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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Shadows of Hatred v2.2 (Patch 1.30)

Submitted by Sclammerz
This bundle is marked as approved. It works and satisfies the submission rules.
Don't have patch 1.30? Go here.

[​IMG]

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Maiev and her watchers arrived in the ruins of the orcish homeworld, Draenor. They soon discovered that Illidan had come alone, thus the recapture proved to be fairly easy.

Then the naga had arrived on Outland, and they had brought new allies: the same blood elves that Maiev had helped before. Maiev and her soldiers fought the naga and their traitorous elven friends, but the new army outnumbered hers, and eventually she was defeated. The naga and blood elves recaptured Illidan and freed him. Upon the warden's final moments, Illidan decided to imprison her instead.

Soon after that, Maiev would be contacted by Akama, unsatisfied by not being given the Black Temple as promised and the wary Maiev agreed to enter a partnership and vowed to see Illidan dead.


[​IMG]
-Story based on WoW: The Burning Crusade along with some alterations and original elements.

-Select your own difficulty:
Easy - Enemy has weaker units, slow attack time, small attack groups.
Normal - Enemy has mix of strong and weak units, average attack time, mid-size attack groups.
Hard - Enemy has stronger units, faster attack time, large attack groups.

-New custom units, models, skins, spells, items & music.
-Updated Night Elf techtree and new playable races.
-Hidden special items on selected maps.



[​IMG]


[​IMG] Maiev Shadowsong - Leader of the Watchers. She treated the Watchers as her family and she grew bitter after the death of her comrades. And when their own government would not at least avenge their deaths, then by Elune, Maiev would see it done herself.
[​IMG] Akama - Elder sage of the Ashtongue tribe. Akama allied himself with Illidan and aided in the overthrow of Magtheridon, only to later find that Illidan was no better than the pit lord. He remained a loyal servant of Illidan but away from his prying eyes, Akama sought to end Illidan's reign.
[​IMG] Illidan Stormrage - He along with his servants managed to overthrow the tyrannical ruler of Outland, the pit lord Magtheridon, and claim the demon's stronghold and army for himself. After that he was nearly killed in attempting to destroy the Lich King. Having survived, Illidan retreated once more to Outland to muster his forces and prepare for his new plans.
[​IMG] Anyndra - A night elven member of the Watchers and Maiev's second-in-command. Anyndra succeeded Naisha in the role of Maiev's lieutenant. She accompanied her to Outland to hunt Illidan.
[​IMG] Marcus Auralion - He is the a High General of the Sha'tar and commander of the draenei army that initiated the battle between the draenei of Shattrath and Illidan's army.
[​IMG] Lady Sereia - An exarch of the Sha'tar. She led a group of draenei in Zangarmarsh and tasked to keep the sinister activities operated by the Naga in check.
[​IMG] Kael'thas Sunstrider - Leader of the Blood Elves. Prince of Quel'Thalas, the last of the Sunstrider dynasty. In order to sate the magical addiction of his people he allied to Illidan. He only wants the best for his people.
[​IMG] Lady Vashj - Leader of Illidan's naga. Her loyalty to Illidan is undeniable. Fiercely loyal to her master, she take his commands without questions nor delay.
[​IMG] High Priestess Ishanah - She is the leader of the Aldor faction, an ancient order of draenei priests once run by Velen, and are currently led by herself. They are servants of the naaru in Shattrath City known as the Sha'tar.
[​IMG] Voren'thal the Seer - He led a faction of blood elves that broke away from Prince Kael'thas Sunstrider and offered to assist the naaru. The naaru accepted the defectors, who became known as the Scryers.


[​IMG]

Screenshots
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Youtube Playthrough by @Jayborino
Youtube playthrough by RavenPlay on Hard difficulty

CREDITS


Models
Icons
Skins
Music & Others
Credits
Sinister X
Ujimasa Hojo
General Frank
Hawkwing
levingeorge1617
Sellenisko
Edge45
AndrewOverload519
AnemicRoyalty
varsaigen
PROXY
JesusHipster
Mecheon
Red XIII
Tarrasque
sPy
Weep
Infrisios
WILL THE ALMIGHTY
Champara Bros
gookywooky
PeeKay
Daelin
NightSkyAurora
assasin_lord
Epimetheus
Revilo
13lack Death
Blood Raven
UgoUgo
Misha
SuperJakiro
Reflex
GhostThruster
dickxunder
Sin'dorei300
Tenebis
Mc !
izaiphovias
Cavman
INF3RNO
Retera
Mister_Haudrauf
Kam
Tranquil
Direfury
azruk
Himperion
Wraithling
Explobomb
FerSZ
alfredx_sotn
Amigurumi
Power
Hyunrai
RavenBlackbird
Mythic
JetFangInferno
MN Lahmar
The_Spellweaver
Marcelo Hossomi
Lichkings slave
Klayton
Rubellu Sidus
Kuhneghetz
Necrokenis
Thrikodius
Argus
Amigurumi
Novart
epsilon
Red
Blizzard Entertainment

Credits
Ujimasa Hojo
Sinister X
Merry
JediJoe84
67chrome
~Nightmare
Edge45
AndrewOverload519
Marshmalo
General Frank
Blaze Kraze
Heinvers
Dreadwing
Ardenian
Tarrasque
PeeKay
BlackDoom
Static
D.ee
Darkfang
Redeemer59
CreatorD3292
CRAZYRUSSIAN
Hellx-Magnus
b17rider
Palaslayer
morbent
4eNightmare
Apheraz Lucent
lelyahra
Lelling
Anachron
Sin'dorei300
Marcos DAB
Tiodor
GhostThruster
darkdeathknight
nightelfbuilder
Novart
MadMax
Murlocologist
BETABABY
The Panda
OgeRfaCes
-Berz-
Mr.Goblin
Zephyrius2412
Blizzard Entertainment

Credits
67chrome
FrIkY
Apheraz Lucent
Darkholme
THE_END
Ganondorf
Situ
~Void~
~Nightmare
Darkfang
PrinceYaser

Credits
Music:
Two Steps from Hell
Blizzard Entertainment

Trigger:
Paladon

Map Template:
Filmting
Maxwell

Campaign Preview and Loading Screens:
Blizzard Entertainment



Special Thanks to:

~Nightmare
Heinvers
Chaosy
APproject
Shar Dundred
Forsaken
Tomoraider
Turnro
Zenonoth


If you saw your resources and yet I forgot to add you at the credits list.
Please tell me immediately and I will add your name ASAP.

Known Issues
- In Chapter 7, An aesthetic issue of Blood Elf buildings due to using the same texture as the doodads.
- In Chapter 9, the pit lord and his minions can see you even when you are invisible, it's best to keep away from them.
- Equipping an orb along with the Sea Essence will not trigger its chain lightning.


Change Log
Changelog

Version 1.0
Version 1.0
- Released

Version 1.1
- Fixed the Vengeance Aura tool tip
- Remove curse and poison buffs on the prologue.
- Akama's line fix from "fret" to "fare".
- Chapter One's intro cinematic can now be skipped from the beginning.
- Maiev and her watcher's cages, once their levers are activated it will now open instead of being destroyed.
- Changed Maiev's dialogue after the intro cinematic of Chapter One.
- Removed the prison bars that get in the way of the camera.
- Warlock and Grunt is now visible during the Interlude.
- Warlord's Avatar changed.
- The succubi will no longer join to attack Maiev's base.
- Fixed the floating pig farm.
- AI difficulty reduced from all chapters.
- Dungeon Keepers will now teleport if you answer the riddles correctly.
-The Revenant will no longer join the fight when fighting the first Dungeon Keeper.
- When not killed Anna Kondra will no longer say her lines during the ending cinematic.
- Tiras'alan no longer gains level in chapter Five while captive.
- Far Seer, Anchorite and Shaman's tool tip fixed.
- Hippogryph Roost tool tip fixed.
- Changed Vefar's location, nearer to the Orb's location.
- Changed Maiev's Avatar sound set.
- Fixed Voren'thal's name during the cinematic.
- Changed Warlock Boss' name from "Kazzakk" to "Kaz'kruul".
- Illidan can no longer be killed in Chapter Seven.
- Removed Maiev's Avatar food cost.
- Added a trigger that will make the Key holders back to their original position when no enemies inbound.
- Fixed Akama's line in Chapter's Eight ending cinematic.
- Creeps from north will no longer try to join during battling Teron.
- Added an alternate ending in Chapter Six if you managed to destroy their bases before the time.
- Removed day/night cycle in Chapter Eight.
- Maiev's model and icon changed back to original.
- Chapter Eight renamed from "The Betrayer's End" to "Wrath of the Betrayer".

Version 1.2
- Grammar and dialogues slightly improved.
- Neutral Creeps no longer sleep.
- Changed Far Seer's Healing Wave ability.
- Changed Warlock's Dark Affliction ability.
- Fel Beast's Mana Burn ability removed. Also decreased damage and hit points.
- Timer is now paused during the Firelord's intro.
- Maiev's Vengeful Attack changed.
- Spammed text on Optional Quests fixed.
- Maiev's units will now be aquired/available differently.
- Cinematic Skip Triggers fixed.
- Kael's forces should now attack in Chapter 6.
- Night/day cycle is now off in cave themed chapters.
- In Chapter 3, starting gold mine's gold reduced.
- Fel Orc Heroes now have Chaos damage type.
- Kobolds remove from Outland.
- Akama's Life Stealth re-scaled from 20/40/60% to 15/30/45%.
- Salamander's armor upgrade removed.
- Salamander's attack missile should now show.
- Changed Maiev's icon and model.
- Minor changes all over the campaign.

Version 1.3
- Dark Incantation now target enemy units.
- Dreadwing food cost increased from 2 to 4.
- Changed Hippogryph Roost hotkey from R (the same with Ancient of War) to Y.
- Descriptions in Quest boxes fixed.
- Re-scaled Judgement Strike's damage from 75/150/225 to 60/120/180 damage.
- Increased Judgement Strike's cooldown from 8 sec. to 10 sec.
- Orb of fire and Town scroll of portal are no longer available in Chapter Three.
- Faerie Dragon's health and damage reduced.
- Akama no longer picks up items in Chapter Three.
- Minor changes and various fixes all over the campaign.
- Changed the loading screens, used the default ones.
- Some changes in Chapter Three.
- Reduced the resources available in Chapter Eight.
- Removed Optional Quests in the Epilogue.
- Minor changes all over the campaign.
- Priestesses are no longer invulnerable in Chapter One.
- Alchemist's Quest bug fixed.
- Chapter 4 Optional quest bug fixed.
- Quest marks in the epilogue removed.
- Some small changes and fixes.

Version 1.4
- Chapters in the Main menu is now fixed.
- Kamar'gor is now seen escaping in the ending cinematic in Chapter 1.
- Chapter 2 & 3 small terrain changes.
- Some minor changes from chapters 1, 2 & 3.
- The random Hippogryph Rider that joins in the prologue is now removed.
- Sea Essence's cooldown is now visible.
- The interlude after Chapter 3 is now accessible.
- Rage of Hatred duration decreased from 15 sec. to 10 sec.
- Akama's attributes re-scaled.
- Elemental Rage mana cost increased from 40 to 50 mana.
- Removed Fel Orc Kodos from the campaign.
- Replaced the Fel Orc Kodos with Fel Orc Necrolyte.
- Increased the Countdown Timer in Chapter 4.1 from 10 min. to 12 min.
- Lightened the fog in Chapter 4.2 a bit.
- Removed 2 enemy heroes in Chapter 4.2.
- Changed Anna Kondra's forces color from purple to teal in Chapter 4.2.
- Removed 2 enemy heroes in Chapter 5.
- Fixed the Optional Quests in Chapter 3 & 5.
- Added a new Optional Quest in Chapter 5.
- Added a new upgrade for some units of the Watchers, the Vitality Boost.
- Lady Sereia's voice is now fixed.
- Fixed the upgrade tool tips for the Far Seer, Warlock, Watchers and Warden.
- Made the enemy buildings in the last quest invulnerable in Chapter 5.
- Reduce the difficulty on all maps.
- Minor fixes and changes all over the campaign.

Version 2.0 (8/10/2020)
Storyline Changes:
- Storyline changed but flows similarly to the original, made it more canon in a way.
- Added new and replaced old characters such as Anyndra, replaced General Tiras'alan with Marcus Auralion, Vagath and others.
- Expanded the role of the Scryers and Aldors, thus giving more roles to Voren'thal and Ishanah.
- Changed most of the original dialogues, revamped interludes and other minor changes.

Map Changes:
Prologue: Now have a completely new cinematic.
Chapter 1:
- Kamar'gor is now replaced with Vagath.
- Added demon units.
- Changed the gameplay for a bit.
Chapter 2:
- Changed the aesthetic of the map, now resembles Shadowmoon Valley.
- Removed the fel orc bases and added an Illidari base and Blood elf base.
- Other minor changes.
Chapter 3:
- Map revamped, made roads wider, more enemy bases, etc.
- Gameplay changed a bit.
- Added an extension map.
Chapter 4:
- Map changed completely.
- Added new enemies and quests.
Chapter 5:
- Map and gameplay changed completely.
Chapter 6:
- New chapter.
Chapter 7: (the old chapter 6)
- Map changed completely.
Chapter 8:
- New Chapter.
Chapter 9:
- Map and gameplay changed.
Chapter 10:
- Map changed.
- Improved boss fights.
- Added more bosses.
Finale:
- Replaced the epilogue, no longer playable.

Hero Changes:
- Akama is now an intelligence hero and have new spells that resembles his default one.
- Maiev's model is reverted back to its original with default spells (fan of knives!).
- Maiev have Blink Strike ability instead of Blink.
- Maiev's Vengeance ability now summoned 2 spirits per corpse but still has a limit of 6 spirits.
- Lady Sereia's spells changed.
- Added Anyndra and made Voren'thal and Ishanah as playable heroes.

Tech-tree Changes:

Night Elf Watchers:
- Archers now have Tripleshot instead of Flaming Arrows.
- Battle Maiden's model changed.
- Removed Dread Raven.
- Watchers now have Berserk and Resistant Skin upgrade. Having Taunt and War Stomp as normal spells.
- Warden is renamed to Mystic. Now have the new ability Shadow Bind instead of Illusion (which was kinda useless).
- Priestess' model changed to Night Elf Runner.
- Lunar Shield now also restores health and mana instead of just armor.

Broken Draenei:
- Stalker renamed into Primalist.
- Disruptor is now changed to Harpooner with a new ability.
- Darkslayer renamed into Battlelord.
- Far Seer renamed into Spiritbinder, along with its spells. Now, have Spirit Cleanse, Spirit Mend & Wind Rush Totem.
- Warlock renamed into Channeler and now have Shadow Bolt, Weaken Soul & Summon Shadowfiend.
- Removed Avian Warriors and now replaced by Spore Bats with new abilities.
- Salamanders now have new ability, Static Charge. Removed Demolish.

Draenei:
- Now playable.
- Removed Faerie Dragons and Shaman.
- Added new buildings, changed some building models.
- Added new units such as Skyguard, Soulpriest, Elekk and Nether Ray.
- Other minor changes.

Blood Elf:
- Now playable.
- Archers now have Flaming Arrows.
- Blood Knight now have new set of abilities.
- Arcane Guardian have new set of abilities.
- Changed the Blood Knight's model.
- Replaced the Sorceress' Invisibility spell to Arcane Explosion.
- Other minor addition and changes.

Other Changes:
- Added difficulty selection on each map.
- Added a bunch of music themes.
- Other minor changes all over the campaign.

Version 2.0.1 (8/14/2020)
- Fixed Anyndra's Q spell.
- Fixed Save/Load issue in Chapter 3 and the Bonus Map, where loading can give you another set of heroes.
- The Way gate to Kael in Chapter 8 should now work.
- Fixed the tooltip of Healing Surge. Should now provide that it also restores mana.
- Fixed the Tooltip of Blink Strike. Should now give the correct info.
- The ending cutscene should now work in Chapter 5 after completing the objectives.
- In Chapter 3, fixed the possibility of the 2nd cut scene to not fire at all.
- Fixed the game cache in Chapter 1 not properly working when the ending scene is skipped.
- Skyguard's ability fixed.
- Defeat conditions in Chapter 4 fixed.
- Skipping the Cabal cutscene near the end will now turn on the next trigger.
- Optional quest in Chapter 9 should now be completed properly.
- Other minor fixes and changes.

Version 2.0.2 (8/23/2020)
- Fixed Anyndra's Q spell so that it won't cause instant kill.
- Fixed Akama's Healing Surge. Now, no longer dispels on attack.
- Penance no longer heals enemy mechanical unit.
- Nether Rays now benefit from attack and defense upgrades.
- Made small adjustments in the fight with Kael.
- Reduced the chances of Sereia selling her items in Chapter 9.
- Separated the main quest in Chapter 5. Now, having two main quests instead of one.
- Fixed the Draenei and Broken building's button position.
- Other minor fixes.

Version 2.1 (9/14/2020)
- Added custom loading screens in all maps.
- Added a new 2D campaign screen.
- Added a new scene in the 2nd Interlude.
- Added few plot points explaination in the loading screens of some maps, to explain better what is going on.
- Changed some dialogues of Kael in the 1st Interlude.
- Changed the base ability of Anyndra's Q to avoid one-shotting its target when used along with Maiev's E.
- Fixed the bug where the instance with Vashj is inaccessible in Chapter 5.
- Fixed the icon of Static Charge to a passive one.
- Fixed the issue of Static Charge not having techtree requirement.
- Fixed War Drums ability not active in Chapter 10.
- Other minor fixes and changes.

Version 2.1.1 (9/30/2020)
- Increased the spawn time of units in the battle against Vashj and Kael.
- Fixed the bug in Chapter 7, where Illidan's draw soul fully restores his health.
- Fixed the requirement in the optional quest in Chapter 2 "Against the Illdari" which does not marked as completed when it should.
- Lost One tribes in Chapter 5 will now try to ally with naga.
- Added a bit more gold coins and reduced the bundle of lumber obtainable in Chapter 10.
- The cutscene with Vashj in Chapter 6 is now skippable.
- Fixed the buff of Haywire.
- In Chapter 8, the Yellow AI should now work fine in Hard difficulty.
- Minor additions and fixes.
(10/4/2020)
- Added WoW voices in the fight with the Illidari Council.

Version 2.1.2 (10/10/2020)
- Removed corpses in the ending cinematic in Chapter 10.
- Fixed some triggers in Chapter 5.
- Decreased a bit the difficulty of Kael's fight. Spawned units now have increased intervals.
- Remove the mana of Salamanders.
- Arcane Guardian's Haywire now decreases movement of speed instead of increasing it.
- Increased the damage of A'tamal cannon a bit.
- Akama's Healing Rain no longer gives immunity for the first 5 seconds after casting.
- Minor fixes.

Version 2.2 (10/30/2020)
- Removed the mana of Guardian and Skyguard.
- Reduced the food cost of Skyguard from 5 to 4.
- Fixed the AI of Chapter 2.
- Fixed the bug in Chapter 9 where Varendis is revealed before freeing and killing Azaloth.
- Added an enemy hero in Chapter 9.
- Increase the mana cost of Arrow Volley from 75 to 85 mana.
- Nerfed the purple AI in Chapter 3.
- Fixed the cooldown of Blink Strike, now should properly have 10/7/4 sec. cooldown instead of 10/10/1 sec.
- Reduced the damage of Blink strike from 60/120/180 to 30/60/90 and reduced the mana cost from 50 mana to 50/30/10 mana.
- Reduced the duration of Lunar Shield from 25 sec. to 15 sec. and increased its cooldown from 15 sec. to 25 sec.
- Buffed the Raise Dead ability of Fel Orc Necrolyte.
- Increase the damage of Arcane Explosion from 125 damage to 150 damage.
- Units affected by Moonlight Shadow no longer auto attack enemy units when idle.
- Minor item drop changes.
- Minor additions and other changes all over the campaign.


If you have anything to say, feel free to post!
Contents

Shadows of Hatred v2.2 (Campaign)

  1. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,705
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    This took me a while uploading.

    Edit:

    Common Questions:

    1. Can I play this on patch lower than 1.30? How about higher?

    Answer:

    1.32 a.k.a reforged - definitely no. Cause no custom campaigns!!
    1.31 - you can but it may or may not broke some things.
    1.30 - recommended patch so yes.
    1.29 - I cannot say. Maybe?
    1.28 below - I think not.

    2. Where can I download 1.30 patch?

    Ans: You can download it here, it requires CD-keys though.

    Or if you want 1.31 cause you like risks it's here.
     
    Last edited: Oct 19, 2020
  2. CY The UnGodly

    CY The UnGodly

    Joined:
    Feb 3, 2014
    Messages:
    212
    Resources:
    0
    Resources:
    0
    Sclammerz you beautiful human! Now then... I shall play with a smile on my face XD
     
  3. apcrabnightlive

    apcrabnightlive

    Joined:
    Oct 7, 2014
    Messages:
    1,923
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I can't wait to try these.
     
  4. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
    Messages:
    1,705
    Resources:
    3
    Skins:
    1
    Maps:
    2
    Resources:
    3
    Hey, guys. I updated the campaign for I forgot to hide the campaign buttons. My bad.
     
  5. Rence Kristoff

    Rence Kristoff

    Joined:
    Dec 19, 2015
    Messages:
    704
    Resources:
    0
    Resources:
    0
    Playing it as soon as download is over
     
  6. Chaosy

    Chaosy

    Tutorial Reviewer

    Joined:
    Jun 9, 2011
    Messages:
    11,068
    Resources:
    18
    Icons:
    1
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    18
    I'll just read the dialogue of the final chapters and be on my way.
    I have no interest of playing the chapters all over again :p
     
  7. elmaster200

    elmaster200

    Joined:
    Mar 28, 2013
    Messages:
    10
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Damn it, man, it took longer than i thought
     
  8. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,422
    Resources:
    0
    Resources:
    0
    Damn, can't play it right now, finnals are killing me...
     
  9. KingLich

    KingLich

    Joined:
    Nov 14, 2005
    Messages:
    64
    Resources:
    0
    Resources:
    0
    Great campaign

    Great campaign overall. I have but one complaint... the difficulty :)

    The first two missions were ok, had little trouble doing them. But from the third onwards the constant attacking makes the game too hard, if not impossible (I used cheats :S)

    I suggest some tweaks:
    - Lower the frequency of the attacks (I don't want to spoil anything so I'm saying this overall, on every siege mission)
    - All orcs deal ridiculous damage with their chaos type, maybe you could change types for most of them, because they whoop my tough units like if they were paper.
     
  10. cleavinghammer

    cleavinghammer

    Joined:
    Apr 6, 2010
    Messages:
    2,731
    Resources:
    1
    Models:
    1
    Resources:
    1
    General:
    * English needs help.
    * Can't say I like Maiev's model.
    * Vengeance Aura's tooltip still reads Endurance (when in Avatar mode).

    Prologue:
    * When the night elves are dead, Kael and Vasj don't leave with their troops, and the cage stays where it is. Also, there's an invisible unit with curse and poison buffs.
    * You should remove the cage (or at least use another model) after the night elves are defeated, having Illidan look at himself in a cage is distracting.
    * Illidan's line should be "fare" instead of "fret".

    First level:
    * Opening cinematic isn't immediately skippable, it only skips after the first camera change.
    * Maiev's gate is killed instead of opened.
    * Watchers in perspective cages: Not sure what you mean here.
    * The tall prison bars on southern walls get in the way of the camera (for example, the short passage just before the first blademaster).

    Second level:
    * Orc bases should harvest 1 gold at a time.

    Interlude:
    * The warlock and grunt that bring news don't appear.

    Third level:
    * There's a neutral Doom Guard near the purple base that was killed by Stampede, push it further back.
    * Warlord's Avatar is the dwarf one ("For Khaz Modan!" instead of the Howl of Terror sound).
    * Ally and enemy attack waves have a tendency to randomly turn around instead of attacking.
     
  11. Chaosy

    Chaosy

    Tutorial Reviewer

    Joined:
    Jun 9, 2011
    Messages:
    11,068
    Resources:
    18
    Icons:
    1
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    18
    Do this apply for all chapters? Because I fixed the language in the first 7-8 maps or something. Unless he edited the lines after that of course.
     
  12. Warseeker

    Warseeker

    Joined:
    Feb 18, 2014
    Messages:
    3,112
    Resources:
    2
    Maps:
    2
    Resources:
    2
    How this can be possible unless you're using some script game store which include all current data cache.
     
  13. cleavinghammer

    cleavinghammer

    Joined:
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    ^^ Yes. It's understandable, mind you, so it's not high priority.

    Third level:
    * The succubi south of the base can see units coming from too far off (even on the cliff), sometimes joining in orc attacks.
    * The brown and yellow bases are too close to each other, attacking one is sure to get the other almost immediately. They also tend to send waves at the same time.
    * The pig farm near the green base entrance is floating in the air.

    Second interlude:
    * When the WII music starts, it plays over the background music instead of replacing it.
     
    Last edited: Jun 3, 2016
  14. Yuefang

    Yuefang

    Joined:
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    Despite that the other guys said it all i'll tell something, the second spell of Maiev, Vengeful Attack, i didn't have it activated and a vengeful spirit spawned when she killed an orc, thought i think that shouldn't happen...
     
  15. Sclammerz

    Sclammerz

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    Thanks. I don't find chapter hard though, I strike fast and destroy the brown base first. They are Fel Orcs so they will stay with chaos damage.


    Thanks. I'm gonna fix these.

    To be exact almost 12 chapters. Also didn't touch the dialogues as you edited them last time.

    Yes, it does happen. I really don't know why.
     
    Last edited: Jun 4, 2016
  16. cleavinghammer

    cleavinghammer

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    * Concerning the difficulty: I think the main problem is that bases often attack at the same time (the second level has the same problem as the third: the red and gray bases are too close to each other, and send out waves at the same time), otherwise they can be dealt with.
    * I saw the Vengeful Spirit bug as well.
    * Maiev's Judgement spell seems to do more damage than the tooltip says.
     
  17. MogulKahn

    MogulKahn

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    Still haven't really played it, just tried first map, but I have to ask one question. What is with your obsession to use that absolutely awful Maiev model, while Blizzard made perfect model? I see, you even wasted your time on changing the head... I just can't get it...
    Head looks like it is made out of carton.. Just awful.. http://2.bp.blogspot.com/-MAeTvqYsl...s1600/67711749742_Danbo_BoxBoy_Wallpapers.jpg
     
  18. Yuefang

    Yuefang

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    Guess who stayed too late to finish this?:v
    Congratulations Sclammerz, you did it very well, i really like it, hope you make another campaign :)
     
  19. Sclammerz

    Sclammerz

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    I will try make the AI not to attack at the same time then.
    I don't know what's with that spell though. If someone know how to fix that I'll be glad to.
    About Maiev's spell yes it does do more damage to especially to unit's with medium armor since the damage type of that spell is normal.

    Hmm. Yes, perhaps I could turn it back to original.

    Thanks.