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Restricted Complex 601 2.83

Submitted by jk2pach
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game




Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website




Note
This map can NOT be played in solo.
This since they are more and more hackers.
To test or play the map, play online.


Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Key Points


[r] [+] [c] Diversity [c]
Hundreds custom objects
Random factors everywhere​

[r] [+] [c] Survivor,RPG/Hack&Slash [c]
Save/load experience and medals,
Progressive unlock of all hero class
Permanent spawn of hundred creeps ​

[r] [+] [c] Zombie background [c]
Custom models/skins
Retro-futurist elements
Marines vs zombies universe
Forest, villages, cities... ​

[r] [-] [c] Hard game [c]
for unskilled players​

[r] [-] [c] Brain needed [c]
you can not play alone and just camp. ​
[r] [-] [c] Patience [c]

do not except to fully understand the map within your first game. ​






General Information

Official homepage jk2pach.com
You are welcome on the website to see complete

information and/or talk about the map.
You will be able to report bugs, write suggestions, organize clans, speak about the bot, etc...
This website is the official homepage of the game clans:
RC @ Europe - lead by Dark_Warlock
RRTF @ Us East - lead by jk2pach
I upload main system codes and some spells example there. Feel free to ask some questions.
I read the board, and I answer to all suggestions and bug reports, so you are welcome!
For example, I accept suggestions for Heroes, spells or any other things.
You can also request to be admin of the official bot.
To end this, the forum will you give the links for open-source version.​

Facebook http://www.facebook.com/apps/application.php?id=158677050837453
There is a Facebook

page​

Official Host Bot jk2pach-host5
There is a host bot I rent to host the map.
All realms are available
It is called jk2pach-host5; add him as a friend on BattleNet to know what is the map number.
To get it: enter /whois jk2pach-host5 on BattleNet
Go on the board if you want to get admin.​

Update Log Click there
I just write any changes between each version.
Because the file is quite long now, the update log remains in my own website.​

Open source Click there
The current open source is the 1.91
Open source just gets medal system and save/load system disabled to prevent noob hackers to generate codes.​

Protection W3 Map Optimizer
If you do have any question about this map, register on the official homepage.
I share everything I do, through map open source or systems posted on the board.
The reason the map file is protected is only because of the optimisation which grants a lighter map and, overall, a faster loading time.
As a consequence, this prevent noob-hackers to generate codes. ​

The map
This map is between a Hero Survivor and an ORPG.
Pick your Hero class, do the quests and try to survive. You may be able to save your experience and the medals earned during the game.
Experience gives you bonus and grants access to more Hero classes.
The story of the map is about the Restricted Complex 601, a private giant-laboratory owned by the Thanatos Industries. It's a global firm leading researches on weapons,

biology, physic...
The RC601 is an underground complex [The first version ever I made was in that complex, but for many reason, I changed it to a game happening on the surface]
Players will be requested to take care of a zombie threat and to follow the orders of their employers. ​




Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Features

Game Modes
Story
A mode with more than 50 quests, randomly generated or depending on the success the last quest the team did. Through a game up to 16 quests are playable.
Missions will alternate between base or unit defence, scout, escort, protection, search and destroy...
There are 3 chapters, each one with a final boss (added to the several boss spawned each quest end).

Survival
The team will have to survive to several waves of creeps with an increasing difficulty. Basically, this is a pure survival mode without any other thing to do than survive.

Last stand
The objective is to defend a database in a random base until the army arrives to fight a last boss.

Assault
The objective is to search and destroy NPC bases; there, the players will fight against creeps and NPC.

Team Deathmatch
Same than deathmatch, but players are divided into 2 teams.

Trophy Hunt
The objective is to keep a flag and prevent the opposite team to keep its own flag

A Bridge Too Far
Mode removed.


Difficulty
Training
Not available at the moment

Normal
The basic settings. Normal creeps.

Nightmare
It is like Normal mode with harder creeps (+10 damage and +50% health points, +20% chances to spawn special waves etc.)

Insane
Harder than nightmare; a lot of special waves, more boss or miniboss, creeps with a second upgrade... ​


Quests
-Complete Quest Trees with random/conditions to make each game different
-Each quest has its own universe of creeps (combinations several unit types)
-Each quest get its own boss
-Each quest success brings experience. If the quest can be failed, and that players fail it, you will not get experience but get an other quest.
-Efficient AI for creeps, allied units and non-hero units to avoid micro-manage. Creeps are able to act with some intelligence (heal, dodge-jump etc).
A part of the creeps will patrol into the direction of the current quest objective, and the other will directly follow the living heroes.
-Proportional difficulty: the more the experience average between players, the harder the game is (Creeps statistic will be improved and chance to get special waves will be

raised) ​


Heroes
-several heroes with many spells and a different gameplay for each one.
-Each hero has a spellbook with shared abilities
-Each hero has its specific spell tree with up to 16 skills
-Each hero has a different role and gameplay
-Heroes are unlocked if the loaded code provides a rank enough high.


Save System

-Save and load your experience. This allows you to change of hero each game (and avoid a boring unique character).
-Experience brings up to 20 ranks.
-Each rank provides a general bonus (health, mana regeneration, move and attack speed)
-Ranks unlock hero class.
-There is a medal system (since 1.27) for the best players (which also adds little bonus); medals are granted through the achievements of some special stuffs during the game.


Realistic Equipment
Since 1.09 there is no more one weapon/unit and one ammo-type per unit. NPC no longer have limited ammo, excepted they need to reload.
This mean the weapon is "hidden" (no more item to stock in the inventory) for Heroes, and all units have the same ammo-type (item type) they can load or drop from their weapon.
It is less realistic but after a lot of tests, it makes the game less complicated.
Units can carry up equipment, grenades, explosives, weapons...​


Dozen systems
-A weather changing during the game
-A story displayed through texts with various speakers
-The possibility to drive a lot of vehicles
-Dozen items which can be combined, consumed, some being class-restricted etc
-Various kinds of explosives
-Various grenades and rockets
-Various abilities for NPCs and Creeps
-(see more on the open source)





Videos

http://www.youtube.com/watch?v=etFl0-SBMGA
http://www.youtube.com/watch?v=OAK89FgR08k
http://www.youtube.com/watch?v=Z-p7f0GuZS8&feature=player_embedded
http://www.youtube.com/watch?v=--UsxISU13c&feature=player_embedded
http://www.youtube.com/watch?v=4uA0rXThAdQ&feature=player_embedded
http://www.youtube.com/watch?v=gt-nPCTOILI&feature=player_embedded
http://www.youtube.com/watch?v=XqCFx2HvOwM




Quest Tree

Restricted Complex 601 is organized around a quest trees: you will not play all quests in a game, but only some of them.
Then, the quest you will get will change depending your last quest was a success, a fail, or, sometimes, an other random choice.
[​IMG]




Map Overview


[​IMG]



In-editor basic overviews

External outpost
[​IMG]
Swamps
[​IMG]
RC601's main entrance
[​IMG]
Barracks and Container storage
[​IMG]
Aviary; Ship Facilities and Sand ruins
[​IMG]
Town
[​IMG]
Old bunker, hangar and town
[​IMG]
Old Teleporter
[​IMG]
Refinery, Com Center, Energetic Factory
[​IMG]
Airfield
[​IMG]
Mechanoids Facilities
[​IMG]
Warehouse
[​IMG]
Village, fields
[​IMG]



Credits


Entire map
This map is made by jk2pach.

Special thanks
Special thanks to Troll-Brain for his advices and suggestions on VJass

Models
Models not listed there are from me and are available in the map open source . Feel free to send me a private message if I forget someone.


[r] Author [c] Model [c] Link [c]
Used for ​

[r] Anarcahianbedlam [c] Minicopter [c] Click [c]
AW-Big Bee ​

[r] Anarcahianbedlam [c] Prowler [c] Click [c]
GW-Hurricane, GW-Gust ​

[r] Anarcahianbedlam [c] SHIVA Nuclear Warhead v6 [c] Click [c]
high explosive rocket ​

[r] Callahan [c] NerubianGuard [c] Click [c]
Animal - Bug ​

[r] DonDustin [c] CryptQueen [c] Click [c]
Animal - Crusher, Evolved Bug ​

[r] donut3.5 [c] HookHorror [c] Click [c]
Undead - Horror ​

[r] Epsilon [c] Container [c] Click [c]
Building - Container 2 ​

[r] Epsilon [c] M249 [c] Click [c]
FN-Minime attachment ​

[r] Epsilon [c] M4 [c] Click [c]
Colt M4 attachment ​

[r] Epsilon [c] PulseBuff [c] Click [c]
Buff - hero about to die ​

[r] Epsilon [c] SG550 [c] Click [c]
Sig SG550 attachement ​

[r] Erius [c] AGreySmoke [c] Click [c]
Smoke grenade ​

[r] Feleer [c] StrikerVFX [c] Click [c]
GW-Tornado ​

[r] Fingolfin [c] ISA M82 Assault Rifle [c] Click [c]
Barret M82 attachement ​

[r] Fingolfin [c] Mauler [c] Click [c]
Mauler attachement ​

[r] Fingolfin [c] Sta-52 Assault Rifle [c] Click [c]
Sta-52 LAR attachement ​

[r] GeneralFrank [c] SpaceOrc_APSV_Badge [c] Click [c]
ACV-Transport ​

[r] GeneralFrank [c] Space Orc Condor [c] Click [c]
AW-Falling Star ​

[r] GeneralFrank [c] Space Orc 'Hedgehog' AT-AAV [c] Click [c]
ACV-Shiva ​

[r] GeneralFrank [c] M2 A3 Grizzly - Main Battle Tank [c] Click [c]
ACV-Iron Turtle ​

[r] GeneralFrank [c] M3 A1 'Kodiak' Super Heavy Tank [c] Click [c]
ACV-Goliath ​

[r] GeneralFrank [c] Metal Fox - Anti-Air Artillery [c] Click [c]
ACV-Rolling Thunder ​

[r] Ice [c] Sandbags1 [c] Click [c]
Sand Bag ​

[r] Illidan(evil)x [c] A10 Thunderbolt II [c] Click [c]
A10 Thunderbolt ​

[r] Illidan(evil)x [c] Cobra Attack Helicopter [c] Click [c]
Cobra ​

[r] Illidan(evil)x [c] F22 Raptor [c] Click [c]
F22 Raptor, Raptor Pilot ​

[r] Illidan(evil)x [c] Orca Fighter [c] Click [c]
UAV, Supply Plane ​

[r] jk2pach [c] Animated Marine [c] Click [c]
Most marines and NPCs ​

[r] jk2pach [c] AW-Rising Sun [c] Click [c]
AW-Rising Sun ​

[r] jk2pach [c] AW-Sentry [c] Click [c]
AW-Sentry, AW-Storm ​

[r] jk2pach [c] AW-Titan [c] Click [c]
AW-Titan ​

[r] jk2pach [c] GW-Beef [c] Click [c]
GW-Beef ​

[r] jk2pach [c] GW-Frog [c] Click [c]
GW-Frog ​

[r] jk2pach [c] GW-Fury [c] Click [c]
GW-Fury ​

[r] jk2pach [c] GW-Iron Turrtle [c] Click [c]
Hero selector ​

[r] jk2pach [c] GW-Hurricane [c] Click [c]
GW-Hurricane ​

[r] jk2pach [c] GW-Pepper Shaker [c] Click [c]
GW-Pepper Shaker ​

[r] jk2pach [c] GW-Twin Gun [c] Click [c]
GW-Typhoon ​

[r] jk2pach [c] GW-Worker [c] Click [c]
GW-Worker ​

[r] jk2pach [c] Scout Tower [c] Click [c]
Primary Observatory Tower ​

[r] jk2pach [c] Turret-Artillery [c] Click [c]
Artillery Turret ​

[r] jk2pach [c] Turret-Base [c] Click [c]
Turret base, Mine Thrower turret, Energetic Turret, Medical Turret ​

[r] jk2pach [c] Turret-Light Radar [c] Click [c]
Primary Radar Tower ​

[r] jk2pach [c] Turret-Machinegun [c] Click [c]
Machinegun Turret ​

[r] jk2pach [c] Turret-Micromissile Thrower [c] Click [c]
Missile Thrower ​

[r] jk2pach [c] Turret-Rocket [c] Click [c]
Rocket Pod ​

[r] jk2pach [c] Turret-Tesla [c] Click [c]
Tesla Turret, AA Railgun Turret ​

[r] jk2pach [c] Turret-Twin Gun [c] Click [c]
Primary Defensive Tower ​

[r] jk2pach [c] Unit-Marine Cyborg [c] Click [c]
Cyborg ​

[r] jk2pach [c] Unit-Marine Engineer [c] Click [c]
Mecanist, Builder, Drone Master, Engineer, ... ​

[r] jk2pach [c] Unit-Marine Recon [c] Click [c]
Force Recon ​

[r] jk2pach [c] Unit-Marine Scientist [c] Click [c]
Most scientist units (Biologist, Physicist...) ​

[r] jk2pach [c] Unit-Marine Sniper [c] Click [c]
Polyvalent Sniper, Lighning Sniper, Special Ops... ​

[r] Ket [c] Villager Zombie pack [c] .... [c]
Zombie - Decomposition, Zombie - Excressence, Living Dead - Degenerescence, Living Dead - Reaper ​

[r] Kitabatake [c] Porcupine [c] Click [c]
Living Dead - Reborn ​

[r] Klarnetist [c] Barrels [c] Click [c]
Barrels ​

[r] Klarnetist [c] Bradley [c] Click [c]
M2 Bradley ​

[r] Klarnetist [c] Bus Stop [c] Click [c]
Bus Stop ​

[r] Klarnetist [c] Dead Car [c] Click [c]
Car. ​

[r] Klarnetist [c] Dead Corpses [c] Click [c]
Living Dead - Corpse Chest, Living Dead - Corpse Skull, Living Dead - Corpse Legs ​

[r] Klarnetist [c] TurretTrap [c] Click [c]
Turret Trap ​

[r] Klarnetist [c] Windmill [c] Click [c]
Building - Windmill 2 ​

[r] Kolbosa [c] Skeletal wolf [c] Click [c]
Mutation - Theta ​

[r] Knet [c] Workbot [c] Click [c]
GW-Bot ​

[r] Kofi_Banan [c] Black Hawk [c] Click [c]
... ​

[r] Kofi_Banan [c] bud2 [c] Click [c]
Blackhawk ​

[r] Kofi_Banan [c] BuildingsNew [c] Click [c]
Building - City Factory ​

[r] Kofi_Banan [c] gfdh [c] Click [c]
Medical Post, Building - City Post ​

[r] Kofi_Banan [c] Humvee [c] Click [c]
Humvee ​

[r] Kofi_Banan [c] M 113 APC [c] Click [c]
Mobile HQ ​

[r] Kofi_Banan [c] Town10 [c] Click [c]
Building - Cirty Building 5 ​

[r] Kofi_Banan [c] TownHall [c] Click [c]
Building - City Great House ​

[r] Kofi_Banan [c] TownHall(1) [c] Click [c]
Building - City Workhouse ​

[r] Kofi_Banan [c] zfcxzf [c] Click [c]
Crane 1 ​

[r] Kofi_Banan [c] ZSU-23-4 "Shilka"[c] Click [c]
Shilka ​

[r] Mechanical Man [c] Barracks [c] Click [c]
Military Building - Warehouse ​

[r] Mechanical Man [c] Com Center [c] Click [c]
Military Building - Com Center ​

[r] Mechanical Man [c] Factory [c] Click [c]
Military Building - Factory ​

[r] Mechanical Man [c] Refinery [c] Click [c]
Military Building - Refinery ​

[r] Mr. Bob [c] Barracks [c] Click [c]
Military Building - Barracks ​

[r] Mr. Bob [c] Helipad [c] Click [c]
Military Building - Helipad ​

[r] Mr. Bob [c] Metal Mine [c] Click [c]
Military Building - Mine ​

[r] Mr. Bob [c] Power Generator [c] Click [c]
Military Building - Power Generators ​

[r] Mr. Bob [c] Radar Tower [c] Click [c]
Military Building - Radar Tower ​

[r] Mr. Bob [c] Tank Factory [c] Click [c]
Military Building - Tank Factory ​

[r] Mr. Bob [c] Tech Center [c] Click [c]
Military Building - Com Station ​

[r] oGre_ [c] Decoration Hopper [c] Click [c]
Building - Hangar, Old Bunker, Bunker walls... ​

[r] Pyramidhe@d [c] Butcher Girl [c] Click [c]
Undead - Butcher ​

[r] Pyramidhe@d [c] Carrion Crow [c] Click [c]
Animal - Dead Crow ​

[r] Pyramidhe@d [c] Dessicator [c] Click [c]
Living Dead - Devourer ​

[r] Pyramidhe@d [c] Enslave Worker [c] Click [c]
Experiment - Typhoid ​

[r] Pyramidhe@d [c] Magot [c] Click [c]
Animal - Worm ​

[r] Pyramidhe@d [c] Ripper_PH09 [c] Click [c]
Evolved Parasite ​

[r] Pyramidhe@d [c] VampireBat [c] Click [c]
Undead - Blood Bat ​

[r] Sakh_badboy [c] Greenhouse [c] Click [c]
Aviary Entrance ​

[r] SataX [c] OldFactory [c] Click [c]
Old Factory ​

[r] shamanyouranus [c] Installation Foundry [c] Click [c]
Building - City Foundry, Supply Structure ​

[r] skrab [c] NuclearReactor [c] Click [c]
Nuke Reactor ​

[r] Scythy Dervish [c] Virus Vial Orange [c] Click [c]
Health charged items ​

[r] Scythy Dervish [c] Virus Vial Purple [c] Click [c]
Health/Mana charged items ​

[r] Scythy Dervish [c] Virus Vial Teal [c] Click [c]
Mana charged items ​

[r] Thrikodius [c] Blink [c] Click [c]
... ​

[r] Unwirklich [c] Starcraft Interface [c] Click [c]
Effect - Antivenom ​

[r] Vuormalainen [c] Barbed Wire [c] Click [c]
Barbed Wire ​

[r] Vuormalainen [c] Sea Obstacle [c] Click [c]
Sea Obstacle ​

[r] Virysru [c] C300 [c] Click [c]
ACV-Plede Lips ​

[r] WebSter [c] Modern Warfare Pack VĂ©hicules [c] Click [c]
ACV Destiny, ACV Inferno ​

[r] WebSter [c] Thunderhawk [c] Click [c]
AW-Wrath ​

[r] WILL THE ALMIGHTY [c] Artillery Strike [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Dirt Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Explosion Big [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ground Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ion Canon [c] Click [c]
Plasma Strike ​

[r] WILL THE ALMIGHTY [c] Nuclear Explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ultimate Explosion --- Ground-based explosion [c] Click [c]
Effect ​

[r] WILL THE ALMIGHTY [c] Ultimate Explosion --- Massive Explosion [c] Click [c]
Effect ​




Icons
Icons are Blizzard basic icons, from me or images taken from Google converted to Icons.

Music and Sounds
No imported music at the moment
Non-Blizzard sounds all come from the video game Counter Strike 1.5 or from free sound databases.

General Libraries, spells and triggers
Codes used for the map which are not from me


[r] Author [c] Model [c] Link [c]
Information ​

[r] Anitarf [c] Stack [c] Click [c]
... ​

[r] Dangerb0y [c] Easy Item Stack 'n Split [c] Click [c]
... ​

[r] grim001 [c] AutoIndex [c] Click [c]
... ​

[r] grim001 [c] UnitListModule [c] Click [c]
... ​

[r] Patio_111 [c] Clock [c] Click [c]
Cerberus - Plasma Clock ​

[r] Rising_Dusk [c] GroupUtils [c] Click [c]
... ​

[r] Rising_Dusk [c] SoundUtils [c] Click [c]
... ​

[r] Rising_Dusk [c] TerrainPathability [c] Click [c]
... ​

[r] Vexorian [c] Bound Sentinel [c] Click [c]
... ​

[r] Vexorian [c] Independant Summon [c] Click [c]
Autoindex version by MoCo, modified for the needs of Restricted Complex 601 by jk2pach ​

[r] Vexorian [c] PowedUpSentinel [c] Click [c]
... ​

[r] Vexorian [c]Table [c] Click [c]
... ​

[r] Vexorian [c] TimerUtils [c] Click [c]
... ​

[r] Prince.Zero [c] Organic Bomb [c] Click [c]
Strike Force - Organic Bomb ​

[r] Prince.Zero [c] Wrath of Zeus [c] Click [c]
Lightning Sniper - Wrath of Zeus ​

[r] The Witcher [c] Advanced Camera, Keyboard & Movement System [c] Click [c]
for FPS mode ​



Tools


[r] Author [c] Model [c] Link [c]
Information ​

[r] Alex [c] Mdlvis [c] Click [c]
The most simple and powerfull tool about models: create models, apply textures,optimize them and, more than all, animate them. Used for ALL my models ​

[r] Guesst [c] Mdlx Squisher [c] Click [c]
Reduce the size of the models once they are inside the map ​

[r] Magos [c] Warcraft 3 Model Editor [c] Click [c]
To watch models, work on nodes, particles and textures... ​

[r] PitzerMike [c] Widgetizer [c] Click [c]
Reduces the loading time. Does not work for RC601 (bug) ​

[r] Spec [c] W3 Button Manager [c] Click [c]
The easiest tool I have tested to transform pictures into W3 Icons ​

[r] Tim [c] Oinkerwinkle Tools [c] Click [c]
A complete pack of tools. I use at 95% the Vertex Modifier to edit models of the first version of Stars. All of my ships were made with this tool ​

[r] Tim [c] W3 Viewer [c] Click [c]
I use it to convert skin files (*.BLP <=> *.TGA, *.BMP, *.JPEG ​

[r] Vexorian [c] JassNewGenPack [c] Click [c]
Because the VJass from Vexorian is incredibly powerfull and the JNPG allows a lot of things, the map is edited with this editor hack. ​

[r] Vexorian [c] W3 Map Optimizer [c] Click [c]
It grantly reduces the size of the map and the map loading, as well as improve the scripts ​




Players who helped me a lot through reports, suggestions or back-office such as loading screens
ArnaudB
Captain_Keyes
Dark_Warlock
Gamefreak-
graal
Lightsaber122
Lordskyy_
Namorax
Null_Signature
OmegaFlare
Ruler
TheDamnedLegion
xxxlord
Yahtzeepwnsu


Links
Top // Please Note // Key Points // General Information // Features // Videos // Quest Tree // Map Overview // Screenshots // Credits // Bottom // Website



Keywords:
restricted, complex, 601, warfare, modern, weapon, research, zombie, quests, orpg, science, horror, abomination, technology, military, marine, tank
Contents

Restricted Complex 601 2.83 (Map)

Reviews
Moderator
22:57, 6th Jul 2010 ap0calypse: Approved 25:22, 1st Feb 2011 Cweener: Approved Highly Recommended - Director's Cut! Re-reviewed on request.
  1. camuzcado

    camuzcado

    Joined:
    Feb 1, 2010
    Messages:
    6
    Resources:
    0
    Resources:
    0
    Wow, it's a very good survivor game.
    I think that I got a bug: The Mechanics got a abillity to "summon" a GW-fury (cyclone, whatever), this abillity works perfectly, BUT, the GW, when switched to the Minigun the reload instead of 400, the max mana of GW, it just reload 30, the max mana of GW in Cannon mode, it's bad because the reload take a long time and the Cannon don't are effective against little/medium monsters (zombies u.U)

    I liked too much the rank system, it really increase the motivation to play the game again ^^
     
  2. hellraiser22

    hellraiser22

    Joined:
    Jul 20, 2010
    Messages:
    2
    Resources:
    0
    Resources:
    0
    its a very well game, but i found a rare thing, when i played with friends online, all the zombies didnt move in the south of middle base, without moving and they stack. that happens in chapter 3. and the ranks lowled are nice, thanks
     
  3. alexmantor

    alexmantor

    Joined:
    Jul 26, 2010
    Messages:
    166
    Resources:
    0
    Resources:
    0
    dunno what happened but so many mobs screwed this map... before I played this with 5 friends and we could not even reach the chapter 3 and I mean recon sniper mecha etc, but was fun cuz the average points in each round was 300 or more. but now there is bosses each 3 mins and mobs everywhere we can't even finish the first chapter boxes are bugged and WTF TWO GIANT PUDGES AT BEGGINING!?... I used to love this map...
     
  4. SanD3R

    SanD3R

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    greate survival map!
    thx jk2pach
    i have 4000 pts :D
     
  5. Rodny

    Rodny

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    Alexmantor. The trick with the Force Recon... is to build up some good items as fast as possible. Then use your robot the frog one to make items for you teammates. Oh. And to kill bosses alone and easily use your robots as bait and then use a satchel right as the boss is coming.
     
  6. alexmantor

    alexmantor

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    wow dude I've reached 10000 points the game couldn't be more cool!! the only crappy thing are the soldier models they're reapeated and booring...
     
  7. Ranger21

    Ranger21

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    How you update your map so often?
     
  8. Cweener

    Cweener

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    He works hard. ?
     
  9. jk2pach

    jk2pach

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    @alexmantor actually marines do not have the same models :)
    @Ranger21: well. I had some time. It will change now, I have a thesis to write :(
     
    Last edited: Aug 3, 2010
  10. Hugomath

    Hugomath

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    That's true. Same thing happened to me(oh wait, I was playing with camuzcado :O). Anyways... love this map :D
     
  11. Ischaldirh

    Ischaldirh

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    So this map looks great, very promising. However, I can't seem to play it. About two or three minutes into each game, I abruptly drop (or, if I'm hosting, everyone else drops). No other map does this to me. Does anyone have any suggestions?
     
  12. alexmantor

    alexmantor

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    lol I'm still playing the 1.34 version the newest one has too many mobs that comes from everywhere!... the new chars are not enough reasons to play it. why you don't just update the game without make it harder each time? I have 15000 points by the way :thumbs_up:
     
  13. jk2pach

    jk2pach

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    Because I do not want this map to be easy:]
     
  14. alexmantor

    alexmantor

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    mmm you play your own map? because if you do and you get 1000 ponts average in the new version is because all the players have high ranks and know how to play... however everyone here sucks and I'm the only one who like the map and others who did like too are not playing anymore cuz the low point rate ...by the way I have 16000 points by playing the 1.34 :thumbs_up: and I would like you tell me how tu survive at least the first chapter in the 1.46 version :cute:
     
  15. jk2pach

    jk2pach

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    You are outdated then. Average player xp is over 20K from regular players. They are lot of game played on 1.40+ since a second bot has been added by the Us East clan AIS, more than my own bot.

    To survive, play with your team. This is not a Resident Evil map (basic survival mode could be considered like this), I want it harder. It is harder. And playable.

    Yes I play it. (with my different nicknames, I play arround 3 games a day, depending on my free time.)
     
  16. jk2pach

    jk2pach

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    Now they are 80 different quests (75 without survival mode).

    I think it will be okay for a while :D
     
  17. 4Q.Sylvanas

    4Q.Sylvanas

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    hi Jk, i play today the actually version on your Hostbot and
    saw that "Flare" by "Cleaning Force" (CgF) doesn't slows.

    Rework plz some durations by the Marine Leader
    and set the automatically buffrange to 500 or lower.
    ( a lot of suicide actions, because of that )

    and try to fix the automatically monsterfollow to red (playercolor),
    in survival mode you can abuse that with recon. (recon can solo survmode)
    (pm me on Northrend for more informations) ;)

    And why i gain no Xp in Survival, whan all other player left(dead) ? (a little bit unfair for good player)
     
    Last edited: Aug 16, 2010
  18. claudeff

    claudeff

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    ?

    Hello every1, im new to this orpg, and i have a problem. When i started playin with my fr we completed the first mission and saved, but after recreating the game we couldnt load our chars.First we tryed to load before we choose chars, then we tryed after choosin.Ive been lookin 'round the posts here but couldnt find a comment like mine, so if u could tell me, wheres the problem with us loading, ty.
     
    Last edited: Aug 17, 2010
  19. claudeff

    claudeff

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    So, will some1 tell me how to load my char lol... i tryed loading before and after choosin char but nothin..
    PS:sry for the double post
     
  20. Ischaldirh

    Ischaldirh

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    Claudeff, are you sure you have the right code?
    Also, I found it confusing at first loading in RC601, since the successful load message is "Load Code Correct", which is rather close to "Load Code Incorrect" and at a glance it's easy to confuse the two.
    That said, I can't even play the map at all. Which is rather a pain in the ass. Some help in that regards would be nice because I think the map is promising and I'd love to see more of it.