- Joined
- Oct 20, 2016
- Messages
- 344
good job mate! nice campaign..
i really love the story 5/5 


(37 ratings)
Zenonoth, Walichrage, joaquim98 presents
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Made by
Zenonoth - Walichrage - joaquim98
Special Thanks to these awesome guys for testing, providing feedback!
LISBOAH, Dori900l, Lefroit, CGCyan, Morris, deepstrasz
THIS VERSION OF THE CAMPAIGN IS BEST / PERFECTLY MADE FOR 1.26a LEGACY VERSION OF WC3.
• MESSAGE ME WITH YOUR PLAYTHROUGH VIDEOS ON YOUTUBE AND I'LL LINK/EMBED YOUR VIDEOS TO CAMPAIGN POST TO PROMOTE IT (Your Vid.)!
• You have full Authorization to translate this campaign as you please.
Features
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- 8 Missions, 2 Interludes
- Voice acting
- Modified Undead Techtree
- Corrupted Ancients Techtree
- AI
- Various Difficulties
Story
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"After his defeat at the hands of Arthas Menethil in Northrend, Mal'Ganis is revived once more by the mysterious lord of the Nathrezim. He plots to enact his ultimate revenge upon Arthas who's now the Lich King's champion and in doing so also keeping him in check."
Playable Characters
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Mal'Ganis (Dreadlord) - The fearsome dreadlord faithful to the Lord of the Nathrezim.
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Dalvengyr (Dreadlord) - A powerful dreadlord; Dispatched to aid Mal'Ganis' invasion of Silverpine Forest.
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Rage Winterchill (Lich) - A fallen Orc Warlock, risen by Mal'Ganis' necromancery.
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Thule Ravenclaw (Archmage) - Lord of Fenris Keep, recruited to serve the Scourge.
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Archimonde (Eredar Warlock) - Lord of the Legion's invasion forces.
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Mannoroth (Pit Lord) - An unstoppable Pit Lord; summoned to Lordaeron to bring upon its downfall.
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Tichondrius (Dreadlord) - A master strategist dreadlord. Went to Kalimdor to support the legion's invasion.
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Prince Xavalis (Satyr Hellcaller) - A Satyr prince, long awaited the legion's return; Supports the corruption of Felwood.
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Arthas (Death Knight) - The fallen prince of Lordaeron. Arthas is bent on enacting the Lich King's will. Not even a recently-returned Mal'Ganis would stop him.
Screenshots
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○ Support is much appreciated and can assist in improving my resource(s)' quality/quantityVideos
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Changelog
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- Version 1.0: Map posted
- Version 1.1: Fixed AI for second and fifth mission
- Version 1.2: Major fixes
- Version 1.3: Major fixes
- Version 1.4: Entire remake
Credits
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• MAP MAKING: Zenonoth, Walichrage, joaquim98
• MAP TESTING: LISBOAH, Dori900I, Lefroit, Morris, CGCyan
• GREAT FEEDBACK: deepstrasz
• MODELS: Ujimasa Hojo, Blood Raven, Ilya Alaric, The Weird Human, tee.dubs, HerrDave, Kuhneghetz, JetFangInferno, Uncle Fester, doom_sheep, Mecheon, Vinz, Tranquil, Hellblazer-14, chilla_killa, psipenge, 84chrome, PROXY, UgoUgo, hortaxman, Amigurumi, LarsLushmane, prmosquito, Em!, 00110000, Karassu, Zephyrius2412, Ders, Eusira, Ubernator, imforfun, DforDanne, johnwar, Mephestrial, Sellenisko, Sunchips, Power, assassin_lord, stan0033, HappyTauren, kellym0, Solu9, eubz, 67chrome, Situ, Mr Ogre man, MatiS, Draknyte1, Mister_Haudrauf, Deolrin , Wandering Soul, garfield, Jiok, DREADMAN, protivogaznik, alienatsystem, wyrwuulfe, cuore, GiFun, Teaspoon, bisnar13, lender, Tiodor
• ICONS: r.ace613, Diegoit, Grey-Tuzed, Darkfang, Xetanth87, Frlky, Kelthuzad, Hermit, Callahan, Golden-Drake
I like the campaign so far and I'm on chapter 5 now. The voice acting seems decent and I can ignore the fact that some of it is a bit lifeless and a bit low on charisma but that's fine. I also would like to mention that hard difficulty is cancerous on this specific chapter. You get constantly attacked by 4 large red dragons which is very hard to deal with.
Chapter 4 was very satisfying due to the fact that you play with the mighty Archimonde himself.
If any of you finished chapter 5 on hard difficulty, do give me some instructions on how to win, and thank you. By my calculations, they attack with a massive army of ground units followed by 3 Red Dragons on the mark of minute 5 exactly.
I'm gonna give it 5/5 for now because I like it so far, except for the part that mission 5 is impossible to finish on hard difficulty.
.w3n files are campaign files meant to be in the Campaigns folder under Warcraft III in C:/ (or OS disk) /username/documents/Warcraft III/Campaigns/Hello. I am an old bloke wanting to kill sometime on custom games and this campaing seems pretty dope. I can play all W3X maps but i have problem with W3N (they are not visible). Game is reinstalled latest update and all maps are in document folder. Do i need to download 1.28 patch in order for them to work or change their extensionhem to w3x? Thanks in advance to anyone that takes the time to help me.
Thank you. I appriciate it..w3n files are campaign files meant to be in the Campaigns folder under Warcraft III in Cor OS disk)/username/documents/Warcraft III/Campaigns/
For earlier versions pre-1.28 (if not 1.29), Campaigns is found where you installed the game.
Good campaign, It is well crafted and has a good terrain, I played it on the highest difficulty:
Mission 1: Fun first map, the side missions are very rewarding, how the lack of power of Mal'gamis plays against him at the time to control the undead serves as a good reason to have an undead vs undead map
Mission 2: In my opinion one of the most entertaning maps of this campaign, tho I found a problem and there is no way to get to the central lake that is between many falls and a portal
Mission 3: Good mission, nice terrain design and relaxing, the introduction of the heroes is well made.
Mission 4: Really good mission, continuing the last mission of the undead from RoC as Archimonde is really fun, but I didn't like the Archimonde design much, it looks like he has gorilla hands.
Mission 5: The addition of the custom units (Wight) is really good, instantly changed the meat wagons for them, but there is no reason for the human archimage to dissapear after this mission? what happened?
Mission 6: I didn't like this mission, it felt weird from the usual map design, the only thing that I liked from this mission was its secrets and the custom razonarme boss.
Mission 7: Good mission, playing as the Satir from the Night elf campaign, there are some exploits tho, I uprooted the tree of life and put it at the side of the gold mine, shortening the workers that farm gold and the travel to deliver the gold, the skull of Gul'dan can basically do all the job and destroy all the night elf bases by itself, the night elfs don't rebuild or repair their bases.
Mission 8: Good final mission and fight with the final boss, the voice acting is very good at the end, tho I would've liked some ending scenes or an epilogue.
This campaign is very good, but it lacks some things like and epilogue, and it sometimes felt like it was made with a different style in some cases (maybe it was me), and there are no good explanations for some parts, but it deserves a high rating 4/5
Played on v1.27b didn't find bugs![]()
I'm currently reworking the entire campaign for reforged, endured many setbacks but the one for Reforged will feature co-op, AI co-op, multiple difficulties, AI voice acting and much more, would you like to see the classic one remade for 1.26? and also ty for comment!Plot: Some of the references to details from lore and characters from wow were nice. (Some of the lichs are orcs, quilboars and Scourge) After facing Arthas in chapter 8, we suddenly need to manipulate Arthas to defeat Mal'Ganis again - even though we've had Mal'Ganis as a lead character all along, and are actively playing as his enemy at the end? It feels emotionally difficult to adjust. I think it might have been more acceptable to have Arthas succeed in escaping, causing Mal'Ganis to be forced to hatch a new plot (e.g., the Scarlet Crusade). Or maybe Mal’Ganis had once broken Arthas' will with the trolley problem, and now let him see the defeat of the Legion as retribution ...... like this feeling.
Gameplay: Some icons can bring back memories. I remember the time I was forced to farming on those materials many years ago.
In Chapter 7 I would have preferred to corrupt the Night Elves and turn them into "allies" instead of just destroying them.
Good news that you want to do this campaign for reforged but I have one question, will it be playable only with co-op or will there be the possibility to play it singleplayer?I'm currently reworking the entire campaign for reforged, endured many setbacks but the one for Reforged will feature co-op, AI co-op, multiple difficulties, AI voice acting and much more, would you like to see the classic one remade for 1.26? and also ty for comment!
There'll be a Reforged vers this afternoon as well.HOLY SHIT IT GOT A REMAKE
Excited to try this out.
Is it playable on 1.3.1?There'll be a Reforged vers this afternoon as well.
Unfortunately only HD Graphics.Is it playable on 1.3.1?
Campaign file saying here: 1.24-1.28c, can you please clarify this?Unfortunately only HD Graphics.
Meant to be played with 1.24 - 1.28 vers.Campaign file saying here: 1.24-1.28c, can you please clarify this?
The spider cave takes you to a place with a way gate, that way gate can take you back if there's an issue, please tell and ty for the feedback!In mission 2, the spider cave seems to only work in one direction, meaning that units that enter it cannot exit, stranding them permanently from your base. (I'm on 1.29.2, but I don't see how that could mess with the cave exit but not the entry)
Thanks for the answer! The waygate leads to the waterfall area with gold and lumber, but if you take the waygate again, it just leads you back inside the spider cave, and going to the cave entrance doesn't lead units outside.The spider cave takes you to a place with a way gate, that way gate can take you back if there's an issue, please tell and ty for the feedback!
Just tested, works fine for me. Perhaps you need to get close to the cave's opening; It's covered by web.Thanks for the answer! The waygate leads to the waterfall area with gold and lumber, but if you take the waygate again, it just leads you back inside the spider cave, and going to the cave entrance doesn't lead units outside.