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Rizz's Goblinarmy Returns

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Level 16
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Hey there! Ye I know I know, it's been a while, but now
I'll raise anew in this far lands of my creativity and start anew
my goblinarmy. But this time, I'll upload every model I finish, so i won't
have trouble, if my computer crashes again.
With that said: Applause for my current creation
Judy Mix-a-lot!
She is replacing two of my heroes in the campaign: The Alchemist and
the Technomage at the same time.

Hair, Chest and Pants are Teamcoloured, when I'm finished... still afraid of the
animationpart

146636d1436721162-rizzs-goblinarmy-returns-mixy_2.jpg




146705d1437102832-rizzs-goblinarmy-returns-tradebaron.jpg




146839d1437523277-rizzs-goblinarmy-returns-rizz_modell.jpg




147148d1438489153-rizzs-goblinarmy-returns-warshredder.jpg

147149d1438489153-rizzs-goblinarmy-returns-warshredder_back.jpg

 

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Level 16
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Ye, I'm currently remaking her hands and try ti give her a more slim appearance, but since it is my first model in years, wich I made from scratch, yet i think i should show you my current progressions.

EDIT:
Minor update on the Model.
Remade her hands and tried to take away some of her bulkiness.
Hope you like her new gloves!
 

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Level 47
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That Alchemist is a bit... Scary. And weird. However...
And a minor Update to my new project.
The Tradebaron.
He is based on a combination of Tradeeprince-Galliwyx and the merchant from
the original Goblin-shop.
This guy is what's up. This is really swell; just about what I imagined a good Tradeprince/Baron/Mogul would look like (at least, the more "economic/monopoly" kind of Tradeprince, as opposed to the more "royal" kind. Both are cool.

Now, while this is pretty much the best kind of "money-lord" Goblin, you appear to be going for another great (more "WoW-approved") rendition ala this. Do you have plans on making his walking SteamThrone thingie as well? Or perhaps an opulent palanquin lofted by (hob)goblin servants? Or a fat merchant pony?

Either way, lovin' the little details (patchy coat, neat top-hat, golden ring, Goblin Merchant-fabric pants, rotund belly & squat face...). Keep it up; this one is seriously potential-riffic.
 
Level 16
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Minor Update:
Currently I'm working on an old friend of mine, namely my Rizz_Boomer-Model.
As you can see, it is pretty basic, yet I like it so far and hope i can give him with some animations enough personality.

Hair and Mask will be teamcolored.
Still not sure if I should use the texture of the berserk for this one or normal hair.
 

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Level 47
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Jul 29, 2008
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Minor Update:
Currently I'm working on an old friend of mine, namely my Rizz_Boomer-Model.
As you can see, it is pretty basic, yet I like it so far and hope i can give him with some animations enough personality.

Hair and Mask will be teamcolored.
Still not sure if I should use the texture of the berserk for this one or normal hair.
Very nice. For such an explosive-focused race, it's surprising that we only really have a few good Heroic "Bombardier"-looking guys. Handclaw's is definitely the bomb, *snigger*, and this makes for a nice male-version.

ROKKIT WINGS need to go on him. And maybe a little buckler or something.
 
Level 16
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Beholod! The Warshredder!

So I took a break from animating, since two times my animations become corrupted and i started with another model.
This time it is going to be the strongest unit of my goblin-race.
The Warshredder!

"But Rizz! There already is a Shredder-model, why would we need another one?"
Thank you for asking, Timmy. You see, i never really liked the shredder from WC3.
Yes the concept was cool, but I thought, I should give it a try and see where I can go with it.

Hope you like it and it is animationweek for me starting monday.
 

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Level 52
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Mesh looks great, but it needs better textures/wrapping job.

- The "body" where the eyes are glued on looks really blurry.
- Having barrels as feet AND as a hand looks a bit overdone, I suggest finding a different texture for either of the two.
- The LQ texture of the shoulders don't fit the rather HQ quality of the other textures, try findins something better (and sth. that differs from the original one)
- The triangular texture of the right arm looks a bit weird too and doesn't really make sense, if you know what I mean?

But I like the start.
 
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