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Requiem

Discussion in 'Map Development' started by Kithraya, Mar 25, 2011.

  1. Systemfre1

    Systemfre1

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    It cannot be counted until it is released in my opinion.
    But yes, it is already amazing. :)
     
  2. Total_Warrior

    Total_Warrior

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  3. Kithraya

    Kithraya

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    OMG.... Without exaggeration. XD
     
  4. Justicebringer

    Justicebringer

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    Tbh i think you should have made this project on some better engine, like Unreal engine not on this dumb wc3. This just looks too good. :D
     
  5. chobibo

    chobibo

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    This is awesome, I couldn't believe the screenshots it was still warcraft... Good luck to you!
     
  6. S11

    S11

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    please be a co op mp rpg not a single player lol i want to play with my friends
     
  7. Kithraya

    Kithraya

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    Sorry, but 8mb map size is max for lan/b.net.
     
  8. Kanadaj

    Kanadaj

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    But there is a way around that, isn't there?
     
  9. HappyTauren

    HappyTauren

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    Obviously, and that would require an additional MPQ archive.
     
  10. Kithraya

    Kithraya

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    The only 1 way I know, is new MPQ archive, like HappyTauren said.

    ===========================================================
    EDIT: Some stuff from last few days. :3

    Remember that dog?

    http://www.youtube.com/watch?v=yIqRQXLKIKY


    [​IMG] [​IMG]

    I already got new graphic card, and some more serious 3D and movie making tools.
     
    Last edited: Nov 6, 2013
  11. bethmachine

    bethmachine

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    So is it possible you can make it multiplayer?
     
  12. Kanadaj

    Kanadaj

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    It's possible but it would require her to remake all the triggers to be MUI, and would also limit the game to one single map.
     
  13. EloTheMan

    EloTheMan

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    Multiplayer is cool and fun and all, but seeing the decreasing player base in wc3 makes single player maps more valuable than before.

    Also, one of the good traits of wc3 has been the low hardware requirements for it which makes these kinds of graphically intense maps less playable for multi player as well. Gaia's Retaliation is one good example where weaker pc systems suffer lags and low performance because of the amount of details in it.
     
  14. neven1

    neven1

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    Just hope it wont Require a lot of RAM memory to play this =@
     
  15. Kanadaj

    Kanadaj

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    Probably won't work under 16GB RAM
    /sarcasm
     
  16. Kithraya

    Kithraya

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    Only 16? You forgot, that game is only available on PS4. xD
     
  17. You haven't updated any progress lately, how is it going with the project? :/
     
  18. Kanadaj

    Kanadaj

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    Oh, true, I forgot that you added some 1million+ poly models and 16k textures
     
  19. tony1509

    tony1509

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    Auctually, what's the story/background information of this game?
    I hope I can wait until this map is released. :wgrin:
    Merry Christmas! (Yesterday in Hong Kong)
     
  20. neven1

    neven1

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    You are scareing me :goblin_wtf:

    Is it me or the Progress link doesn't work? D=
    How will i get my daily feed?!!!!1!!