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Round Table of Arkain

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Talking about death and victory, I am pretty sure at the end of the Second Human Book Gardon would win and survive.
However, I am pretty sure too that he will die in both other books.

If you read again the first paragraph of the thread ...

« They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict. »

:eek:
 
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Talking about death and victory, I am pretty sure at the end of the Second Human Book Gardon would win and survive.
However, I am pretty sure too that he will die in both other books.

If you read again the first paragraph of the thread ...

« They will all run in the same timeline but will present three different stories and outcomes. When they are all finished, it's completely up to you, who wins this conflict. »

:eek:

And then the three storylines are mixed into a single one and chaos erupts!:D
Imagine three identical individuals of every character on the same world!
 
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And then the three storylines are mixed into a single one and chaos erupts!:D
Imagine three identical individuals of every character on the same world!
what-if-i-told-you-all-legends-of-arkain-campaigns-are-cannon-just-dont-have-official-cannon.jpg

Now what will you do since you know the truth? :D
 
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View attachment 283093
Now what will you do since you know the truth? :D

I meant is by the end of the three second books, Shar suddenly uses a "spell" that unites all three alternate Arkains into a single Arkain.
Second human book Gardon: Humanity is victorious!
Second orc book Rangul: The Orcs are victorious!
Second undead book Aridon: The undeads are victorious!
Shar: Unite!
Everyone suddenly sees two other versions of themselves: What the...?
 
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I meant is by the end of the three second books, Shar suddenly uses a "spell" that unites all three alternate Arkains into a single Arkain.
Second human book Gardon: Humanity is victorious!
Second orc book Rangul: The Orcs are victorious!
Second undead book Aridon: The undeads are victorious!
Shar: Unite!
Everyone suddenly sees two other versions of themselves: What the...?
It will be a back to square 1 situation and while funny imagine if it was a infinite loop and lasted forever? He just fuses a infinite amount of realities every time people think they actually won. Nobody wins in this world! Now wouldn't that be cruel and tyrannical... oh wait. :D
 
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If you want that to happen, then disappointment awaits. :p
The merging of different timelines is one of the very few things I can say with absolute certainty that it will never happen.
Oh yes, please DO merge all timelines. You moron. Do you want us to overthrow you for being responsible for the death of a noble timeline? Are you really that ignorant, you simple minded tyrant? :p

Anyway it was pretty obvious you will never do this. :D

About the death of characters, popular or not, I can only say...
Mortals beings are bound to die sooner or later.
Judging by what you say this means we can expect a major character to die by the end of the 2nd book. We shall have to wait and see though.
 

Shar Dundred

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As I have mentioned in the past (AQT), there will be new Ironfist units coming to join you in the war.
They will join you both in missions already released as well as in new missions that are yet to come.
More information can be found in the spoiler tag!
Councillor Birram, servant and advisor of King Gardon, has always considered it a waste that
the Ironfist was forced to rely on healers to keep their army intact. With Gardon's permission, he made
the spellcasters of the Ironfist study healing magic.
Instead of having both priests and offensive wizards, the spellcasters of the Ironfist are now a combination
of both, meaning that they have offensive spells as well as a powerful healing ability.
The War Golem, originally invented by Lord Marin, was always considered a very useful and powerful tool
in the arsenal of the Empire. However, as tensions between Gardon and the Golden Guard rose, Thank wanted
the golems used by the Ironfist to be different from the ones designed by Marin, who was a high-ranking
leader of the Golden Guard.
With darksteel, which origin remained a secret of Thanok, shared only to very few, new golems were created
for the Ironfist. This new golem not only was more durable, the darksteel also regenerated itself.
In combination with the Automatic Repair protocol used by some of the other golem models, this made the
new golems even more powerful.
 
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As I have mentioned in the past (AQT), there will be new Ironfist units coming to join you in the war.
They will join you both in missions already released as well as in new missions that are yet to come.
More information can be found in the spoiler tag!
Councillor Birram, servant and advisor of King Gardon, has always considered it a waste that
the Ironfist was forced to rely on healers to keep their army intact. With Gardon's permission, he made
the spellcasters of the Ironfist study healing magic.
Instead of having both priests and offensive wizards, the spellcasters of the Ironfist are now a combination
of both, meaning that they have offensive spells as well as a powerful healing ability.
The War Golem, originally invented by Lord Marin, was always considered a very useful and powerful tool
in the arsenal of the Empire. However, as tensions between Gardon and the Golden Guard rose, Thank wanted
the golems used by the Ironfist to be different from the ones designed by Marin, who was a high-ranking
leader of the Golden Guard.
With darksteel, which origin remained a secret of Thanok, shared only to very few, new golems were created
for the Ironfist. This new golem not only was more durable, the darksteel also regenerated itself.
In combination with the Automatic Repair protocol used by some of the other golem models, this made the
new golems even more powerful.

Interesting, very interestind indeed.

These spellcasters remind me of the Red Mages from Final Fantasy as they can use a great variety of spells, both offensive and healing. Did you base on them to get this idea?

The ability of these Golems to heal sounds too much OP. I highly suggest that their healing rate should be very low, like 0,01 HP per second.
That or you make them very expensive for balance.
I am curious how could they heal. Some kind of magic inside them that can both regrow losing parts and restore damaged parts, alongside darksteel that is magical by nature?

By the way, I like your new avatar image.
 

Kasrkin

Hosted Project: LoA
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Automatic repair isn't that fast of a passive heal, combining it with the Ironfist's regeneration will certainly make an interesting new tank even if it does not have a high armor value. Just think of it as necrodermis but less scary.
 
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Automatic repair isn't that fast of a passive heal, combining it with the Ironfist's regeneration will certainly make an interesting new tank even if it does not have a high armor value. Just think of it as necrodermis but less scary.

Thanks.
That ability sounds good.

Though you could also use some ability similar to the upgrade Thors can obtain in Starcraft II Wings of Liberty campaign that allows us to repair them if they fall.
 
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The Ironfist that exist in chapter 4 or 5, forgot which one. The AI controlled, will some of them be available to the player?
 

Kasrkin

Hosted Project: LoA
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The Bloodfist, Ares Knight, and Stargazer are not for use by the player. Doubly so for the Bloodfist and Ares Knight since they are elite versions of elite versions.
 
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Thank you Kasrkin.
Though I would like to see improvements on the destructors too, cause Marin did design them as well.
 

Kasrkin

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The destructor has two versions, the one in the first books which is basically a flying machine gun that can hover and the one in the second books which is like if an artillery piece decided if it wanted to fly. The prides are the flagships everyone wants but can't because they cost too much.

V1 of the destructor is actually very good against ships.

It is unlikely another variation of the destructor chassis will come about with Marin's attention needed to bring the cannon online. If most if not all of the Imperial Army had not left the continent already there might have been some more time to create feats of engineering that would have made an infernal cry but now it is crunch time. The demons, the Ironfist, the kingdoms, orcs, and whoever else want to destroy/control the cannon there's no time to do anything else the Golden Guard are on their own. And it might not be the best of ideas to retrofit the flying fortress of doom something might explode.
 

LickMyEyeBall

L

LickMyEyeBall

Huh, and here I was thinking that grey-ish colour choice for Ironfist was just a way to distinguish them from other Imperial companies. Darksteel they say... Speaking of spellcasters, are we getting rid of our old casters? I kinda liked hydromancers, they replaced firemages quite well. I never used necromancers tho, found no real way to make them synergize with my other units. The old destructor flying machine( with rapid fire) felt completely broken to me, not to mention their structure armor, which made them pretty hard to kill. Also I feel lack of air units in second book. Destructors(siege one) are more of a...How do I put this? You cant achieve anything with one, so you have to build lot of them. And if you build lots of them, then you are restricted to make anything else.
 
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Huh, and here I was thinking that grey-ish colour choice for Ironfist was just a way to distinguish them from other Imperial companies. Darksteel they say... Speaking of spellcasters, are we getting rid of our old casters? I kinda liked hydromancers, they replaced firemages quite well. I never used necromancers tho, found no real way to make them synergize with my other units. The old destructor flying machine( with rapid fire) felt completely broken to me, not to mention their structure armor, which made them pretty hard to kill. Also I feel lack of air units in second book. Destructors(siege one) are more of a...How do I put this? You cant achieve anything with one, so you have to build lot of them. And if you build lots of them, then you are restricted to make anything else.
I think we will get new flying units in chapter 11 and 12 maybe? With elven and dragon flying units incorporated into the army. If that happens it will fill the void in the lack of air units. We shall have to wait and see though. I hope it happens.
Also let's not forget Harmos hasn't yet made his order join the fight so i expect new fire spellcaster units to replace the removed ones.
 
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I think we will get new flying units in chapter 11 and 12 maybe? With elven and dragon flying units incorporated into the army. If that happens it will fill the void in the lack of air units. We shall have to wait and see though. I hope it happens.
Also let's not forget Harmos hasn't yet made his order join the fight so i expect new fire spellcaster units to replace the removed ones.

I can imagine the Ironfist now have elven air units, but I don't think dragon riders will show up. Unless they pretend that the dragons were tamed and merely serve as mounts.
 
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I can imagine the Ironfist now have elven air units, but I don't think dragon riders will show up. Unless they pretend that the dragons were tamed and merely serve as mounts.
We can trick the royal army into thinking that we polymorphed and shapeshifted our destructors to look like black dragons. I bet 100 % they will fall for that. :D
 
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Will there be new models for the current protagonists in the human books? The new model of Genethas in chapter 9 was very nice, because i can understand that it would be lame if he still looked like a paladin. Will his new model be changed instead of the typical paladin model in book one??

Also should we expect a new model for Gardon since he is a king now? an addition of a crown or new armor or something that will make him even more badass:ogre_hurrhurr:?

And what about Aadeale? I think a remodel would be wonderful that shows how demonic powers affected even her appearance and not only her mental state.
 
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We can trick the royal army into thinking that we polymorphed and shapeshifted our destructors to look like black dragons. I bet 100 % they will fall for that. :D

And these destructors can breathe fire, do the same sounds as dragons and display intelligence?
Even Blen wouldn't believe it and he is the easiest individual to persuade in all of Arkain!:D
 
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Will there be new models for the current protagonists in the human books? The new model of Genethas in chapter 9 was very nice, because i can understand that he would still look like a paladin. Will his new model be changed instead of the typical paladin model in book one??
I kind of doubt Genethas will have his model changed. His new model in chapter 9 makes him look more demonic and i bet he wants to hide that trait in the first book while in the presence of non- demons.

Also should we expect a new model for Gardon since he is a king now? an addition of a crown or new armor or something that will make him a badass:ogre_hurrhurr:?
I think he will look kind of ugly with a crown on his head. And also i doubt he will get a new model since well in the cannon of this book his armour was crafted by black dragons. And just throwing it away will be kind of strange. Maybe instead of a new armour he can get a recolour later on?

And these destructors can breathe fire, do the same sounds as dragons and display intelligence?
Even Blen wouldn't believe it and he is the easiest individual to persuade in all of Arkain!:D
Yeah why not we can remodel it to have a flamethrower and add dragon engine sounds, also we can say that the current captain is a special kind of retard that loves to talk on duty. Just think of the infinite possibilities we can use to out trick our allies.
 
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Does the difficulty automatically change to normal when i press continue campaign and go over to the next chapter? Becuase i remember when i was playing Lord Of The Clans and the creator warned about this, that if you want to keep playing on hard, you have to quit every time you win, and go change it to hard, otherwise it will be normal.
Does this apply to legends of Arkain's campaigns or not?
thank you.
 
Does the difficulty automatically change to normal when i press continue campaign and go over to the next chapter? Becuase i remember when i was playing Lord Of The Clans and the creator warned about this, that if you want to keep playing on hard, you have to quit every time you win, and go change it to hard, otherwise it will be normal.
Does this apply to legends of Arkain's campaigns or not?
thank you.
I'm uncertain, but I recall setting HARD to the official campaign (the Terror of the Tides or Curse of the Blood Elves or the second scourge campaign) will set the custom ones to HARD as well.
 
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However, why I am I getting a bad feeling about this?
I mean what could go wrong in the future of Arkain. Gardon will rule the Zyainor empire with a ironfist? And he will make his ironfist enforce the law with a ironfist? Actually you should be worried, humanity is doomed! Alas men our efforts to save mankind were to no avail.
 
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Gardon is your friend.
Gardon is your saviour.
Gardon is your hero.
Gardon is your love.
Gardon is your life.

Are those the words that those with amulets keep hearing in their heads?

That reminds me Sauron giving the nine rings as gifts to the men that would become the Nazgul.:D
 
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I would suggest that Venessa's lines be changed in the first orc book the next update. To be blunt, her lines are a bit vague and foolish. She just keep saying that the humans are usefull and we can get true power from them! Lol. I would suggest that she says it more specific. For example, "We can make peace with the humans and unite against the undead and the demons" or, "We can use the humans on the front lines to cover our losses after making an alliance". Something like that, because currently she is not persuading at all.

Also i've been wondering whether the right choice is to side with or against her, if someone can enlighten me. I'm yet to experiment the reaction and changes of going with her suggestion.

Also, in the chapter after the knights of kome, is it better to destroy the humans or undead? Last time i killed the humans, and i think it was the bad choice. Anybody can tell me what the right choice is here as well?
Thank you.
 
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Also i've been wondering whether the right choice is to side with or against her, if someone can enlighten me. I'm yet to experiment the reaction and changes of going with her suggestion.
If you side with her she will start telling her ideas to Sasrogarn as you will see in the epilogue of the book, but Rangul still won't be happy no matter what choice you make. What influence this will have on the second orc book we shall have to wait and see.

Also, in the chapter after the knights of kome, is it better to destroy the humans or undead? Last time i killed the humans, and i think it was the bad choice. Anybody can tell me what the right choice is here as well?
If you destroy the undead base the humans will leave and Zairmak gets angry at you for sparing them.
 
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So zairmak rather destroy the humans ?
I don't know...seems like destroying undead base has a better result i suppose, despite Zairmak's disapproval. Also, I noticed something at the end of intro scene of chapter eight, where Venessa said something like "empress of all mankind? seems fascinating.." and then the screen went black. I think it was a big foreshadowing from the creator telling us that Venessa will be the empress and Gardon will be defeated. Probably at the end of the second Orc book, so I think letting Sasrogan agree with Venessa is a bad choice since Rangul disproves of it later on, but leaving the humans alone in the side quest in chapter 8 will be better, as maybe Venessa will be the queen later on, being the puppet of Rangul, and thus providing a way for the two races to co-exist together.
 
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