A model I started on the 2nd of june, for a total of 19 days, This one has a strange story.
after watching season 5 episode 8 of the hit TV series ''Game of Thrones'', ''Hard Home'' I was so inspired, I decided to have more undead in my mur'loc map, so rather then just undead mur'locs I decided I should have all kinds of undead.
re-remembering 67Chrome's ''Returned Skins'' from long ago, I figured id use those...
But disgusted at how hideous blizzards skeletal archer was in both mesh and animations, I began making a few changes to it starting with the ''Burning-Archer'' model, the plan was to change the bow and head emitters to look blue and frosty while shooting cold arrows.
dubbed the ''freezing skeletal archer'' one by one I changed every bone and every piece of mesh, deleted over 57 bones, over 900 polys all spam imported by blizzard for all the skeletons used only in death, 3 emitters, adding over 10 new animations, and re-building all original animations from scratch, I present to you: the Re-Animated Skeletal Archer.
credits to 67Chrome for the original texture.
how to use:
set the walk speed/movement speed high, the animation for walk was rigged to be fast, to look as though he is booking it, really fast. sprinting towards his enemies. not a slow, shambling thing, as was the original. if you want it slower, make sure to set the walk speed accordingly. the standard skeleton archers unit data will not work. so simply replacing the model is not an option.
set his death time seconds to 0.600 seconds.
unlike the normal skeleton archer model, do not worry about the ''cannot be raised, does not decay'' setting as I have added the decay animation. he can now be properly revived over and over...and over.... and over.... AND OVER again, using the paladins ''Resurrection'' spell.... but stuffed onto the death knight, necromancer, obsidian statue, or what ever the hell you want repetitively resurrecting fallen skeletons.
set to amphibious if so desired, as I have added swim animations as well, inspired by Olympic swimmers, including birth swim, death swim, attack swim, decay swim, and walk swim. ''why'' you ask? for the glory of the mur'loc god of course. all models must be amphibious to be useful to me. its the only way.
import the special projectile model called ''ReAnimatedSkeletonArcherArrowV.009'' for the projectile art, so that the projectile fired matches the projectile summoned in the model its self.
I suggest making your skeletal archers attacks weapon type ''artillery'' so that the projectile can miss moving targets, unless you need it to shoot at air, then don't do that, and instead imitate the night elf archers attack settings.
give credit to me as a mur'loc in your map named ''kellym0, god of the mur'locs'' enjoy the model.
edit: because of this models strange mesh, strange style, and how badly it un matches the other skeletons, I will also be uploading the ''ReAnimated Skeletal Warrior'' ''ReAnimated Skeletal Mage'' and ''ReAnimated Skeletal Orc'' later. I may also Include a variant of warrior called ''ReAnimated Skeletal Spearman''
edit 2: because of gross tendency for map makers to use in game vertex coloring to make ''elemental'' skeletons, such as greened skeleton archers with poison arrows....
and because of the eventuality that, people will realize, this model does not work with many attachment arts, I will be uploading more attachment arts and custom projectile missiles, including bow string emitters, hand emitters, eye glows, and helmets, all in variant elemental styles of poison fire shadow and ice.
suggestions are welcome, feel free to rip on me for this one, for unlike other projects of mine, the skeletal archer model, while low quality, is one of warcraft 3s most iconic units, and there for a big thing to try and replace. tell me if something is broken, for I may have missed something.
import the skin under the name of:
and yea. enjoy.
Undead, Skeletal, Skeleton Archer, Summon, Amphibious, Im Immune to Arrows Swords Spears, and Resistant to Clubs! mafas!