• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Rizz's Goblinarmy

Status
Not open for further replies.
Level 16
Joined
Jan 17, 2006
Messages
366
Small update for my Harvestgolem.
He got Arms, he got Legs and bigger Claws.
 

Attachments

  • Harvestgolemnew.jpg
    Harvestgolemnew.jpg
    22.8 KB · Views: 357
Level 16
Joined
Jan 17, 2006
Messages
366
Technomage update!

Heya again!
this time i'll show you my updated Technomage!

Pic one shows the newer UVmap for the hairs and the bow ribbon.

Pic two shows you the happiest Gastank on Azeroth!

i would like to here some critique and response to it!
 

Attachments

  • NewTmage.jpg
    NewTmage.jpg
    43.1 KB · Views: 223
  • NewTmagetank.jpg
    NewTmagetank.jpg
    41.1 KB · Views: 285
Level 16
Joined
Jan 17, 2006
Messages
366
until no one seems interested in taking effect what kind of "fighter" he will be. I'll make a gunner out of him. Also I planing in using him for my remake of the Technoknight (the Biker).
Why two times a Goblin for different models?
Well i want to give my Goblins on my playable 5th race map the abillity to get an upgrade (Meele->Flying backpack, Ranged->Biker).
 
Level 16
Joined
Jan 17, 2006
Messages
366
Level 16
Joined
Jan 17, 2006
Messages
366
Let me through! Im a Doctor!

Here we go again. I stopped working on the "Fireman" how you said Donut.
Dont worry I'm going to finish him, but my playable goblins have some Problems, speaking of NO DAMN CASTER!
So i started to make these casters meaning:
Medic (Picture)
Trader (Will be a Goblin wearing some sort of an Tuxedo, Top hat and an Monocel)
and something i havent decidet yet.
Hope you like the medic so far.
 

Attachments

  • WIPMedic.JPG
    WIPMedic.JPG
    19.4 KB · Views: 315
Level 14
Joined
Jun 13, 2007
Messages
1,432
Looks cool, But that lamp thingy he got on his head looks kinda odd for some reason

Maybe it's just me :p
 
hes abit to small .. and for the lamp.. i sugest you to make it like a police one... that lights around turning on it selve.. and also i suggest you to give him a REALLY big bagpack with like all kind of stuff going out.. like bandage ... medecine and a 'red cross' wallet.. on his leg.. (but its only an idea)
 
Level 16
Joined
Jan 17, 2006
Messages
366
I have to admit, that i know Handclaws Goblins. And may we have sometimes the same ideas for our Goblins. But I swear, that none of my Goblins were some kind of copies from his Goblins.

Textures are simple. You know that Lighthouse on the human Shippyard?
Well i guess thats what apple means with "Think different".
 
Level 16
Joined
Jan 17, 2006
Messages
366
i know that there is no need for 5 fingers. since Goblins just have 4.
The reason why i gave him the fingers is just because i know what kind of animations im going to give him and for his "Spell animation" he needs seperated fingers.
I know how familiar the jaw looks, but i think it fits for a halfmechanic unit.

About the merchant. i went lazy on his animations so im not sure if hes ready to be uploaded.
 
Status
Not open for further replies.
Top