- Joined
- Jul 10, 2006
- Messages
- 3,315
A tower defense with a randomly generated path. Drawing inspiration from many different TDs (as well as maps/games from other genres), my aim is to maximise replayability while keeping it fun and balanced.
FAQ:
>Can you play it solo?
Yes. You can play with any number of players (1-6).
>When will it be released?
"When it's ready". Core systems are about 90% done. I'll probably release it when that's at 100% and I've added another 2-3 races.
>Need any help?
Testing and suggestions are most welcome.
Need an artist to make a good preview image and load screen.
>Does it have AI/bots?
No, and won't have for the foreseeable future.
>Where can I get it?
The latest version will always be attached to this post.
>Why only 6 players?
Terrain generator efficiency and balance. As I work on and improve the generator, I will increase the player count as much as possible.
- Team/co-op for up to 6 players.
- Can be played solo
- If you add bots in lobby, you gain full control of them
- 5 races to choose from (more to come)
- Each race has 15-20 towers, including upgrades.
- Many unique abilities, very few towers lack abilities.
- Each race plays very differently
- 5 difficulty levels
- 3 modes for game length (25/40/infinite)
- Difficulty is automatically adjusted based on path quality
- Auto micro feature. Towers can be set to choose targets themselves using different behaviours, e.g. a cold or poison tower can be set to attack enemies that haven't been slowed or poisoned yet.
- Hundreds of different creep types.
- Levels 1-40 each has on average 3 variations
- Level 41+ (infinite mode) picks a random creep type out of normal/fast/swarm/boss, ground/air, 5 armour types
- Path is randomly generated each game, no 2 games will be the same.
- All players' paths connect and lead to the same goal
- Towers are well balanced. Value is determined by recording how much damage a tower will do on average to various wave types.
- New trading system: giving gold has a transfer fee. This is to prevent the usual obvious way to beat team TDs - gold pooling.
- Gold from kills and income is shared, no players will ever find themselves in a hole where they have 20% of their allies' value with no chance to climb up.
FAQ:
>Can you play it solo?
Yes. You can play with any number of players (1-6).
>When will it be released?
"When it's ready". Core systems are about 90% done. I'll probably release it when that's at 100% and I've added another 2-3 races.
>Need any help?
Testing and suggestions are most welcome.
Need an artist to make a good preview image and load screen.
>Does it have AI/bots?
No, and won't have for the foreseeable future.
>Where can I get it?
The latest version will always be attached to this post.
>Why only 6 players?
Terrain generator efficiency and balance. As I work on and improve the generator, I will increase the player count as much as possible.
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