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Revolution! 2.6a

Submitted by GoddessVero
This bundle is marked as approved. It works and satisfies the submission rules.
This random post/map

Revolution! 2.6a
[​IMG]
Created by GoddessVero

Map Info:

The map is 3 players with or without AI (PUT IA IN THE FREE SLOTS), the only goal is to escape from the quarry.
It's pretty simple and I think it should not show apparent problems, I have to correct some things but is playable for now. I plan to update it every week if possible.

I suck with detonators, so here I used very basic things, not my first map but it is the first thing I do public.

NOTE:
Sorry for my VERY BAD spelling/typography/whatever, the English is not my native language and I can hardly speak HORRORS and / or write.

Leave me your comentary/constructive review, its very useful to me.


Screenshots:

Old Screenshots



[​IMG]
Image Description:
Workers in the gate!



[​IMG]
Image Description:
The guards are ready for the massacre...



[​IMG]
Image Description:
F*cking snipers!



[​IMG]
Image Description:
Work all day, work all night, meh...





Credits:

Runic Buldier/Defender/Koto/Shandris - @Daenar7
Vrykul Worker - @Sellenisko
moknathalpeon - @takakenji
Arquebuser - @Ket
Dwarven Worker - @IamMclovin
Peasant Female - @Cavman
Peasant Female Icon - @Cavman
Petard - @Em!
Lady Armored Archer - @eubz
Nuclear Explosion - @WILL THE ALMIGHTY
Grenadier and Grenadier Missile - @Ket
Kul'Tiras Sailor - @paulH
Footman - @antihero
Rifleman - @Gar'nogal
Aura Communism - @Frankster
Communism Icon - @Frankster
Officer Coat and Officer Hat - @Zombie
Red Banner - @Zombie
Burst - @M0rbid
Evaporate - @M0rbid
Hero Glow - @assasin_lord
Gauss Rifle - @The_Silent
Tower - @unknownczar
T-34 -@ Fingolfin
Spetsnaz - I dont know the author name
''Reinforcement'' spell system - @TheSpoon
New score system - @Dorgan


Change Log:

Change Log


Version 1.0/BETA

a)FIXED MINOR BUGS.


Version 2.0a

a)FIXED MINOR BUGS
b)The initial problem is fixed, now the heroes have life 100%



Version 2.0b

a)FIXED MINOR BUGS.
b)Some AI problem was fixed.
c)For some apparent reason, in the Stalin bonus the player was beginning the game with an extra tower, now that little problem no longer exists.



Version 2.0c

a)FIXED MINOR BUGS.
b)For some apparent reason, Stalin did not earn experience, this error no longer exists.



Version 2.1a

a)Units were balanced.
b)I fixed some translation problems.



Version 2.1b

a)FIXED MINOR BUGS.



Version 2.2a

a)Final Cinematic added to the map.



Version 2.2b

a)Fixed some translation problems.



Version 2.2c

a)I got better a bit the mapping.



Version 2.2d

a)A problem with the final trigger was fixed.



Version 2.2e

a)The Heroes are not so poor.
b)I got better a bit the mapping.



Version 2.2f

a)I added the ability "Molotov" to the sapper, should now take less time to move forward.
b)I added a mission.
c)Decreased a bit the lag of the map.



Version 2.3a

a)I got better a bit the mapping.
b)FIXED MINOR BUGS.



Version 2.3b

a)Fixed some translation problems.


Version 2.3c

a)FIXED MINOR BUGS.


Version 2.4a

a)The workers cause more damage.
b)I added an effect of storm.
c)I added an object and a linked skill with stones.
d)Rocks can no longer be attacked.



Version 2.4b

a)Koto's bug fixed.
b)Attacked walls fixed.
c)Bonus it's no more a simple bonus.
d)End cinematic fixed.
c)Fixed some translation problems.
d)Added 2 bosses.



Version 2.4c

a)Duplicated butcher fixed.
b)Balanced troops.
c)Speels quick button fixed.



Version 2.5a

a)Added new unit to the workers.
b)Added a limit to the number of workers.
c)Added a game over event.
d)Added new koto event.
e)Fix inbreakeable door at the final.
f)Lag reduced considerably.
g)Music chenged.
h)The map has been reduced from 6MB to 4MB.
i)New final boss.
j)Fixed koto's bug.
k)¡Now you can buy troops!.
l)Watcher added to workers.
m)Added damage from walls.



Version 2.5b

a)Added new event.
b)Added new troops.
c)Added an little upgrade for workers.
d)Added new items.
e)Fix some IA bugs.
f)Lag drastically reduced.
g)Heros name changed.
h)Reduced HP and armor from walls.
i)Cliff snipers dont live forever.
j)Reduced the workers score amount.
k)Fixed some tech error.
l)Kodos dont eat bosses anymore.
m)Score system upgraded.
n)Now cinematic is escapable.
ñ)Added an shortcut in map for heros .



Version 2.5c

a)New hero.
b)Changed spells.



Version 2.5d

a)New hero.
b)Final boss = hero.
c)Added some spells to Stalin.
d)Fixxed demolisher bugs.
e)Edited stage from final fight.
f)Added a trigger to barrels.



Version 2.6a

a)Fixed Kodos stampede.
b)Fixed some bad traduced text.
c)Fixed Spider nest.







READ THIS BEFORE DOWNLOAD


Q: ¿How select an different hero?
A: Blue slot are Angry Worker, Gray slot are Oldman, and the other is the Sapper
Choose any slot before start the game, and add IA (computer) in empty slots

Q: The final gate dont make Vulnerable
A: Selec your hero and move to the red flags, this fix the bug

Q: ¿How skip cinematic?
A: Esc/Escape/Exit whatever DURING the first dialogue


Notes:

Unfortunately my english still is cause of death, sorry again

Oh, I forgot, the sapper has a mysterious bonus.

PD/PS 1: If I forgot to add someone in the credits I ask many apologies, leave me a comment explaining what is your resource and I are glad to add in credits.

PD/PS 2: Sorry for mi bad english, again.




Keywords:
Escape, Workers, Miners, Bob, Revolution, Quarry, Warcraft
Contents

Revolution! 2.6a (Map)

Reviews
Moderator
18:58, 31st Aug 2014 Orcnet: "] This map is a rush! no really it is a rush type of map, at first it somehow looked a bit vague due to the picture preview shown for the map, but after finishing the game I must say its quite enjoyable for such a...
?

¿Which of these ideas should be implemented?

Poll closed Nov 8, 2016.
  1. [COLOR="SeaGreen"]An heros for non-player allys (exclusively IA)[/COLOR]

    71.4%
  2. [COLOR="SeaGreen"]Another bonus zone[/COLOR]

    28.6%
  3. [COLOR="SeaGreen"]Some spell for Stalin[/COLOR]

    14.3%
  4. [COLOR="SeaGreen"]Bob reworked[/COLOR]

    0 vote(s)
    0.0%
  5. [COLOR="SeaGreen"]Other (specify in comments)[/COLOR]

    14.3%
Multiple votes are allowed.
  1. 18:58, 31st Aug 2014
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    This map is a rush! no really it is a rush type of map, at first it somehow looked a bit vague due to the picture preview shown for the map, but after finishing the game I must say its quite enjoyable for such a decent standard map.

    Somehow I got some problems during the push of my men and my allies during the game, what bugs me are those riflemen on cliffs, it would be best if you can give a trigger that kills them when my team can reach the second region, and so forth to prevent hapless deaths.

    Another are those enemy walls, we manage to break through in one wall, however the incoming wave of allies end up attacking those walls, how about a trigger that when one of the walls dies/gets destroyed all of the enemy walls on that area of region would also be destroyed, that wall the waves won't bundle itself on a cheap shot material.

    Terrain is a bit simple but since the map is made for a quick run in overall look, can be acceptable.
     
  2. PlankingWolf

    PlankingWolf

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    Pretty cool map.
    Although some parts are not translated, and I get killed off at the start. Maybe a faster revive and more health at the start should do it. The guards are also a bit too OP for us puny peasants.
     
  3. JCarrill0

    JCarrill0

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    Defiantly an interesting map.
     
  4. GoddessVero

    GoddessVero

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    If there are parts that were not translated was a mistake or distraction, with respect to the other:
    - I got Life 1% to tesatear something, my bad
    - Soldiers are OP since the idea is to be as similar as possible to such a mess anyway reaching part X becomes more bearable.
    - Are workers definitamente penalty should give his only bright side is the numerical advantage.
     
    Last edited: May 22, 2016
  5. Shadow Fury

    Shadow Fury

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    A pretty cheap map for some reasons. Here is my review:-

    BAD POINTS:-
    - At first sight, the terrain looks terrible. You used one tile only for the starting cinematic and one tile for the rest of the map which is also flat in some places. Bad thing, really bad. The terrain also strongly lacks of doodads. There are only rock chunks and some hays around the blacksmith which make the terrain look very empty and bad
    - The game lags a bit due to the massive number of workers in the beginning. It's few lag but it's still considerable. My computer isn't slow or old so it's not a problem coming from me
    - I found a mistake in a trigger which ruined the gameplay to me while I was testing the map. It's about the gate not becoming vulnerable. I saw that you have a trigger called "Puerta End" which should make the gate vulnerable. However, the condition isn't done in the correct way. I'll tell you in the suggestions what to do to fix the problem
    - The map is really oversized, with a very large area of the map being unused. Approximately, only 20% of the map is used in gameplay while the rest is completely empty and useless. This increases the filesize for nothing which is currently pretty large for such a map (over 6 MB)
    - I don't understand why my hero starts with 1% of his HP
    - The gameplay is pretty boring after a bit of time. The Outposts are extremely tough that it takes a lot of time to destroy one only. And then the stone walls, even worse. So much HP and so many guards shooting at us. I got so tired that I used whosyourdaddy, and that's negative, really negative
    - No quests that tell me what to do. It doesn't matter if it's obvious what you shall do, quests cannot be missing in any map
    - There are some dialogue mistakes. For example, when the dwarven worker says that they are more than the soldiers, the other worker says "Wait, "they're" right". It should be "Wait, "he's" is right"


    SUGGESTIONS:-
    - The terrain needs crucial improvement. Use some Rough Dirt on all that Dirt. Some Rock tile will not ruin. And raise/lower the terrain, as you did in some points of the map, in the flat parts. Nobody likes a flat terrain. Then, use some decorative doodads like Obelisks (Dungeon one), Mine carts (with and without gold), Rocks, Tables for the guards (it is a kind of prison quarry) and finally the Wall Barred Large of Dungeon (of course you can use other doodads). If you put it wisely, you'll get a lovely result. Be creative!
    - You shall reduce a bit the number of starting workers and make them tougher, they die very easily and spawning them in massive quantities creates two bad things. First, I cannot fight the guards. Second, they are the reason of the lag in late game
    - Weaken a bit the outposts and stone walls. Or just make the workers have an anti-towers ability (not that bomb they plant that is only good for suiciding!)
    - Now the mistaken trigger. You will make the gate vulnerable when no units of player 6 and 7 are present. However, did you mention ONLY those who are alive? Because the condition still sees units owned by those 2 players even when I killed them because they are still there, but dead. Here is the exact condition you shall do


    • (Number of units in (Units in Final Boss <gen> matching ((((Matching Unit) is alive Equal to True) and (((Owner of (Matching Unit) Equal to Player 6 (Orange)) or ((Owner of (Matching Unit) Equal to Player 7 (Green)))))) Equal to 0


    - The map size must be reduces significantly. I see there are 3 areas outside the one where I play. Two for the cinematics and one for the bonus. Why don't you move them in the black boundaries you applied? Once you've been able to do so, you can shrink the map from Scenario ---> Map Size and Camera Bounds ---> Untick Modify Camera Bounds and tick Modify Map Bounds ---> Click on the arrows to shrink the map until Map Size: Full Size: is equal to 192x192. If you have difficulties in moving the 3 areas, shrink the map to 224x224
    - I see that I get 1% HP from the INTRO trigger. It's senseless so the 3 commands which set the HP of the 3 heroes to 1% shall be removed
    - A good quest that tells me what to do would be great
    - Fix the dialogue mistakes. Find someone who can do so if you can't


    OVERALL RESULT
    Finally, I'd say this mape gets 2/5 and I'll AWAIT UPDATE!
     
  6. GoddessVero

    GoddessVero

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    I totally agree on most of the things you said.
     
    Last edited: May 22, 2016
  7. XanX

    XanX

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    The Hero is to weak it isn't fun if he dies to fast, + you should limit the number of prisonners, i get some lags, you should had a leaderboard with a fixed numbers of prisonners and decrease when they die, and if it's going to 0, you lose for exemple.
     
  8. GoddessVero

    GoddessVero

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    Well, I applied some of your suggestions, I still have much to add and edit it.

    Since I discovered the reason why the map weighs 6 MB, I will try to fix that for future updates.
     
  9. BandolXD

    BandolXD

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    Gonna try this out and try to give a review :). ( After Back Up D: )
    Edit:

    Review

    Review


    [​IMG]

    Revolution!



    + [ Good ]
    + The good thing here is no lag. The units are being spam but there's no lag for me.
    + The cinematic is good. There's no wrong spelling nor grammar. It's a good idea putting a symbols before adding the sentence.
    + The models are well picked/created. They fit to the map very much.
    + The idea where you put/place units in right area are really nice. Somehow, some of them can't attack, the reason I rage (LooL). Also, the riflemans that are floating just to place in the tower is perfect. There's no space left just to make them float.
    + The game has a beautiful storyline. My taste is where peoples will fight for their rights and family.


    - [ Bad ]
    - The workers have a low damage. Somehow, Bob is still stronger than the main characters. It will take 20 minutes or above to destroy tower and walls.
    - Well, the workers are too aggressive. They need to destroy the all of the wall to proceed. I need to lurk the enemies just for them to move.


    Suggestions -
    - How about a throw stone ? They will grab a stone and throw to the rifleman that are in the side. Make the riflemans not invulnerable to cast this spell to them.
    - Increase some damage of workers a little bit.

    Rating



    3/5


    +Rep


    [​IMG]
    Click Image to View Profile
     
    Last edited: Jul 15, 2014
  10. Ariagil

    Ariagil

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    Working class approves this map!

    Well, it's a nice idea, tons of units trying to escape... I really felt like one of those poor workers, surrounded by guards and their rifles, trying to escape and survive.
    • The terrain - well, not so cool. Not really bad, something about average.
    • The models - yes, they fit very well.
    • The gameplay... I died twice... and so the third time, I realized there's an infinite amount of workers, that will fight, fight, fight... Whenever I am "at the front," I'm literally asking for being shot, especially when I get stuck between all the workers putting explosive stuff all around... So I found a way to win this game - I ordered the hero to stay somewhere (to attack one of the stones) - and he did and survived... The snipers were shooting at the others.
    The game begun to be quite boring, then.

    Overall, it's around 2.5, I guess, but I'll give you 3/5 and assume that you will fix the worst mistake, somehow. :)

    3/5
     
  11. GoddessVero

    GoddessVero

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    Added.


    I always had in mind that, but even I can not think anything about that.
     
    Last edited: May 22, 2016
  12. A Void

    A Void

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    Gameplay:
    Interesting and a neat map, game-play was kinda boring, you got stuck in the large crowds of units and other peasants. It was hard to concentrate on the main hero, you have to remove the collision for the playable heroes so that they can move more freely trough the large crowds.

    Terrain & Atmosphere:
    Terrain was mostly simple, very similar to the one in campaign. There were lightning flashes in the screen, rain dropping down a storm of sorts.

    Cut scenes & Story:
    I highly advise you to use voice acting, you can use the robotc microsoft voice if you don't have anything else. Story progression was normal.

    Rating - 3.5
     
  13. GoddessVero

    GoddessVero

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    I already TRYED to remove the collision.
     
    Last edited: May 22, 2016
  14. A Void

    A Void

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    You haven't, I just tested the newest downloaded version it was the same. My hero can still get stuck in the large crowds, you have to remove the collision via trigger.

    Unit - Disable Collision for <MyUnit>
    MyUnit = Heroes
     
  15. GoddessVero

    GoddessVero

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    I'll see if it works, if the hero does not penetrate walls or towers decorations, then I have an error less.
     
  16. WendigoWars

    WendigoWars

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    Very cool game, very orginal functional idea. Few questions/suggestions. Is the game only for 3 players max? PLEASE add a mode where there is a time limit or something so there is a challenge to the game. Fix kodos patrolling continuously. Koodos on soviet anthem! Game gets a lil boring...and the walk back is DREADFUL towards then end, please make respawn points for every section? Also perhaps a class selection at the beginning? Thanks, keep up the good work! If u update these things and add some bosses or other cool elements to the game ill give ya 5 stars! Also game ended and stalin couldnt see anything...also stalin...maybe should ahve something more to do with the game and an effect on it? instead of a random minigame? Also...units get stuck at base...trapped bob made me sad ;(.
     
    Last edited: Aug 31, 2014
  17. Orcnet

    Orcnet

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    Map Approved.
     
  18. GoddessVero

    GoddessVero

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    If the maximum of players is 3, they would be more but with so many workers bugea the computer and do not move well, so I had to resort to separate them into different slots, so there are only 3 players.

    I'm not good at detonators, but I'll try.

    Working in this.

    I'm not good at detonators, but I'll try.

    Really a nice Idea, gime some time and I finish this in the night.

    I try.




    I try it.

    Nod bad idea.
     
    Last edited: May 22, 2016
  19. cleavinghammer

    cleavinghammer

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    The map can be fun at the beginning, but as said, it gets very tedious towards afterwards due to the Riflemen shooting you the entire time. The part with the kodos was good, but you should have them rush the two towers and then die, otherwise they go back and forth a lot and still leave plenty of mines (speaking of which, the miners should get some kind of minesweeper unit once they show up). The ending was... weird, but why not.

    Other than that, good map but needs a lot of polishing.