Thank you!

I don't know whether they react to this feature, I experienced some inactivity of them, but I am not experienced with the feature I suggested, so I don't know. I am going to ask Heaven Editor, I suggested him the same.
Well, isn't this map unique ? I ( and many others) would be very disappointed if you abandon this project, that's for sure
Hm, I would have these ideas, well, just some inspiration:
Basics | Maps with similar concepts/ Inspiration |
Towers have to be supplied with energy/mana generated by generators | Power Towers |
Instead of towers only barracks are built which train units that can move around the map | Direct TD; Legion TD
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Elemental Builder: Different building techs, depending on elements. These different elemental towers interfere each other and are influenced by buffs and such ( maybe also towers from other builders)
Example: A unit with a frost buff takes less damage from fire-based towers | None as far as I know, maybe Elemental TD, to a certain extend |
Bandits: A builder that can build majorly support towers that are strong against a certain kind, like air or boss, but are weak against mass or normal units.
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'Buff' builder: A builder that has hardly attack towers, but is focused on supporting towers of other players with buffs and auras.
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Well, I don't know how to call this builder, but it is basically a builder that build only one tower, but this tower can use a lot of upgrades and the player can buy new weapons and such
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Unknown TD ( it is called this way)
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The Builder can build only place holder towers and the player has to buy manually weapons for the towers via a workshop or smith
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Paladin TD
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Trap builder: A builder that can only build traps, having many different effects, but being not a major damage dealer
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Swarm Builder: A builder that can build a lot of cheap towers, basically mass towers that become stronger with each tower build ( inspired by the Zerg)
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StarCraft II
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Well, I think it is important to focus on a few builders, as I could extend this list into hundreds of ideas.
This is just a table with ideas I would consider when making a TD, so I don't mind if you just ignore it