(8 ratings)
Do you have any murloc models? We haven't got any on the Hive yetin my mur'loc map
well.. these responses came..... fast...
''that Looks like more than Reanimated, How bout redoned?
Anyway, Well done''
lol thank you glad you like it Hayate, it is pretty much a renovation
''Nice Kellymo, it has an attack swim too. This looks like an elite skeleton archer sent to destroy humanity, I guess you'll be doing the skeletal warrior too.''
thank you JonBon29, glad you like it, and yes I will, but it wont be the next one, the next one coming is the mage, its truly the second most awful.
''He walks like he feels the freedom from hell.''
glad you like the walk Stryderzero, that was the idea =D
''You can work more on its feet animations, what only move in attack animation is the hands, which is unrealistic, you should at least make him step backwards then shoot an arrow, something like that. Other animations are good to be honest, just fix the attack animation ^_^''
attack is built to be fast, its actually hard to animate every thing else to look good in an animation that is one eighth of a seconds (0.8) long =)
other wise it looks weird and glitchy. the feet where problematic to me, it is why they seem blank in attack.
attack actually moves alot of bones, not just his hands, his 4 spine bones, neck bone, skull bone, and skull jaw bone all also move, in addition to the 2 arms, and 2 shoulder plate bones.
''Nice, he even moves like skeleton. I like it.
Do you have any murloc models? We haven't got any on the Hive yet.''
I do actually, I have a mur'loc mounted trebuchet mosasaurus, a mur'loc mounted allosaurus, a mur'loc mounted dragon turtle, a mur'loc 5 tier town center, and an rpg mur'loc with 157 animations on it, for bows arrows spears spell casting, wielding a rocket launcher, a golden ak-47, and other stuff.
all in-complete
EDIT: ''now we have swimming skeletons?awesome!''
yea lol I figured swims were not the most necessary thing but what ever. glad you like it misha
The animations are very stiff, and rather jerky. Try to make them more fluid and natural.
The viewer only messes with Bone Scaling, Geoset Animations, Particles and such.
I'll tell you what I tell the other new animators. Take a good, long look at my models. Observe their animations. I do my best to make sure the animations are as smooth as I can get them.
This struck me as very creative due to the swimming animations. Love it! I have only one issue, but it's really bothering me. I dislike his leg posture during attack animation. Archer legs should spread out:
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Other animations could get some love too, but the attack animation is bugging me the most currently. Overall, this is really creative and has great potential. Would love to see it get improved.![]()