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Revolution! 2.6a

Submitted by GoddessVero
This bundle is marked as approved. It works and satisfies the submission rules.
This random post/map

Revolution! 2.6a
[​IMG]
Created by GoddessVero

Map Info:

The map is 3 players with or without AI (PUT IA IN THE FREE SLOTS), the only goal is to escape from the quarry.
It's pretty simple and I think it should not show apparent problems, I have to correct some things but is playable for now. I plan to update it every week if possible.

I suck with detonators, so here I used very basic things, not my first map but it is the first thing I do public.

NOTE:
Sorry for my VERY BAD spelling/typography/whatever, the English is not my native language and I can hardly speak HORRORS and / or write.

Leave me your comentary/constructive review, its very useful to me.


Screenshots:

Old Screenshots



[​IMG]
Image Description:
Workers in the gate!



[​IMG]
Image Description:
The guards are ready for the massacre...



[​IMG]
Image Description:
F*cking snipers!



[​IMG]
Image Description:
Work all day, work all night, meh...





Credits:

Runic Buldier/Defender/Koto/Shandris - @Daenar7
Vrykul Worker - @Sellenisko
moknathalpeon - @takakenji
Arquebuser - @Ket
Dwarven Worker - @IamMclovin
Peasant Female - @Cavman
Peasant Female Icon - @Cavman
Petard - @Em!
Lady Armored Archer - @eubz
Nuclear Explosion - @WILL THE ALMIGHTY
Grenadier and Grenadier Missile - @Ket
Kul'Tiras Sailor - @paulH
Footman - @antihero
Rifleman - @Gar'nogal
Aura Communism - @Frankster
Communism Icon - @Frankster
Officer Coat and Officer Hat - @Zombie
Red Banner - @Zombie
Burst - @M0rbid
Evaporate - @M0rbid
Hero Glow - @assasin_lord
Gauss Rifle - @The_Silent
Tower - @unknownczar
T-34 -@ Fingolfin
Spetsnaz - I dont know the author name
''Reinforcement'' spell system - @TheSpoon
New score system - @Dorgan


Change Log:

Change Log


Version 1.0/BETA

a)FIXED MINOR BUGS.


Version 2.0a

a)FIXED MINOR BUGS
b)The initial problem is fixed, now the heroes have life 100%



Version 2.0b

a)FIXED MINOR BUGS.
b)Some AI problem was fixed.
c)For some apparent reason, in the Stalin bonus the player was beginning the game with an extra tower, now that little problem no longer exists.



Version 2.0c

a)FIXED MINOR BUGS.
b)For some apparent reason, Stalin did not earn experience, this error no longer exists.



Version 2.1a

a)Units were balanced.
b)I fixed some translation problems.



Version 2.1b

a)FIXED MINOR BUGS.



Version 2.2a

a)Final Cinematic added to the map.



Version 2.2b

a)Fixed some translation problems.



Version 2.2c

a)I got better a bit the mapping.



Version 2.2d

a)A problem with the final trigger was fixed.



Version 2.2e

a)The Heroes are not so poor.
b)I got better a bit the mapping.



Version 2.2f

a)I added the ability "Molotov" to the sapper, should now take less time to move forward.
b)I added a mission.
c)Decreased a bit the lag of the map.



Version 2.3a

a)I got better a bit the mapping.
b)FIXED MINOR BUGS.



Version 2.3b

a)Fixed some translation problems.


Version 2.3c

a)FIXED MINOR BUGS.


Version 2.4a

a)The workers cause more damage.
b)I added an effect of storm.
c)I added an object and a linked skill with stones.
d)Rocks can no longer be attacked.



Version 2.4b

a)Koto's bug fixed.
b)Attacked walls fixed.
c)Bonus it's no more a simple bonus.
d)End cinematic fixed.
c)Fixed some translation problems.
d)Added 2 bosses.



Version 2.4c

a)Duplicated butcher fixed.
b)Balanced troops.
c)Speels quick button fixed.



Version 2.5a

a)Added new unit to the workers.
b)Added a limit to the number of workers.
c)Added a game over event.
d)Added new koto event.
e)Fix inbreakeable door at the final.
f)Lag reduced considerably.
g)Music chenged.
h)The map has been reduced from 6MB to 4MB.
i)New final boss.
j)Fixed koto's bug.
k)¡Now you can buy troops!.
l)Watcher added to workers.
m)Added damage from walls.



Version 2.5b

a)Added new event.
b)Added new troops.
c)Added an little upgrade for workers.
d)Added new items.
e)Fix some IA bugs.
f)Lag drastically reduced.
g)Heros name changed.
h)Reduced HP and armor from walls.
i)Cliff snipers dont live forever.
j)Reduced the workers score amount.
k)Fixed some tech error.
l)Kodos dont eat bosses anymore.
m)Score system upgraded.
n)Now cinematic is escapable.
ñ)Added an shortcut in map for heros .



Version 2.5c

a)New hero.
b)Changed spells.



Version 2.5d

a)New hero.
b)Final boss = hero.
c)Added some spells to Stalin.
d)Fixxed demolisher bugs.
e)Edited stage from final fight.
f)Added a trigger to barrels.



Version 2.6a

a)Fixed Kodos stampede.
b)Fixed some bad traduced text.
c)Fixed Spider nest.







READ THIS BEFORE DOWNLOAD


Q: ¿How select an different hero?
A: Blue slot are Angry Worker, Gray slot are Oldman, and the other is the Sapper
Choose any slot before start the game, and add IA (computer) in empty slots

Q: The final gate dont make Vulnerable
A: Selec your hero and move to the red flags, this fix the bug

Q: ¿How skip cinematic?
A: Esc/Escape/Exit whatever DURING the first dialogue


Notes:

Unfortunately my english still is cause of death, sorry again

Oh, I forgot, the sapper has a mysterious bonus.

PD/PS 1: If I forgot to add someone in the credits I ask many apologies, leave me a comment explaining what is your resource and I are glad to add in credits.

PD/PS 2: Sorry for mi bad english, again.




Keywords:
Escape, Workers, Miners, Bob, Revolution, Quarry, Warcraft
Contents

Revolution! 2.6a (Map)

Reviews
Moderator
18:58, 31st Aug 2014 Orcnet: "] This map is a rush! no really it is a rush type of map, at first it somehow looked a bit vague due to the picture preview shown for the map, but after finishing the game I must say its quite enjoyable for such a...
?

¿Which of these ideas should be implemented?

Poll closed Nov 8, 2016.
  1. [COLOR="SeaGreen"]An heros for non-player allys (exclusively IA)[/COLOR]

    71.4%
  2. [COLOR="SeaGreen"]Another bonus zone[/COLOR]

    28.6%
  3. [COLOR="SeaGreen"]Some spell for Stalin[/COLOR]

    14.3%
  4. [COLOR="SeaGreen"]Bob reworked[/COLOR]

    0 vote(s)
    0.0%
  5. [COLOR="SeaGreen"]Other (specify in comments)[/COLOR]

    14.3%
Multiple votes are allowed.
  1. GoddessVero

    GoddessVero

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    Yeah, but i havent new ideas, and poor talents in triggers.


    No bad idea.



    This is the idea :wink:


    Yes i do, thanks for the suggestions.
     
    Last edited: May 22, 2016
  2. GoddessVero

    GoddessVero

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    I think this is the largest and most complete update that the map had for now.

    "Version 2.5a"
    a)Added new unit to the workers.
    b)Added a limit to the number of workers.
    c)Added a game over event.
    d)Added new koto event.
    e)Fix inbreakeable door at the final.
    f)Lag reduced considerably.
    g)Music chenged.
    h)The map has been reduced from 6MB to 4MB.
    i)New final boss.
    j)Fixed koto's bug.
    k)Now you can buy troops in the smithy.
     
  3. cleavinghammer

    cleavinghammer

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    Still fun, however:

    * The walls have a very large hitbox, a melee hero can hit them from far off.
    * There's a problem with some units (not just the kodos) running back towards their spawn point after all enemies are dead in an area. Maybe you could put in a kill trigger so they don't waste time and reduce lag, or consider changing the spawn point to someone near the smithy once it's taken.
    * During the minefield section, spawned units should cover more ground so the heroes don't end up walking into mines all the time because they moved just a little in the wrong direction.
    * Uncontrolled heroes act weird, one spent the entire first half of the map hiding in a corner (I think because the invulnerable riflemen were shooting at him). In the second half he went where he was supposed to.
    * You should remove the pan-camera-to-revived-hero trigger, it's extremely distracting, especially if you're controlling units in the hero's absence.
    * I didn't see the final boss, unless he was the Quarry Master (I'm fairly certain he got eaten by a kodo).
    * Just a suggestion, I realize it'd take a while to implement: maybe have the miners' weapons be upgradeable (by killing minibosses, for example) instead of at maximum.
     
  4. GoddessVero

    GoddessVero

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    Maybe you're right, i wanna fix it.

    Okay, i try it.

    Yes, honestly it's a very tedious.

    Investigating thoroughly what is the problem discovered: The first wall. For some reason, the heroes do not advance until the wall is demolished.

    When creating the detonator of the camera was no more units than the heroes, sorry for this i wanna fix it.

    Yes, i see this yesterday. The unit level isnt high and the kodos devours it.

    Nice idea.


    Well, let me some time and i try to fix the map this night.
     
    Last edited: May 22, 2016
  5. gusanomental

    gusanomental

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    Where is Mr. Phontanet?
     
  6. GoddessVero

    GoddessVero

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    Incinerating childrens in a better place.
     
  7. cleavinghammer

    cleavinghammer

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    * Ending cinematic is unskippable.
    * Spider caves: You should use doodads for the webbing at the entrance, the healthbars are distracting.
    * As I was leaving the cave, enemy soldiers came up. Either some of the corpses hadn't died correctly or they go after the heroes.
    * The boss can be run over by the kodos.
    * Explosive barrels should have a manual trigger.
    * Personally, I find the end to be a bit underwhelming. Maybe put some more towers, different guards...
     
  8. GoddessVero

    GoddessVero

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    I've forgotten the end cinematic, my error


    Sorry for this, i fix it.


    No, basically some ''eggs'' arent eggs, rather cocoons/whatever.
    If you kill some egg, occasionally appear spiders, other times guards.


    Strange, when I tested the map the boss still alive.


    I have no idea how to do that, but I'll try.


    I thought of the bandits (like mercenaries) but do not want to enlarge the size map adding more resources.
     
    Last edited: May 22, 2016
  9. cleavinghammer

    cleavinghammer

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    * Barrels: Just give them Kaboom.
    * End: Maybe not entirely different units, but... In most games I've played, the main problem is that the guards end up following the miners upstream one by one, so at the end of the level there's nothing left to do. Maybe shorten their chase distance or put them further back?
    * Also, you should make the quarry master a hero with lots of area spells, that way the longer you wait to kill him, the stronger he gets.

    * The sapper's ultimate spell says he won't revive after using it. Is that the case? I didn't get the chance to try it.
    * Some of the wall guards are invulnerable, some aren't.
    * It's possible to get through the wall of footmen with demolishers instead of getting the kodos.

    Also, what's that miner saying when he uses Avatar?
     
  10. GoddessVero

    GoddessVero

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    Mmmmm.... maybe


    Basically is a push-fight.


    Nice idea.


    Yes, if the sapper use his ultimate a bonus is unlocked for the player, if you win the bonus a new hero is unlocked... but if you lost the game end, not literally.


    Some capture please?


    I see how fix it, its a big problem.


    An Akamas quote, for what?
    Some bug in soud?
     
  11. GoddessVero

    GoddessVero

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    New version added.
     
  12. cleavinghammer

    cleavinghammer

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    The walls in the southwest can be attacked from too far away, and their selection circles are too small.
    Towers give no experience.
     
  13. GoddessVero

    GoddessVero

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    Problem known, I do not know how to fix it for now.

    Towers are not supposed to give any exp.
     
  14. Railto

    Railto

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    I can see in one of the old pictures that a gate has its name on spanish if thats your main language i can easily help you correct any grammar mistake on your map
     
  15. GoddessVero

    GoddessVero

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    That would be very helpful, and I would thank you forever.
     
  16. Railto

    Railto

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    Estoy a su servicio! lemme know when and how
     
  17. GoddessVero

    GoddessVero

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    When and how you want o do it.
     
  18. Railto

    Railto

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    We probably have a huge time gap so i recommend using skype steam or discord to text i use those most of the time to either sent pictures with ingame text along with a traduction or you could sent me most of the abilities descriptions hints mission text etc and i could translate it right away including new ideas that are too fresh ( still in spanish prob)
     
  19. GoddessVero

    GoddessVero

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    I usually use discord, por lo que seria una buena idea.
     
  20. tulee

    tulee

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    Just played this with my friends, loved the "rush" idea and really enjoyed the music. Thanks for making this map