🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Please give credits to @Villagerino for using their model as a template and try to optimize the model by fixing the issues detected by the Sanity Checker. You may use this tool for the process.
It's interesting that I haven't found a model like that on Hive, it's amazing, but could you make an update with another version with the full Bandit armor.
the concept of the model is good,
but you could use the usual skeleton from the villagerino skeleton pack as a basis (there the usual skeleton has shield animations).
And also the skeleton's right arm (shoulders) looks invisible.Maybe you made the bandit material no two-line
The Icon is made from Skeletal Mage and Bandit icon. (Both of them WCIII Classic). To make this icon, This model made by Daslzak inspired me. 2024-01-27 Release
Please give credits to @Villagerino for using their model as a template and try to optimize the model by fixing the issues detected by the Sanity Checker. You may use this tool for the process.
the concept of the model is good,
but you could use the usual skeleton from the villagerino skeleton pack as a basis (there the usual skeleton has shield animations).
And also the skeleton's right arm (shoulders) looks invisible.Maybe you made the bandit material no two-line
Just was about to say the same that @Daslzak should set the Bandit Material layer in Magos as Two-Sided in both Portrait and the model so he won't have transparent helmet inside and in shoulderpads
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.