. i found some bugs...
1 - Well, the main quest, called "Raise of the Fallen", which is for me to find the "Trioh" I think he and I try to interact with it, nothing happens, I click on it, I do everything, anything and nothing happens .. . and quest does not end.
Picture: http://img259.imageshack.us/img259/5458/bugso.png
for now quest are up to him,
so , it's not a bug, it is an end of story![]()
----- Analysing s__ItemStaffSpells_run -----
WARNING: Memory leaks detected at function end! (s__ItemStaffSpells_run)
Leaked location object allocated on line 12492 : sotp.j
Leaked effect object allocated on line 7433 : sotp.j
----- Analysing s__FireBall_run -----
WARNING: Memory leaks detected at function end! (s__FireBall_run)
Leaked location object allocated on line 12542 : sotp.j
Leaked effect object allocated on line 7433 : sotp.j
----- Analysing BlazingCarapaceSpell__Run1 -----
WARNING: Memory leaks detected at function end! (BlazingCarapaceSpell__Run1)
Leaked effect object allocated on line 7433 : sotp.j
----- Analysing LightningStrikeSpell__Run -----
WARNING: Memory leaks detected at function end! (LightningStrikeSpell__Run)
Leaked effect object allocated on line 7433 : sotp.j
----- Analysing SpiritualEnlightenmentSpell__DoLoop -----
WARNING: Memory leaks detected at function end! (SpiritualEnlightenmentSpell__DoLoop)
Leaked effect object allocated on line 10280 : sotp.j
----- Analysing SpiritualEnlightenmentSpell__Run -----
WARNING: Memory leaks detected at function end! (SpiritualEnlightenmentSpell__Run)
Leaked effect object allocated on line 10308 : sotp.j
Leaked effect object allocated on line 10314 : sotp.j
----- Analysing FireBrathSpell__Run -----
WARNING: Memory leaks detected at function end! (FireBrathSpell__Run)
Leaked effect object allocated on line 7433 : sotp.j
I may have just found some leaks. I realize you're using vJASS, so it may be a bit hard to find where these leaks are located, but they're worth a try to find
Code:----- Analysing s__ItemStaffSpells_run ----- WARNING: Memory leaks detected at function end! (s__ItemStaffSpells_run) Leaked location object allocated on line 12492 : sotp.j Leaked effect object allocated on line 7433 : sotp.j ----- Analysing s__FireBall_run ----- WARNING: Memory leaks detected at function end! (s__FireBall_run) Leaked location object allocated on line 12542 : sotp.j Leaked effect object allocated on line 7433 : sotp.j ----- Analysing BlazingCarapaceSpell__Run1 ----- WARNING: Memory leaks detected at function end! (BlazingCarapaceSpell__Run1) Leaked effect object allocated on line 7433 : sotp.j ----- Analysing LightningStrikeSpell__Run ----- WARNING: Memory leaks detected at function end! (LightningStrikeSpell__Run) Leaked effect object allocated on line 7433 : sotp.j ----- Analysing SpiritualEnlightenmentSpell__DoLoop ----- WARNING: Memory leaks detected at function end! (SpiritualEnlightenmentSpell__DoLoop) Leaked effect object allocated on line 10280 : sotp.j ----- Analysing SpiritualEnlightenmentSpell__Run ----- WARNING: Memory leaks detected at function end! (SpiritualEnlightenmentSpell__Run) Leaked effect object allocated on line 10308 : sotp.j Leaked effect object allocated on line 10314 : sotp.j ----- Analysing FireBrathSpell__Run ----- WARNING: Memory leaks detected at function end! (FireBrathSpell__Run) Leaked effect object allocated on line 7433 : sotp.j
Oh, I see. Anyway, were the leaks right?
EDIT: I just realized that at least on line 7433 there is NOT a leak. The system does not currently support hash tables.
local string sfx = "blablabla/moarblablabla.mdx"
I'm having a problem with NPC Trioh i can't seem to interact with him, any suggestion?
I was using Assasin with the whisp pet. most crashes happened when the whisp was casting his bounding spell or when i used a spell with my hero. also one time my hero just died but the whisp killed the creep with his last hit which gave me a level up. game instantly crashed then. hope this helps, gonna try again with another hero and another pet today.
hey all ^^ .cant start the game. i m at the middle of the load bar and then the game crushes. something i do wrong there xD?
All the settings from options must be at the highest. Also very high resolution is recommended. If your options are wrong it might cause critical error on the loading screen or later ingame.
hi, i've got annoying problems which makes this map unplayable.
1. When I press F3 (inventory) I can't leave it no more
2. Interacting works, but damn rarely (1/50 times i'm trying to interact?)
Thanks for help in advance.
if i'm right, if you use interact to an unit. a floating text will spawn at the targeted unit except it is a quest requirement. it'll turn into a cinematic mode, or it is just my imagination?2. Interact works only when needed (example -> quest requirement)...
1. There is CLOSE button that will hide inventory...
2. Interact works only when needed (example -> quest requirement)...