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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Scythe

Submitted by Epimetheus
This bundle is marked as approved. It works and satisfies the submission rules.
Another old one i never got round to uploading.

Beefed up the middle/rear and added a version with pointy bit facing down as suggested by Misha.

To attach to a unit type "Second" in the units "Art - Required Animation Names - Attachments" field in the object editor.

Stand and Stand Third are optional item animations. Just name whichever one you want to "Stand" and the other to some random name and set this model as the item model.

Do with it what you need to make it fit, just stick my name somewhere in those credits.

Update: Added missing death animation.

Keywords:
Scythe,Tribal,Weapon
Contents

Scythe (Model)

Scythe (Model)

Reviews
Moderator
04:34, 12th Jul 2015 Misha: needs an all-disappearing 'death' animation, just so it quickly vanishes when unequipped ingame these are some amazing scythes, indeed
  1. 04:34, 12th Jul 2015
    Misha: needs an all-disappearing 'death' animation, just so it quickly vanishes when unequipped ingame

    these are some amazing scythes, indeed
     
  2. Hayate

    Hayate

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    Amazing Work 5/5
     
  3. InfernalTater

    InfernalTater

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    Really great job on this. It puts my bone attachments to shame. Fantastic quality with a comparably good file size.

    5/5.

    I love your attachments. I hope you make more.
     
  4. Starblind

    Starblind

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    Any chance to get the character model from the picture? or is it already released in a map/pack I didn't aware of?

    Btw, awesome work on that scythe!
     
  5. Just sick, I love it :)
     
  6. Misha

    Misha

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    let's see.. to me, the whole scythe needs to be rotated along its axis so the big hurt-y spike faces down. In the middle-back area the staff needs to be beefed up just a bit.. because it feels too thin to me. And lastly, i know you wanted to use one model for both the attachment and item, but it should be easier if those are two models, so both can use their own stand anims, so people can easily swap between weapons, without setting up tags

    those are just my thoughts about it, what do you think?

    (oh and the wrap and texture usage is awesome :3)
     
  7. Epimetheus

    Epimetheus

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    Agreed and updated (but just a little:) while i agree with everything you said, i just feel having the item and weapon in one model makes more sense. Oh and i played with flipping it around but cant get it to look quite right so will probably just do a second variation at some point.
     
  8. Misha

    Misha

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    I just mean to rotate the whole model, so that spike that's facing up, is facing down. And viceversa for the back spike.. no need to flip the weapon around
     
  9. Epimetheus

    Epimetheus

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    Ok i phrased that pretty badly. I meant i tried rotating it as suggested but wasn't to happy with how it looked pointing down. It'll look pretty cool though if i do a new handle. But ill get to that. This wasn't really meant to be a classic scythe as such, i just couldn't think of a better name at the time :)
     
  10. MiniMage

    MiniMage

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    Hot damn that's awesome.
     
  11. Sclammerz

    Sclammerz

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    Really nice. :)
     
  12. Maximum_Evil

    Maximum_Evil

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    damn looks really sick, could be tribal (voodoo) staff to ;)
     
  13. NhazUl

    NhazUl

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    Kudos for the wrap and texture choice.
     
  14. Sunchips

    Sunchips

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    A great HQ attachment.
     
  15. Kyrbi0

    Kyrbi0

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    Sick. Sick sick sick.

    Waer dat model in the preview picture? Or the one in your avatar? Maaaan.
     
  16. WhiteFang

    WhiteFang

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    This is very well made AND useful 5/5 +rep
     
  17. Shyster

    Shyster

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    Wow this shit is awesome. Good job