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- Feb 11, 2011
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Mr_Bean987 presents


Introduction
This project is largely inspired by Peacehagen's tower defense called "Crysal Defense". He never finished it and said "copy whatever you want, I will prob not finish it anyway", giving me permission to use concepts from it in my project. Full credits to to Peacehagen for his ideas used in Crystal Defense, which I will discuss below.My project, Bean's TD, is still heavily in development. I thought I would post in Project Development so that I can get opionions on various concepts, as well as ideas on things such as races, towers and bosses.
Map Layout
This is an overhead shot of the entire map so far:

Mechanics and Systems
Each player plays individually, competing to see who can survive the longest. Players are placed from left to right, starting at the top. This means Player 1 will be in the top left and Player 6 will be in the bottom right.Creeps spawn randomly from one of 3 portals (glowing green portals in the above image) and will take a random path to the teleporter. Whenever a creep reaches a crossroads in the pathway, it decides which path to take further. It will not backtrack (go back the way it came) nor will it move back towards the portals. There is a complex system behind this, ensuring each creep takes a different path, creating a different game each time.
Creeps' life also increase by a percentage each level, ensuring increasing difficulty. Their life will be scaled up by different percentages, depending on the difficulty level chosen.
Your builder is a hero, but it cannot attack. It has 3 different abilities that it can learn, namely Increase Income, Increase Magic and Increase Technology. Learning an ability increases your stats in that area, making your builder more powerful. Increasing Income gives you more gold after each round. Increasing Magic unlocks spells for your builder and increasing Technology unlocks new towers and upgrades.
Available Races
I am still thinking of new races to include. These races are nowhere near complete and are just ideas I have. Races I have so far:- Human
- Night Elf
- Orc
- Undead
- Commoners
Each race will specialise in something different. For example, Human towers deal average damage and have average cooldown and range. Night Elf has higher damage, but longer cooldowns. Undead focus more on spells, slowing the creeps and dealing-damage-over-time. The specialisations are not definite yet, and I still need ideas for each race.
Current Towers
No. | Level 1 | Level 2 | Level 3 |
1 | Archer Damage: 10 - 15 Range: 650 Cooldown: 1.5 Special: None | Ranger Damage: 20 - 30 Range: 650 Cooldown: 1.3 Special: None | Marksman Damage: 30 - 50 Range: 650 Cooldown: 1.1 Special: None |
2 | Glaive Thrower Damage: 30 - 30 Range: 400 Cooldown: 3 Special: None | Glaive Launcher Damage: 50 - 50 Range: 400 Cooldown: 2.8 Special: None | Glaive Master Damage: 75 - 75 Range: 400 Cooldown: 2.6 Special: None |
The Development Team
CreatorMr_Bean987
Idea GeneratorsBloodElf300
People Needed
If you are interesting in helping with the project, please let me know! You can either send me a private message or reply to this topic. I am looking for:- Terrainers
- Idea generators:
- Races and towers
- Creeps and bosses
- Builder abilities
Credits
- A huge thanks to Peacehagen for allowing me to use some of his concepts
- CoolText.com for the heading.
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