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Reforged Workshop

Discussion in 'Warcraft Discussion' started by Lord_Marrowgrath, May 30, 2019.

  1. Lord_Marrowgrath

    Lord_Marrowgrath

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    As you know steam has own workshop for modding games etc. Dota 2 has alot of stuff for modding and owners of editors can sells their products.

    Hiveworkshop becomes face of warcraft III community. We have unlimited resources to create good/bad quaility maps.

    Blizzard needs to create their own modding page (hiveworkshop become to war3 workshop/or creating new one) for owners of resources earn money from their works.

    For example: Custom models needs to purchase to use it in your map. But not for high price (0.1-5.00$)

    Templates for 3-10$

    And custom maps needs to have in-game purchasable features. Hero skins for moba, altereed melee, unit skins for altereed melee. Dota 2 like ingame music. Mounts, cool weapon armor types for rpg style maps etc.

    blizard will take your earnings by 40% or much less/more

    What do you think for that idea. If blizzard do that workshop, warcraft 3 will be bigger than steam community (I mean dota community)
     
  2. stein123

    stein123

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    So, more people would be attracted to Warcraft by monetizing stuff that is already free?
     
  3. deepstrasz

    deepstrasz

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    I am totally against microtransactions but that's not up to me. If there is demand, then, well that's it.
    Problem is, that if it happens, people will reduce, even stop making stuff for free like before so instead of a hobby and passion it becomes a job which may boost some but would have more negative effects on the community than positive.
     
  4. Hawkwing

    Hawkwing

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    While I think it would be great to incentivize our users to create more content as we move toward Reforged, this would be counter to what I value most about this community. I have always loved Warcraft 3 modding for its accessibility and cooperative nature. I feel like so many people have thrived upon the open access to each other's work and gating that behind money might be a deterrent for a lot of people.

    Of course that is only my opinion. I can see some benefit to this, but as I understand what you are suggesting, I am opposed.

    As Blizzard is already introducing skins to Reforged perhaps there is room to allow assets developed by the community to be made available in regular melee matches through that system. As long as access to community developed assets doesn't become more restrictive in custom maps.
     
  5. Lord_Marrowgrath

    Lord_Marrowgrath

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    I dont think ppl will reduce when purchasable assets avaible on warcraft 3 workshop. So many ppl add free content, triggers, templates, models etc. And many creators will join our community.

    Also think about it, dota heroes will have skin variations, spell effects etc.

    Dota is a custom map, but players can purchase unique skins. Creator of map happy, players happy, blizzard happy cuz everyone earn - gain Money, unique in game things etc.

    Also blizzard dont need to work too much for warcraft reforged. Only they will accept or decline in-game store assets.

    lets do math. For example I create map and published for free and I added in-game purchasable items, visiuals etc for 5$ blizzard cut my 2$.

    or:

    I make a icon pack includes 100+ icons for 5$
    and many more...

    Players are enjoying spend money for many games. LoL, Dota 2, hots, many mobile RTS games etc.
     
  6. deepstrasz

    deepstrasz

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    Was, legally speaking.
     
  7. tulee

    tulee

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    Hiveworkshop has almost everything that players could need to build their own maps. People who ask for things that don't exist on HWS (at least based on the "request" section) mostly do not even complete their projects, and just think the starting point is by asking for a model/skin that fits their need precisely, even though many models could substitute.

    While Reforged might have a deficiency of "high quality" models, most people will probably stick with standard warcraft 3 for custom heavy maps/campaigns. And even for Reforged, ripping models from games like WoW or HOTS might become viable if the artwork style is somewhat consistent with Reforged (which has received permission from Blizzard, based on what they told us).

    Your proposal is only relevant if the Dota 2 custom map scene is far superior to the Warcraft 3 custom scene (otherwise why else propose this in the first place, as you are assuming Wc3 will benefit from Dota 2's monetisation scheme).

    Really hope Hiveworkshop stays as it is - FREE.
     
  8. Duke

    Duke

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    I can't imagine buying models to use in a custom map on which I am working for free and will then upload for others to play for free as well. I sincerely hope that Blizzard will not heed your idea.
     
  9. Devalut

    Devalut

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    Let us look to Bethesda Workshop for a glimpse into the future



    ETA:

    Adding pay restricted resources would require data protection on maps so other could not just extract it all your paid high quality models, triggers, and sounds.

    A possible outcome could be Commissions, once completed it's shared to the community, Art commissions "usually" follow this and could provide a market for those willing to pay while still contributing to the community.
    Though this outcome could result in a loss for basic requests and quality standards that can't be enforced.

    I find the idea silly considering data can be replicated infinitely with little effort.
    Look at movies, music, and photos, when was the last time you purchased a dvd, or paid for a song?
     
    Last edited: Jun 7, 2019
  10. Daffa the Mage

    Daffa the Mage

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    Paid game? Okay.

    Paid mod content? Let's see... NO!

    From my perspective, I do think of having the mod content monetized at some point in my career but it would only bring havoc and destruction to the whole modding scene. We are doing unjust to people who have done lots of work from the past. It also damages thr community sharing and means Blizzard need a BIG PROTECTION for all the maps to prevent thefts.
     
  11. Rui

    Rui

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    Pay for enhanced aesthetics? Go for it. Not quite a fan of the idea of monetizing maps, however.
     
  12. Napoqe

    Napoqe

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    I'm second on this topic in favor of this.

    I believe, that we should not meddle in this.
    Scrits in Dota 2 can do monetization and I think most are using it with good sense. In this game a lot of the popular mods uses the battle pass, that of access the information, 3D models, etc without interfering in the gameplay.

    I'm in favor of being able to monetize with custom maps and mods, but with good sense and rules.
    I think it will add more content than mess up the modding.

    And about a own Warcraft 3 workshop, that would be more one concurrent for Hive.
    I give my opinion that I wish Hive does not change its free content policy.
     
    Last edited: Jul 5, 2019
  13. Archian

    Archian

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    This would be the death of warcraft modding if everyone did this. However, content creators are free to link to their PayPal accounts etc. if people wish to support them in that regard by donating them money of their own free will. But we will never endorse monetizing user submitted resources.

    And if a new site was created that demands money for user created assets for Warcraft 3, Hive would crush such a site into dust.
     
  14. Shar Dundred

    Shar Dundred

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    Is your Patreon not going well, Marrow? :peasant-wink:
    If you want Hive and Warcraft to die, go ahead and do that.
    No one will ever make a living from modding an old game like this.

    So, tldr: No.
     
  15. tulee

    tulee

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    That is a really good point. As long as hiveworkshop exists, it would be extremely hard for a community that supports the monetisation idea in Warcraft to exist, since everyone would just go hiveworkshop.
     
  16. Lord_Marrowgrath

    Lord_Marrowgrath

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    It's not about personal thing. Also I have a real job, just opened patreon for donation. I dont have time to work hard for a custom map.
    It's about everyone. Many modellers brings high quality models on steamworkshop and they sell their content. It's a additional earning. Hobbyst can become proffesional.
    Money can boost ourself to work hard for modding.

    Blizzard Earn, you earn, everyone earn. And population will grow higher than ever. World editor is limitless to create unique contents.

    Dota moved to steam cuz creator of dota didnt get reward or anything like that from blizzard. Blizzard lost 30 million moba player. Blizzard needs to carry us to work/enjoy on warcraft.
     
  17. Shar Dundred

    Shar Dundred

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    Poor poor Blizzard. It is not like they earn tons of money with WoW subs or Overwatch lootboxes. Cry me a river.
    Paid modding divided Skyrim, it will do the same here.
    No to paid modding, go get that the fuck out of here.
    Asking for volunteery support is fine, but forced payments in modding? No.
     
    Last edited: Jul 4, 2019
  18. deepstrasz

    deepstrasz

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    it's about greed.
    and
    don't go together.
    Steam (Valve actually?) was smart enough to realize this as potential business.
     
  19. Archian

    Archian

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    But it should never be necessary/mandatory to pay for assets but it could be an voluntary option if folks wanna support their favorite content creators.
     
  20. Lord_Marrowgrath

    Lord_Marrowgrath

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    It's a discussion. I just want to your hear your opinions. Please calm down everyone. Just share your opinion and dont blame anyone and do not try to make personal issue.