- Joined
- May 27, 2007
- Messages
- 1,689
OVERVIEW
Original creator of the map is Kofi_Banan, who made all of the sweet custom models, and came up with the weapon system, and has done a lot of work on the map and it's terrain. This map, is of course some what of a survival, but you will have a few different ways to win, rather than just surviving, for example we will soon add a destroyed train and train station, that if you can assemble all of the parts, you can make your escape and win that way. Also by way of surviving, by waiting a certain amount of time a helicopter will finally be able to land and pick up the team.There is also a custom camere, that can be turned on and off by each player, that we are checking for lag. And when you die, you will turn into a a flesh hungry zombie that is looking for some brains, and will turn agaisnt your former friends. There is no way you can save yourself, but maybe your team will be able to assemble an antidote....
Weapon System
This map uses a custom weapon system in which you equip a weapon from your inventory,and then ammo is represented as your gold. The map features 8 weapons so far that include:
-M4A1
-Sub-Machine Gun
-Pistol
-Mine Thrower
-Shotgun
-.45 Magnum
-Sniper Rifle
Special Weapons
-Flamethrower
-Spark Shooter
-Rocket Launcher
In order to reload a weapon, you can either click on the clips in your inventory, or just wait for the Auto-Reload System.
Herb Mixing System
In this map, you will be able to find various herbs, that can range from just health healing, to a poison antidote. Eventually once you start getting different types of herbs, you will be able to mix more powerful concotions, ranging from a T-Virus Antidote (Reincarnation),to a simple posion cure, and many other different creations.
Terrain
The terrain features many interesting....features, that would be found in a real city. Like Light Poles, Power Poles, Bathrooms, Hospital, Police Station, Cars, and many other things. But a very cool feature of this map, is that it has enterable buildings (Without Roofing)
Progress
So far, the terrain is almost complete, just need to add some more improved walls, and other special doodads. The weapon system has been completed for all of the players, and most other triggers finished. Right now, it is not quite ready to be released, but still needs some testing and such, to make sure everything is working correctly and to balance the map somewhat, before moving to far ahead. If you are interested in testing you can post here, and PMing me would be appreciated.The herb system hasn't been started yet, but shouldn't take too long. Updates/Log
9/6/07- Found a major bug in the weapon system, and working to fix it, easy but tedious job... Starting the Herb Mixing System.
9/7/07- Fixed weapon system, got a few recipes started
9/8/07- Finished a few of the recipes, working to add custom tilesets, also transferred zombie animations to villager model, to make the zombies look more zombie like (Very Cool)
9/11/07-Fixed an herb system problem I was having, thanks to GST_Nemisis, did some other trigger work and such
9/16/07-New Weapon System Added
9/18/07-Added Two New Weapons: .45 Magnum, Sniper Rifle
9/19/07-Found a Bug with the Weapon System
9/21/07-Fixed the Weapon System Bug
Original creator of the map is Kofi_Banan, who made all of the sweet custom models, and came up with the weapon system, and has done a lot of work on the map and it's terrain. This map, is of course some what of a survival, but you will have a few different ways to win, rather than just surviving, for example we will soon add a destroyed train and train station, that if you can assemble all of the parts, you can make your escape and win that way. Also by way of surviving, by waiting a certain amount of time a helicopter will finally be able to land and pick up the team.There is also a custom camere, that can be turned on and off by each player, that we are checking for lag. And when you die, you will turn into a a flesh hungry zombie that is looking for some brains, and will turn agaisnt your former friends. There is no way you can save yourself, but maybe your team will be able to assemble an antidote....
Weapon System
This map uses a custom weapon system in which you equip a weapon from your inventory,and then ammo is represented as your gold. The map features 8 weapons so far that include:
-M4A1
-Sub-Machine Gun
-Pistol
-Mine Thrower
-Shotgun
-.45 Magnum
-Sniper Rifle
Special Weapons
-Flamethrower
-Spark Shooter
-Rocket Launcher
In order to reload a weapon, you can either click on the clips in your inventory, or just wait for the Auto-Reload System.
Herb Mixing System
In this map, you will be able to find various herbs, that can range from just health healing, to a poison antidote. Eventually once you start getting different types of herbs, you will be able to mix more powerful concotions, ranging from a T-Virus Antidote (Reincarnation),to a simple posion cure, and many other different creations.
Terrain
The terrain features many interesting....features, that would be found in a real city. Like Light Poles, Power Poles, Bathrooms, Hospital, Police Station, Cars, and many other things. But a very cool feature of this map, is that it has enterable buildings (Without Roofing)
Progress
So far, the terrain is almost complete, just need to add some more improved walls, and other special doodads. The weapon system has been completed for all of the players, and most other triggers finished. Right now, it is not quite ready to be released, but still needs some testing and such, to make sure everything is working correctly and to balance the map somewhat, before moving to far ahead. If you are interested in testing you can post here, and PMing me would be appreciated.The herb system hasn't been started yet, but shouldn't take too long. Updates/Log
9/6/07- Found a major bug in the weapon system, and working to fix it, easy but tedious job... Starting the Herb Mixing System.
9/7/07- Fixed weapon system, got a few recipes started
9/8/07- Finished a few of the recipes, working to add custom tilesets, also transferred zombie animations to villager model, to make the zombies look more zombie like (Very Cool)
9/11/07-Fixed an herb system problem I was having, thanks to GST_Nemisis, did some other trigger work and such
9/16/07-New Weapon System Added
9/18/07-Added Two New Weapons: .45 Magnum, Sniper Rifle
9/19/07-Found a Bug with the Weapon System
9/21/07-Fixed the Weapon System Bug
Attachments
-
1.JPG59.1 KB · Views: 1,208
-
2.JPG69.1 KB · Views: 1,025
-
3.JPG49.1 KB · Views: 970
-
items.JPG5 KB · Views: 1,035
-
Overview.jpg51.7 KB · Views: 3,555
-
WC3ScrnShot_082107_004336_12.jpg92.9 KB · Views: 3,335
-
WC3ScrnShot_082107_004309_11.jpg97.4 KB · Views: 1,217
-
WC3ScrnShot_082107_004255_09.jpg97 KB · Views: 3,487
-
WC3ScrnShot_082107_004049_02.jpg83.2 KB · Views: 560
-
WC3ScrnShot_082107_004040_01.jpg80.3 KB · Views: 589
-
8.jpg113.6 KB · Views: 5,493
-
7.jpg129.5 KB · Views: 539
-
6.jpg121.4 KB · Views: 657
-
5.jpg119.4 KB · Views: 521
-
4.jpg79.9 KB · Views: 545
-
9.jpg105 KB · Views: 495
-
14.jpg100.9 KB · Views: 408
-
13.jpg91.8 KB · Views: 545
-
12.jpg103.4 KB · Views: 536
-
11.jpg102.9 KB · Views: 625
-
10.jpg98.1 KB · Views: 522
-
15.jpg104.7 KB · Views: 888
-
16.jpg103.5 KB · Views: 481
-
17.jpg122 KB · Views: 452
-
18.jpg92.4 KB · Views: 503
Last edited: